Commit Graph

1171 Commits

Author SHA1 Message Date
Nailson d41fe195f4 Add 'GameKeepUnawareTiles' feature.
Remove tiles that we are not aware anymore by default.
2015-10-06 00:37:50 -03:00
Nailson f1fdbd56e9 Add a flag for idle animation game feature. 2015-08-26 19:49:43 -03:00
BenDol 0afbfd58ce Proper gameinterface load sequence, thanks @Quintinon
https://github.com/edubart/otclient/pull/677
2015-07-19 07:08:21 +12:00
BenDol 6c5549dd46 This was already fixed. 2015-07-19 06:48:05 +12:00
Ben Dol 0e0da9ecbf Merge pull request #654 from crackcomm/market-myoffers
Market myoffers + NPC start block
2015-07-19 06:46:33 +12:00
BenDol 7a7f63586f Fix serverlist issues from previous commit.
Was referencing a 'global' variable so a simple check will do.
2015-07-19 06:34:21 +12:00
BenDol 07a2995285 Fix NPC static text and missing SpeakType. 2015-07-19 06:03:19 +12:00
TheSumm b822e92c0e Fixed serverlist to ignore invalid settings when loading 2015-07-17 11:22:31 +02:00
Kamil Chojnowski 78bdf20603 Fix last motd number saving 2015-07-06 07:38:01 +02:00
Konrad Kuśnierz b5a14ddb68 Add context menu option "Select all" for channel 2015-06-04 22:10:05 +02:00
Eduardo Bart e4302562ff Change new line from CR LF to LF when copying console text 2015-06-04 12:10:32 -03:00
Konrad Kuśnierz 471b8362e2 ConsoleLabel should not be focusable
Avoid scrolling by ensureChildVisible of UIScrollArea
2015-06-04 15:31:15 +02:00
Konrad Kuśnierz a33fcd19b4 Improve multi-line selection (find bouding children) 2015-06-03 23:00:39 +02:00
Konrad Kuśnierz 7f2f70e1a6 Change signalcall to protectedcall in console
Even though they kind of do the same (calling function in protected
mode), @edubart suggested to use a different function for the sake of
readability.
2015-06-03 17:03:49 +02:00
Konrad Kuśnierz f9d183837a Add option to save messages from channel 2015-06-03 16:46:49 +02:00
Eduardo Bart 02c6b1b6c7 Missing changes for multiline text 2015-06-03 10:59:28 -03:00
Eduardo Bart 0c1540e531 Improve multiline text selection, closes #507 2015-06-03 10:51:39 -03:00
Konrad Kuśnierz 559e545e36 Few more minor fixes to selection in game console 2015-06-02 22:46:33 +02:00
Konrad Kuśnierz cf90bb9807 Fix selection
Perhaps it would be wise to move widget local variables to some sort of
global variable for each tab.
2015-06-02 20:04:34 +02:00
Konrad Kuśnierz f35c939fc3 Start working on multi-line selection for console
Unfortunately UITextEdit is really bad in terms of performance. It
cannot be used as overlying widget (just like in terminal). On the other
hand we could optimize it by rewriting (unfortunately) the whole widget.

There still is a lot of things to do, but for now it is possible to
select several lines of text and copy it using CTRL + C. In order to
make text copyable in context menu it will be required to override
onMousePress (return true).
2015-06-02 19:16:41 +02:00
Konrad Kuśnierz c5ea8c98fb Add cn option to struct
"cn" a sequence of exactly n chars corresponding to a single lua string.
2015-05-19 18:50:02 +02:00
Konrad Kuśnierz 02ab50d8dd Minor mistake in unpacking string 2015-05-19 13:41:40 +02:00
Konrad Kuśnierz 48fefb03cb Add float and double support for struct
@edubart suggested it would be still better to have it done within C as
extra module (just like lbitlib).

"f" a float (4 bytes).
"d" a double (8 bytes).

http://en.wikipedia.org/wiki/IEEE_floating_point
2015-05-19 13:13:14 +02:00
Konrad Kuśnierz 7ea6c46b2c Add binary operations for lua
This is something I was always missing - posibbility to operate on
binary files or streams in pure lua. In most cases we do only need to
read simple variables from files such as integers with different amount
of bytes. This "class" will provide that ability.

