tibia-client/modules/game_interface/widgets/uigamemap.lua

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UIGameMap = extends(UIMap)
function UIGameMap.create()
local gameMap = UIGameMap.internalCreate()
gameMap:setKeepAspectRatio(true)
gameMap:setVisibleDimension({width = 15, height = 11})
return gameMap
end
function UIGameMap:onDragEnter(mousePos)
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local tile = self:getTile(mousePos)
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if not tile then return false end
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local thing = tile:getTopMoveThing()
if not thing then return false end
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self.currentDragThing = thing
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g_mouse.setTargetCursor()
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return true
end
function UIGameMap:onDragLeave(droppedWidget, mousePos)
self.currentDragThing = nil
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g_mouse.restoreCursor()
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return true
end
function UIGameMap:onDrop(widget, mousePos)
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if not widget or not widget.currentDragThing then return false end
local tile = self:getTile(mousePos)
if not tile then return false end
local thing = widget.currentDragThing
local toPos = tile:getPosition()
local thingPos = thing:getPosition()
if thingPos.x == toPos.x and thingPos.y == toPos.y and thingPos.z == toPos.z then return false end
if thing:asItem() and thing:getCount() > 1 then
GameInterface.moveStackableItem(thing, toPos)
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else
g_game.move(thing, toPos, 1)
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end
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return true
end
function UIGameMap:onMousePress()
self.cancelNextRelease = false
end
function UIGameMap:onMouseRelease(mousePosition, mouseButton)
if self.cancelNextRelease then
self.cancelNextRelease = false
return true
end
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local tile = self:getTile(mousePosition)
if tile == nil then return false end
local localPlayerPos = g_game.getLocalPlayer():getPosition()
local autoWalkPos = tile:getPosition()
if autoWalkPos.z ~= localPlayerPos.z then
local dz = autoWalkPos.z - localPlayerPos.z
autoWalkPos.x = autoWalkPos.x + dz
autoWalkPos.y = autoWalkPos.y + dz
autoWalkPos.z = localPlayerPos.z
end
local lookThing = tile:getTopLookThing()
local useThing = tile:getTopUseThing()
local creatureThing = tile:getTopCreature()
local multiUseThing = tile:getTopMultiUseThing()
local ret = GameInterface.processMouseAction(mousePosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing, multiUseThing)
if ret then
self.cancelNextRelease = true
end
return ret
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end