Commit Graph

94 Commits

Author SHA1 Message Date
Eduardo Bart b5a4d31fa7 more graphics optimizations
* avoid buffers clears
* use scisors testing instead of stencil testing for clipping
* remove stencil buffers
2012-04-04 17:18:24 -03:00
Eduardo Bart 5c35938a92 many graphics performance tweaks
* use hardware vertex buffers (video memory)
* cache text drawing with vertex buffers instead of framebuffers
* avoid recalculating texture transformation matrix
2012-03-20 16:10:04 -03:00
Eduardo Bart b4261a8c7b bunch of optimizations 2012-03-20 12:17:10 -03:00
Eduardo Bart f62f507813 just fixes
* clean map when relogging
* fix otclientrc.lua reloading
* fix game disconnection messagebox
* fix animated texture
2012-03-19 14:54:47 -03:00
Eduardo Bart b46d4c4d5f non relevant changes 2012-03-16 10:31:21 -03:00
Eduardo Bart e03bf33f58 BEAWARE all game functionality is disabled with this commit for a while
* rework client modules
* hide main window when loading
* remake top menu functions
* rework modules autoload
* improve path resolving for otml and lua
* move core_widgets to core_lib
* fix tooltip issues
* split some styles
* add bit32 lua library
* fix assert issues
* fix compilation on linux 32 systems
* rework gcc compile options
* renable and fix some warnings
* remove unused constants
* speedup sprite cache
* move UIGame to lua (not funcional yet)
* fix a lot of issues in x11 window
* fix crash handler
* add some warnings do uiwidget
and much more...
2012-02-20 00:28:13 -02:00
Eduardo Bart 55fbb5f1a6 improvment in connect 2012-02-08 20:58:27 -02:00
Eduardo Bart 9bff1aa6ea changes in creature drawing for battle list 2012-02-08 03:13:52 -02:00
Eduardo Bart 1013ae279b fix messagebox and rename some stuff 2012-02-08 00:11:57 -02:00
Eduardo Bart fa915e088c animate idle creatures 2012-02-02 21:23:51 -02:00
Eduardo Bart 82dc42dc26 restore drawing elevation for creature names 2012-02-02 19:20:34 -02:00
Eduardo Bart 614d34b382 fix corpses drawing 2012-02-02 18:10:14 -02:00
Eduardo Bart ef96215421 rename item count to countOrSubType, rework and improve things animation/drawing 2012-02-02 14:37:52 -02:00
Eduardo Bart 7b965a27af render walking creatures in the correct way 2012-01-30 19:28:08 -02:00
Eduardo Bart 437f515e7c fix outfit problems 2012-01-30 04:27:21 -02:00
Eduardo Bart 9db7bd2602 rework map rendering 2012-01-29 22:00:12 -02:00
Eduardo Bart cfcc3fd428 fix death issues, improve text messages 2012-01-25 12:56:17 -02:00
Eduardo Bart 24aab00431 fix use with, improve move, change icons, improve topbar 2012-01-24 16:39:16 -02:00
Eduardo Bart 820f94a1d9 fix stop walk 2012-01-20 14:48:26 -02:00
Eduardo Bart ad310e2baf fix diagonal walking regression 2012-01-19 02:50:48 -02:00
Eduardo Bart 950730a77f fix walk interval regression 2012-01-19 02:32:37 -02:00
Eduardo Bart 6ce92a1a64 rework walk 2012-01-19 02:12:53 -02:00
Eduardo Bart de0e4a1acf fix release keys on x11, remove ping addon, fix minor issue in outfit render, fix emblem updates 2012-01-15 23:55:14 -02:00
Eduardo Bart 44a20222bb walk and key event system rework with some regressions 2012-01-15 19:19:52 -02:00
Henrique Santiago 5bc939a091 fix viplist sort, shared exp blink 2012-01-11 20:31:23 -02:00
Henrique Santiago ab4dc91d90 invisible creatures 2012-01-09 22:36:30 -02:00
Henrique Santiago 14c517d7a6 skulls, shields and emblems are now rendered, thanks to joao 2012-01-06 21:54:30 -02:00
Henrique Santiago 1b83126ed5 separator fix, fix draw outside map 2012-01-05 16:34:53 -02:00
Henrique Santiago 7e7050929d attack and follow 2012-01-05 12:24:38 -02:00
Eduardo Bart 9104305f37 update copyright notice 2012-01-02 14:59:24 -02:00
Eduardo Bart 7c0ad7a356 fix EGL 2011-12-29 17:36:43 -02:00
Henrique Santiago ad82c549b8 walk fixed, animated text changes 2011-12-29 05:08:02 -02:00
Eduardo Bart 400afa9981 fix outfit glitches, init combobox, move shaders, remove unused particles files, create timer utility 2011-12-28 17:38:29 -02:00
Henrique Santiago 11bb365dce crash fix, add server beat 2011-12-28 09:26:52 -02:00
Henrique Santiago 5faa903e18 creatures walk and outift fixes 2011-12-28 09:00:09 -02:00
Henrique Santiago 37a6a38ca6 some reworks 2011-12-26 04:14:57 -02:00
Henrique Santiago 24022317be particles improvements 2011-12-13 18:06:22 -02:00
Eduardo Bart 04ee85dc92 experiment shaders in outfit 2011-12-08 15:28:29 -02:00
Eduardo Bart 7eead50806 use GLSL shaders 2011-12-06 22:31:55 -02:00
Eduardo Bart f548825faf too many changes to list, many regressions were made, master will be UNSTABLE for a few days 2011-12-03 19:52:56 -02:00
Henrique 3e27d5a79f create thing m_type 2011-12-02 00:29:05 -02:00
Eduardo Bart d5e15d1f06 add clock, change exceptions, add network exceptions, fix some crashes 2011-12-01 20:26:21 -02:00
Eduardo Bart 828abab6d1 small fix to compile on ARM 2011-11-28 21:10:16 -02:00
Henrique 591f8c2c7c uiitem and outfit class fixes 2011-11-14 20:47:36 -02:00
Henrique fd80589c7b creature square init, inventory improvements 2011-11-13 20:23:21 -02:00
Henrique 5f34648c0e outfits, item, creature, thing rework 2011-11-13 06:46:19 -02:00
Henrique 0fa61333fa thingstype rework 2011-11-12 04:24:32 -02:00
Henrique a3c65f3a7e missiles and some reworking 2011-11-07 23:44:43 -02:00
Henrique 4e0ca24cb7 creature direction fix 2011-11-06 19:45:42 -02:00
Henrique 7db6b8b5e6 walk changes, nothing special 2011-11-06 02:12:13 -02:00