It's a simple implementation of following C module for lua:
http://www.inf.puc-rio.br/~roberto/struct/

It has much less, though. Following elements have been implemented:

">" flag to set mode to big endian.
"<" flag to set mode to little endian.
"b" a signed char.
"B" an unsigned char.
"h" a signed short (2 bytes).
"H" an unsigned short (2 bytes).
"i" a signed int (4 bytes).
"I" an unsigned int (4 bytes).
"l" a signed long (8 bytes).
"L" an unsigned long (8 bytes).
"s" a zero-terminated string.

An example how to use it:

```lua
local packed = Struct.pack('<LIhBsb', 123456789123456789, 123456789,
-3200, 255, 'Test message', -1)
-- packed is now a lua string we can save to file as binary data
local L, I, h, B, s, b = Struct.unpack('<LIhBsb', packed)
print(L, I, h, B, s, b)
```

You can use g_resources.readFileContents as function to read binary
files and parse them via this class.
2015-05-18 21:38:05 +02:00
TheSumm fe98efdc21 Fix modal dialog auto sizing, fixes #556 2015-04-20 19:22:50 +02:00
TheSumm 8e5bbcd3a1 Add tab-spacing tag to MoveableTabBars 2015-04-20 03:32:32 +02:00
TheSumm 84f6cdec86 Fix #576, PopupMenus close when leaving the game 2015-04-19 13:56:03 +02:00
Łukasz Kurowski 01c107ba62 Market my offers 2015-04-07 01:24:39 +02:00
Łukasz Kurowski ff0947c270 NPC start talk 2015-03-31 10:37:49 +02:00
TheSumm b237b713ef Fix 10.76 login protocol, added missing lua consts 2015-03-09 16:46:26 +01:00
TheSumm 3bffa6b04a Terminal new line (Shift+Enter) functionality 2015-03-07 16:32:45 +01:00
TheSumm 83dc129f03 Protocol 10.76, fixed death window & death packet 2015-03-07 06:10:10 +01:00
Eduardo Bart 5387f8fe83 Merge pull request #632 from SuggestName/master
Minor change in statusLabel anchor for Ctrl + .
2015-02-23 11:49:05 -03:00
Suggest Name b5c7374890 Update textmessage.otui 2015-02-21 20:40:16 -02:00
TheSumm cbf70c1d63 Enable protocol 10.75 2015-02-15 03:25:43 +01:00
TheSumm 6961492e00 Fix console tabs not blinking, closes #627 2015-01-30 19:56:56 +01:00
TheSumm 1c3cfddab0 Removed tr() from UIHeader 2015-01-28 00:01:53 +01:00
TheSumm 71931b961a Full protocol 10.74 support (session key), entergame style fixes 2015-01-27 23:44:37 +01:00
TheSumm 64e9406488 Fixed 'widget destroyed but still have 1 reference left' related to console module 2015-01-27 21:14:38 +01:00
TheSumm cb7cea6809 Tiny signalcall fix 2015-01-25 21:20:48 +01:00
TheSumm 4e2ded571e Fixed not being able to relog after reloading gamelib 2015-01-25 14:17:16 +01:00
TheSumm da2762dac3 Market now highlights offers which differ from the average price 2015-01-25 13:41:00 +01:00
TheSumm eb3c244023 More Market fixes
* Fixed NextButton and PreviousButton style
* Little update to SpinBox including dontSignal
* Market cleanup and more check to be safe
* Limit Market amountWindow by player balance
* Set proper maximum amount when creating offers
* Fixed fee label not calculating the correct fee sometimes
2015-01-25 02:28:53 +01:00
TheSumm 3157e7924f Market updates, now using showAs / tradeAs so every items works properly, some cleanup / bug fixing 2015-01-23 02:52:05 +01:00
TheSumm 92e2e8224f Added market message, reworked text messages a little 2015-01-22 20:38:28 +01:00
TheSumm 607dab01d6 Added Market column sorting (fixes #429), updated UITable and fixed not working methods 2015-01-21 23:40:15 +01:00
TheSumm 6edc73a8ba Fix Enter Game window not being centered on startup 2015-01-21 18:58:30 +01:00
TheSumm 596717bf32 Added locale number formatting to locale files 2015-01-20 16:18:04 +01:00
TheSumm b5cea41f87 Market fixes
- Market now works after reloading
- Fixed button / tab styles
- MarketRightTabBarButton now inherits the base style
- Fixed amountWindow buttons being hardly clickable
- "All" search filter is now on by default
2015-01-20 14:34:45 +01:00
TheSumm 8542f8bfd4 Protocol 10.73 support 2015-01-20 11:07:38 +01:00