* Fixed NextButton and PreviousButton style
* Little update to SpinBox including dontSignal
* Market cleanup and more check to be safe
* Limit Market amountWindow by player balance
* Set proper maximum amount when creating offers
* Fixed fee label not calculating the correct fee sometimes
- Market now works after reloading
- Fixed button / tab styles
- MarketRightTabBarButton now inherits the base style
- Fixed amountWindow buttons being hardly clickable
- "All" search filter is now on by default
* Begin working on a new layout system for UIMinimap and later UIMap,
this new layout system allows to add widgets to the minimap
* Add option to disable motd
* Rework hotkey binding
* Lots of fixes in hotkeys manager
* Add fullmap view using Ctrl+Shift+M
* Prevent some crashs in ThingType draw
* Add function to load minimap from PNG files
* Fixes in minimap saving
* Fixes in Tile::isClickable
* Add UIMapAnchorLayout, new layout for maps
* Fix freezes in win32 when pressing alt key
* Added 'button' param to g_mouse.bindPress
* Added 'lower' param to table.contains
* UIComboBox:onOptionChange should signalcall?
* Changed the experience bar color
* Market buy/sell 'amount' window will now show the cost
of the amount you are selecting
* Fixed 'progress' bug for spells in the cooldown module.
* Fixed a bug with GameForceFirstAutoWalkStep feature.
* Moved the spells ID to its SpellInfo row.
* Lower cased table functions (consistant).
* Save last logged character and world instead of character name
* Make focused label always visible in character list and hotkeys
* Other fixes in hotkeys