Eduardo Bart
bd2faabe99
graphics optimization feature inspirated by diablo3 engine
...
* the rendering now consits of two panes
- the background pane (for animated stuff like the map)
- the foreground pane (for steady stuff, like UI)
each pane has it own max FPS and works idependently
this may increase graphics performance on many platforms
2012-06-01 16:39:09 -03:00
Eduardo Bart
4c80d783d6
rewrite and reoganize tools functions
...
* create stdext namespace which contains additional C++ algorithms
* organize stdext in string, math, cast and exception utilities
2012-05-28 10:06:26 -03:00
Henrique Santiago
1203756baf
items draw rework, npc trade fix
2012-05-13 12:05:30 -03:00
Eduardo Bart
469e0bbbca
make dat reader more compatible with malformed dats
2012-05-12 09:30:51 -03:00
Eduardo Bart
beaba25af1
UI tweaks
2012-04-30 16:30:37 -03:00
Eduardo Bart
58d76e255d
begin implementing OpenGL 1.0 engine
...
* option to pass -opengl1 or -opengl2 as argument
* note that with this commit there are a lot of graphics regressions and the master will remaing unstable for a while
* shaders disabled for a while
2012-04-18 20:03:43 -03:00
Eduardo Bart
353aa5215e
fix drawing of 2x2 items on UIItem
2012-04-09 16:33:40 -03:00
Eduardo Bart
90d3acce2a
restore containers
...
* implemente Container class
* restore module containers
* add lua bindings for std::map
* improve grid layout
* fixes in UIItem rendering
* changes in miniwindow design
2012-04-02 20:09:47 -03:00
Eduardo Bart
de0008caf1
ui and graphics changes
...
* implement draw clipping using opengl stencil buffers
* allow to create Widgets by style name with g_ui.createWidgetByStyle
* styles can now have children widgets
* make proper use of the isNotPathable in pathfinding
* add scrollbar skin
2012-03-24 12:22:40 -03:00
Eduardo Bart
5c35938a92
many graphics performance tweaks
...
* use hardware vertex buffers (video memory)
* cache text drawing with vertex buffers instead of framebuffers
* avoid recalculating texture transformation matrix
2012-03-20 16:10:04 -03:00
Eduardo Bart
b4261a8c7b
bunch of optimizations
2012-03-20 12:17:10 -03:00
Eduardo Bart
46df3c7dbe
some window moving
2012-02-06 22:41:53 -02:00
Eduardo Bart
ef96215421
rename item count to countOrSubType, rework and improve things animation/drawing
2012-02-02 14:37:52 -02:00
Eduardo Bart
2a62159a61
rename item data to count, add function to get current class name in lua
2012-02-01 13:20:13 -02:00
Eduardo Bart
266917cc3c
introduce virtual items for UIItem
2012-02-01 05:36:32 -02:00
Eduardo Bart
9db7bd2602
rework map rendering
2012-01-29 22:00:12 -02:00
Eduardo Bart
759b7f43b3
dran and drop for UIWidget
2012-01-19 23:16:22 -02:00
Eduardo Bart
186e3dc86b
add numpad keys in lua const
2012-01-16 03:54:53 -02:00
Eduardo Bart
5e5ddae167
some UI changes
2012-01-14 17:31:20 -02:00
Eduardo Bart
a1374baee1
major UIWidget rewrite with new features
2012-01-10 20:13:40 -02:00
Henrique Santiago
4de5e45d52
rework and classic controls
2012-01-09 18:54:37 -02:00
Eduardo Bart
cd0d2cb642
fix win32 key input and implement fullscreen/maximize/minsize
2012-01-06 21:26:29 -02:00
Henrique Santiago
b9e5a4e463
show item count on inventory
2012-01-05 17:28:32 -02:00
Henrique Santiago
1b83126ed5
separator fix, fix draw outside map
2012-01-05 16:34:53 -02:00
Eduardo Bart
b8150d160e
implement combobox and do some ui rework
2012-01-04 08:26:58 -02:00
Eduardo Bart
9104305f37
update copyright notice
2012-01-02 14:59:24 -02:00
Eduardo Bart
7eead50806
use GLSL shaders
2011-12-06 22:31:55 -02:00
Eduardo Bart
63cbe11f7e
improvments in widgets initialization
2011-11-17 15:43:41 -02:00
Henrique
591f8c2c7c
uiitem and outfit class fixes
2011-11-14 20:47:36 -02:00
Henrique
7487931b87
inventory module
2011-11-10 03:29:25 -02:00