Eduardo Bart
a46a16738c
performance improvement, lock free render
2012-04-12 11:26:56 -03:00
Eduardo Bart
0fe5491635
fix display of stackable items in shop
2012-04-11 00:37:46 -03:00
Eduardo Bart
4c67e57dd4
fix cmake error
2012-04-11 00:07:14 -03:00
Eduardo Bart
db00792351
update compile options
2012-04-09 09:36:40 -03:00
Eduardo Bart
53d56259c7
fix compile error no ARM platforms
...
* and some improvements
2012-04-04 16:02:43 -03:00
Eduardo Bart
11ad1f5c5b
performance improvements
2012-04-04 09:56:22 -03:00
Eduardo Bart
8450f1f896
add FileStream class
...
* minimize memory consumption by using FileStream for loading sprites
2012-04-02 12:51:03 -03:00
Eduardo Bart
7e6fe71b5e
new build types
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* and remove uneeded files
2012-04-02 09:49:43 -03:00
Eduardo Bart
0ddaa234af
rework on UILineEdit
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* allow multiline text editing
* rename UILineEdit to UITextEdit
2012-03-31 10:43:01 -03:00
Eduardo Bart
0e46df3f29
fix useWith mouse conflict with resize borders
2012-03-28 19:25:00 -03:00
Eduardo Bart
58d9426be8
small changes
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* show protocol version on background
* make 860 the default protocol
* avoid more crashes on mapview
* activa crash handler by default
2012-03-28 16:32:18 -03:00
Eduardo Bart
3ad97c9eab
crash handler, logger and oengles changes
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* save log messages to otclient.txt
* fixes in FrameBuffer and HardwareBuffer to work with OpenGLES
* possibility to get compilation information from lua (compiler version, build date, build revision, build type)
* make crash handler more informatave
* handle assert crash signals (SIGABRT)
2012-03-22 09:57:43 -03:00
Eduardo Bart
57adcb38bd
rework windows crash handler
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* use -Ofast -fomit-frame-pointer for release
* new windows crash handler that can generate backtraces reports
* fix crash after fatal errors
2012-03-21 12:31:34 -03:00
Eduardo Bart
b4261a8c7b
bunch of optimizations
2012-03-20 12:17:10 -03:00
Eduardo Bart
c0611bfe2a
restore some game functionallity
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* i'm gradually restoring game functionality with the new modules design, though still a lot to do
* you can reload all scripts and modules using Ctrl+R shortcut while playing (finally! this is the reason of all this rework)
* a bunch of fixes, but new regression too :P
* fix performance issue that could lead freezes in the client in older machines
* completely new game module with new design
* fix crashs in map render
* remove uigame.cpp (now every game input is via lua)
* enable DEBUG macro by default, with it you are able to view any possible lua leak while running
2012-03-18 10:35:45 -03:00
Eduardo Bart
b46d4c4d5f
non relevant changes
2012-03-16 10:31:21 -03:00
Eduardo Bart
27b83fa722
some optimizations and compilation changes
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* speedup render of widget images on low end devices using mipmaps
* changes in CMakeLists.txt to allow usage of distcc and crosscompiling
2012-02-20 11:10:54 -02:00
Eduardo Bart
e03bf33f58
BEAWARE all game functionality is disabled with this commit for a while
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* rework client modules
* hide main window when loading
* remake top menu functions
* rework modules autoload
* improve path resolving for otml and lua
* move core_widgets to core_lib
* fix tooltip issues
* split some styles
* add bit32 lua library
* fix assert issues
* fix compilation on linux 32 systems
* rework gcc compile options
* renable and fix some warnings
* remove unused constants
* speedup sprite cache
* move UIGame to lua (not funcional yet)
* fix a lot of issues in x11 window
* fix crash handler
* add some warnings do uiwidget
and much more...
2012-02-20 00:28:13 -02:00
Eduardo Bart
a55e138002
some cleanup in modules, fixes in tooltip, uiwidget warnings, disable map saving for a while
2012-02-05 20:42:35 -02:00
Eduardo Bart
9b8043cf31
fix paste oftexts with accents in x11
2012-01-19 15:56:52 -02:00
Eduardo Bart
a238111c07
add horizontal box layout, enter keypress fix
2012-01-15 11:57:42 -02:00
Eduardo Bart
c1cf53829e
implement grid layout
2012-01-12 17:20:18 -02:00
Eduardo Bart
8ad88c4070
move UIWindow to lua
2012-01-10 21:13:38 -02:00
Eduardo Bart
a1374baee1
major UIWidget rewrite with new features
2012-01-10 20:13:40 -02:00
Eduardo Bart
fdc9087870
implement chat colors, rework on UI layout update system
2012-01-08 20:32:55 -02:00
Eduardo Bart
c7619316bb
display 'you are dead message' on death, support speak/text messages in multiprotocol
2012-01-08 16:29:41 -02:00
Eduardo Bart
b8150d160e
implement combobox and do some ui rework
2012-01-04 08:26:58 -02:00
Eduardo Bart
808eb8cd80
fix compile issue in mingw32
2011-12-29 22:30:09 -02:00
Eduardo Bart
212bcf9379
remove duplicate file sources
2011-12-29 21:01:42 -02:00
Eduardo Bart
fd88ba773a
...
2011-12-29 21:00:37 -02:00
Eduardo Bart
00c5481dd0
fix for cmake 2.6 compatibility
2011-12-29 20:50:36 -02:00
Eduardo Bart
7c0ad7a356
fix EGL
2011-12-29 17:36:43 -02:00
Eduardo Bart
d597335135
make work on win32 again using GLEW
2011-12-29 16:21:58 -02:00
Eduardo Bart
400afa9981
fix outfit glitches, init combobox, move shaders, remove unused particles files, create timer utility
2011-12-28 17:38:29 -02:00
Eduardo Bart
2b25ffd86b
changes to compile on gcc 4.7
2011-12-19 15:26:41 -02:00
Henrique Santiago
ad38dad227
particle affectors
2011-12-15 23:59:29 -02:00
Henrique Santiago
2643de367a
remove particles from emitter
2011-12-15 18:54:42 -02:00
Henrique Santiago
f67770ed00
particles from file
2011-12-15 16:20:09 -02:00
Eduardo Bart
8638c980ec
fix some issues
2011-12-09 13:01:04 -02:00
Eduardo Bart
2030a4da29
Merge branch 'revgraphics'
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Conflicts:
src/framework/CMakeLists.txt
src/framework/application.cpp
src/framework/graphics/graphics.cpp
2011-12-09 12:23:32 -02:00
Henrique Santiago
262f54ce3b
init particles, still not working
2011-12-07 18:00:28 -02:00
Eduardo Bart
1a3dcb215e
use vertex buffers
2011-12-07 16:49:20 -02:00
Eduardo Bart
f89bc352d5
fix shaders for OpenGL ES
2011-12-06 23:48:39 -02:00
Eduardo Bart
7eead50806
use GLSL shaders
2011-12-06 22:31:55 -02:00
Eduardo Bart
cf0aab6d4d
reorganize modules
2011-12-05 16:39:33 -02:00
Eduardo Bart
ffeb34e0e7
make framework more flexible, split cmake files
2011-12-05 04:44:40 -02:00