tibia-client/modules/client_stats/stats.lua

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UUID = nil
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HOST = 'otclient.herokuapp.com'
PORT = 80
FIRST_REPORT_DELAY = 15
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REPORT_DELAY = 60
sendReportEvent = nil
firstReportEvent = nil
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function initUUID()
UUID = g_settings:getString('report-uuid')
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if not UUID or #UUID ~= 36 then
UUID = g_crypt.genUUID()
g_settings:set('report-uuid', UUID)
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end
end
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function init()
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connect(g_game, { onGameStart = onGameStart,
onGameEnd = onGameEnd })
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initUUID()
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end
function terminate()
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disconnect(g_game, { onGameStart = onGameStart,
onGameEnd = onGameEnd })
removeEvent(firstReportEvent)
removeEvent(sendReportEvent)
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end
function configure(host, port, delay)
if not host then return end
HOST = host
PORT = port or PORT
REPORT_DELAY = delay or REPORT_DELAY
end
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function sendReport()
if not HOST then return end
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local protocolHttp = ProtocolHttp.create()
protocolHttp.onConnect = onConnect
protocolHttp.onRecv = onRecv
protocolHttp.onError = onError
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protocolHttp:connect(HOST, PORT)
end
function onGameStart()
if not HOST then return end
removeEvent(firstReportEvent)
removeEvent(sendReportEvent)
firstReportEvent = addEvent(sendReport, FIRST_REPORT_DELAY*1000)
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sendReportEvent = cycleEvent(sendReport, REPORT_DELAY*1000)
end
function onGameEnd()
removeEvent(firstReportEvent)
removeEvent(sendReportEvent)
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end
function onConnect(protocol)
if not g_game.isOnline() then
protocol:disconnect()
return
end
local post = ''
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post = post .. 'uid=' .. UUID
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post = post .. '&report_delay=' .. REPORT_DELAY
post = post .. '&os=' .. g_app.getOs()
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post = post .. '&graphics_vendor=' .. g_graphics.getVendor()
post = post .. '&graphics_renderer=' .. g_graphics.getRenderer()
post = post .. '&graphics_version=' .. g_graphics.getVersion()
post = post .. '&painter_engine=' .. g_graphics.getPainterEngine()
post = post .. '&fps=' .. g_app.getBackgroundPaneFps()
post = post .. '&max_fps=' .. g_app.getBackgroundPaneMaxFps()
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post = post .. '&fullscreen=' .. tostring(g_window.isFullscreen())
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post = post .. '&window_width=' .. g_window.getWidth()
post = post .. '&window_height=' .. g_window.getHeight()
post = post .. '&player_name=' .. g_game.getCharacterName()
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post = post .. '&world_name=' .. g_game.getWorldName()
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post = post .. '&otserv_host=' .. G.host
post = post .. '&otserv_port=' .. G.port
post = post .. '&otserv_protocol=' .. g_game.getProtocolVersion()
post = post .. '&otserv_client=' .. g_game.getClientVersion()
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post = post .. '&build_version=' .. g_app.getVersion()
post = post .. '&build_revision=' .. g_app.getBuildRevision()
post = post .. '&build_commit=' .. g_app.getBuildCommit()
post = post .. '&build_date=' .. g_app.getBuildDate()
post = post .. '&display_width=' .. g_window.getDisplayWidth()
post = post .. '&display_height=' .. g_window.getDisplayHeight()
post = post .. '&cpu=' .. g_platform.getCPUName()
post = post .. '&mem=' .. g_platform.getTotalSystemMemory()
post = post .. '&os_name=' .. g_platform.getOSName()
post = post .. getAdditionalData()
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local message = ''
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message = message .. "POST /report HTTP/1.1\r\n"
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message = message .. "Host: " .. HOST .. "\r\n"
message = message .. "Accept: */*\r\n"
message = message .. "Connection: close\r\n"
message = message .. "Content-Type: application/x-www-form-urlencoded\r\n"
message = message .. "Content-Length: " .. post:len() .. "\r\n\r\n"
message = message .. post
protocol:send(message)
protocol:recv()
end
function getAdditionalData()
return ''
end
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function onRecv(protocol, message)
if string.find(message, 'HTTP/1.1 200 OK') then
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--pinfo('Stats sent to server successfully!')
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end
protocol:disconnect()
end
function onError(protocol, message, code)
pdebug('Could not send statistics: ' .. message)
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end