2012-03-18 14:34:39 +01:00
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UIGameMap = extends(UIMap)
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function UIGameMap.create()
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local gameMap = UIGameMap.internalCreate()
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2012-04-07 01:12:46 +02:00
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gameMap:setKeepAspectRatio(true)
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gameMap:setVisibleDimension({width = 15, height = 11})
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2012-03-18 14:34:39 +01:00
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return gameMap
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end
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function UIGameMap:onDragEnter(mousePos)
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2012-01-20 03:33:11 +01:00
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local tile = self:getTile(mousePos)
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2012-01-20 02:12:26 +01:00
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if not tile then return false end
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2012-01-24 19:39:16 +01:00
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2012-01-20 02:12:26 +01:00
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local thing = tile:getTopMoveThing()
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if not thing then return false end
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2012-01-20 03:33:11 +01:00
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2012-01-20 02:12:26 +01:00
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self.currentDragThing = thing
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2012-02-06 05:39:52 +01:00
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Mouse.setTargetCursor()
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2012-01-20 02:12:26 +01:00
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return true
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end
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2012-03-18 14:34:39 +01:00
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function UIGameMap:onDragLeave(droppedWidget, mousePos)
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2012-03-29 15:45:40 +02:00
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self.currentDragThing = nil
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2012-02-06 05:39:52 +01:00
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Mouse.restoreCursor()
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2012-01-20 02:12:26 +01:00
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return true
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end
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2012-03-18 14:34:39 +01:00
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function UIGameMap:onDrop(widget, mousePos)
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2012-01-20 02:12:26 +01:00
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if not widget or not widget.currentDragThing then return false end
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2012-01-24 19:39:16 +01:00
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2012-01-21 02:01:11 +01:00
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local tile = self:getTile(mousePos)
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if not tile then return false end
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2012-02-02 17:37:52 +01:00
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2012-04-29 11:08:55 +02:00
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local thing = widget.currentDragThing
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2012-03-29 15:45:40 +02:00
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local toPos = tile:getPosition()
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2012-04-07 00:31:45 +02:00
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2012-04-29 11:08:55 +02:00
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local itemPos = thing:getPosition()
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2012-04-07 00:31:45 +02:00
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if itemPos.x == toPos.x and itemPos.y == toPos.y and itemPos.z == toPos.z then return false end
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2012-04-29 11:08:55 +02:00
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if thing:asItem() and thing:getCount() > 1 then
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GameInterface.moveStackableItem(thing, toPos)
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2012-01-26 02:11:05 +01:00
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else
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2012-04-29 11:08:55 +02:00
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g_game.move(thing, toPos, 1)
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2012-01-26 02:11:05 +01:00
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end
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2012-01-24 19:39:16 +01:00
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2012-01-20 02:12:26 +01:00
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return true
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end
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2012-03-18 14:34:39 +01:00
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function UIGameMap:onMouseRelease(mousePosition, mouseButton)
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2012-03-29 15:45:40 +02:00
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if self.cancelNextRelease then
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self.cancelNextRelease = false
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return true
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end
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2012-01-09 21:54:37 +01:00
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local tile = self:getTile(mousePosition)
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2012-03-23 15:48:00 +01:00
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if tile == nil then return false end
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2012-03-29 15:45:40 +02:00
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if Options.getOption('classicControl') and
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((Mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton) or
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(Mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then
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local tile = self:getTile(mousePosition)
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g_game.look(tile:getTopLookThing())
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self.cancelNextRelease = true
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return true
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elseif GameInterface.processMouseAction(mousePosition, mouseButton, nil, tile:getTopLookThing(), tile:getTopUseThing(), tile:getTopCreature(), tile:getTopMultiUseThing()) then
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2012-03-23 15:48:00 +01:00
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return true
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2012-03-25 19:10:19 +02:00
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elseif mouseButton == MouseLeftButton and self:isPressed() then
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local dirs = g_map.findPath(g_game.getLocalPlayer():getPosition(), tile:getPosition(), 255)
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if #dirs == 0 then
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2012-04-26 21:54:16 +02:00
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TextMessage.displayStatus(tr('There is no way.'))
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2012-03-25 19:10:19 +02:00
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return true
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end
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g_game.autoWalk(dirs)
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return true
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2012-03-23 15:48:00 +01:00
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end
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2012-01-09 19:06:16 +01:00
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return false
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end
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