Commit Graph

43 Commits

Author SHA1 Message Date
Eduardo Bart 0120b7554c Restore support for animated png files
* Rework resource manager
* Add missing files
* Improve some graphics classes
2013-01-08 19:31:41 -02:00
Eduardo Bart 122577a916 Just rename some files
* Fix a server ping issue
2013-01-08 16:32:05 -02:00
Eduardo Bart ec8d50497b Fix http://otland.net/f494/otclient-error-171679/ 2012-12-08 16:14:10 -02:00
niczkx 4c369bc823 fix compiling on gcc 4.6 (too early to use 4.7.1...) 2012-07-30 18:52:30 -06:00
Eduardo Bart 73769c62e4 Just some refactoring 2012-07-29 07:32:54 -03:00
Eduardo Bart aed779a2c8 doc and luabinder changes 2012-06-22 00:14:13 -03:00
Eduardo Bart 1c7bbaea89 Fix memory leaks
* Fix recursive reference memory leak in UIWidget
* Make Event/ScheduledEvent memory-leak safe
* Fix exit crashs by freeing graphics resources before destroying GL context
* Add many asserts to avoid any leak regression
2012-06-18 05:13:52 -03:00
Eduardo Bart 83f86eac64 experimental map shaders 2012-06-14 15:26:55 -03:00
Eduardo Bart e91f822f62 fixes in WIN32-EGL 2012-06-10 20:48:53 -03:00
Eduardo Bart 1a7f2a44fc graphics fixes and improvements 2012-06-08 21:40:41 -03:00
Eduardo Bart a8b9dcbf17 bind new system information functions 2012-06-06 22:01:49 -03:00
Eduardo Bart 079b7a5c41 allow to change graphics engine in options 2012-06-02 18:41:20 -03:00
Eduardo Bart ba01909088 fix alpha blending issues 2012-06-01 20:22:10 -03:00
Eduardo Bart affcd03e06 don't use hardware buffers by default 2012-04-20 10:18:33 -03:00
Eduardo Bart f14706206a continue implementing new graphics engine
* implement OpenGL ES 1.1 and OpenGL ES 2.0 support
* new framebuffer that can run on any opengl implementation
* fixes in outfit size rendering
2012-04-20 07:16:03 -03:00
Eduardo Bart 58d76e255d begin implementing OpenGL 1.0 engine
* option to pass -opengl1 or -opengl2 as argument
* note that with this commit there are a lot of graphics regressions and the master will remaing unstable for a while
* shaders disabled for a while
2012-04-18 20:03:43 -03:00
Eduardo Bart 2835a66bab experimental minimap
* a lot of rework in MapView
* new APIs for UIMap
2012-04-06 20:15:52 -03:00
Eduardo Bart 16acfebe3b move clipping to painter 2012-04-04 19:46:49 -03:00
Eduardo Bart de0008caf1 ui and graphics changes
* implement draw clipping using opengl stencil buffers
* allow to create Widgets by style name with g_ui.createWidgetByStyle
* styles can now have children widgets
* make proper use of the isNotPathable in pathfinding
* add scrollbar skin
2012-03-24 12:22:40 -03:00
Eduardo Bart 159eb98df2 introduce startup options
* startup options with -help and -version
* many startup options for graphics
2012-03-22 13:10:12 -03:00
Eduardo Bart 28633a9e20 fixes
* dont use realtime mipmaps by default
* fix void rendering
* fix max Z rendering
2012-03-21 14:30:57 -03:00
Eduardo Bart c7469e4454 graphics fixes
* zooming without real FBOs kinda works, but with lower quality
* hardware detection for glGenerateMipmaps
* possibility to disable bilinear filtering, mipmaps, framebuffers, and realtime mipmap generation in g_graphics
* otclient works well using 3D acceleration in VirtualBox again
* many fixes regarding FBOs fallback implementation
2012-03-21 09:41:43 -03:00
Eduardo Bart 01d5fad315 support for OpenGL 2.0
* use OpenGL 2.0 auxiliary buffers when FBO is not supported, thus this means that OpenGL 3 is not a requirement anymore, so otclient might work in older video cards
* map zooming will never work well with Opengl 2.0 because of glCopyTexSubImage2D limitation
2012-03-20 19:26:07 -03:00
Eduardo Bart e03bf33f58 BEAWARE all game functionality is disabled with this commit for a while
* rework client modules
* hide main window when loading
* remake top menu functions
* rework modules autoload
* improve path resolving for otml and lua
* move core_widgets to core_lib
* fix tooltip issues
* split some styles
* add bit32 lua library
* fix assert issues
* fix compilation on linux 32 systems
* rework gcc compile options
* renable and fix some warnings
* remove unused constants
* speedup sprite cache
* move UIGame to lua (not funcional yet)
* fix a lot of issues in x11 window
* fix crash handler
* add some warnings do uiwidget
and much more...
2012-02-20 00:28:13 -02:00
Eduardo Bart 9db7bd2602 rework map rendering 2012-01-29 22:00:12 -02:00
Eduardo Bart 9104305f37 update copyright notice 2012-01-02 14:59:24 -02:00
Eduardo Bart 3abbf5255e introduce matrix class and use it 2011-12-24 21:14:12 -02:00
Eduardo Bart 7eead50806 use GLSL shaders 2011-12-06 22:31:55 -02:00
Eduardo Bart 1386064d71 add framebuffer support for old video cards 2011-11-25 20:29:45 -02:00
Eduardo Bart e87297c1b5 reorganize all constants and place them into namespaces 2011-08-28 13:02:26 -03:00
Eduardo Bart f7eac377e7 restore copyright notice 2011-08-28 10:17:58 -03:00
Eduardo Bart 38529ea837 lua console and some changes 2011-08-20 17:30:41 -03:00
Eduardo Bart c6dd25ed99 outfit colors 2011-08-19 09:26:26 -03:00
Eduardo Bart 2e1a96c2df rework on dat and spr loader 2011-08-15 16:15:49 -03:00
Eduardo Bart d8cc37afdb reorganize sources 2011-08-15 11:06:15 -03:00
Eduardo Bart afc197f2dc rework on graphics.cpp, implement some GFX with lua 2011-08-14 14:45:25 -03:00
Eduardo Bart 55862b07ad merge total remake 2011-08-13 23:10:27 -03:00
Eduardo Bart 8ef1b28546 many changes and refactoring 2011-07-13 18:12:36 -03:00
Eduardo Bart c6753747fb a bunch of stuff 2011-05-11 19:16:11 -03:00
Eduardo Bart c0fce81238 ahn? 2011-04-17 16:14:24 -03:00
Eduardo Bart 9b02312bf8 performance improvments 2011-04-16 13:08:55 -03:00
Eduardo Bart 992e0a8a6b ui loader and some refactoring 2011-04-10 17:40:44 -03:00
Eduardo Bart 1f78f93096 refactoring paths and includes 2011-04-10 12:37:15 -03:00