tibia-client/modules/client_options/options.lua

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Options = {}
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local defaultOptions = {
vsync = false,
showFps = true,
showPing = true,
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fullscreen = false,
dontStretchShrink = false,
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classicControl = false,
walkBooster = false,
smartWalk = false,
autoChaseOverride = true,
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showStatusMessagesInConsole = true,
showEventMessagesInConsole = true,
showInfoMessagesInConsole = true,
showTimestampsInConsole = true,
showLevelsInConsole = true,
showPrivateMessagesInConsole = false,
showPrivateMessagesOnScreen = true,
enableMusic = true,
showLeftPanel = false,
foregroundFrameRate = 61,
backgroundFrameRate = 201,
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ambientLight = 15,
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painterEngine = 0
}
local warningWindow
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local optionsWindow
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local optionsButton
local optionsTabBar
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local options = {}
local gamePanel
local consolePanel
local graphicsPanel
local function setupGraphicsEngines()
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local enginesRadioGroup = UIRadioGroup.create()
local ogl1 = graphicsPanel:getChildById('opengl1')
local ogl2 = graphicsPanel:getChildById('opengl2')
enginesRadioGroup:addWidget(ogl1)
enginesRadioGroup:addWidget(ogl2)
if g_graphics.getPainterEngine() == 2 then
enginesRadioGroup:selectWidget(ogl2)
else
enginesRadioGroup:selectWidget(ogl1)
end
ogl1:setEnabled(g_graphics.isPainterEngineAvailable(1))
ogl2:setEnabled(g_graphics.isPainterEngineAvailable(2))
enginesRadioGroup.onSelectionChange = function(self, selected)
if selected == ogl1 then
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Options.setOption('painterEngine', 1)
elseif selected == ogl2 then
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Options.setOption('painterEngine', 2)
end
end
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if not g_graphics.canCacheBackbuffer() then
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graphicsPanel:getChildById('foregroundFrameRate'):disable()
graphicsPanel:getChildById('foregroundFrameRateLabel'):disable()
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end
end
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function displayWarning(widget, warning)
if warningWindow and warningWindow:isVisible() then
return
end
if widget:isChecked() then
local yesCallback = function() warningWindow:destroy() warningWindow=nil end
local noCallback = function() widget:setChecked(false) warningWindow:destroy() warningWindow=nil end
warningWindow = displayGeneralBox('Warning', tr(warning), {
{ text='Yes', callback=yesCallback },
{ text='No', callback=noCallback },
anchor=AnchorHorizontalCenter}, yesCallback, noCallback)
end
end
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function Options.init()
-- load options
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for k,v in pairs(defaultOptions) do
g_settings.setDefault(k, v)
if type(v) == 'boolean' then
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Options.setOption(k, g_settings.getBoolean(k))
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elseif type(v) == 'number' then
Options.setOption(k, g_settings.getNumber(k))
end
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end
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g_keyboard.bindKeyDown('Ctrl+F', function() Options.toggleOption('fullscreen') end)
g_keyboard.bindKeyDown('Ctrl+D', function() Options.toggleOption('walkBooster') end)
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optionsWindow = g_ui.displayUI('options.otui')
optionsWindow:hide()
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optionsButton = TopMenu.addLeftButton('optionsButton', tr('Options') .. ' (Ctrl+D)', 'options.png', Options.toggle)
optionsTabBar = optionsWindow:getChildById('optionsTabBar')
optionsTabBar:setContentWidget(optionsWindow:getChildById('optionsTabContent'))
gamePanel = g_ui.loadUI('game.otui')
optionsTabBar:addTab(tr('Game'), gamePanel)
consolePanel = g_ui.loadUI('console.otui')
optionsTabBar:addTab(tr('Console'), consolePanel)
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graphicsPanel = g_ui.loadUI('graphics.otui')
optionsTabBar:addTab(tr('Graphics'), graphicsPanel)
if g_game.isOfficialTibia() then
local optionWalkBooster = gamePanel:getChildById('walkBooster')
optionWalkBooster.onCheckChange = function(widget)
displayWarning(widget, "This feature could be detectable by official Tibia servers. Would like to continue?")
Options.setOption(widget:getId(), widget:isChecked())
end
end
setupGraphicsEngines()
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end
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function Options.terminate()
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g_keyboard.unbindKeyDown('Ctrl+D')
g_keyboard.unbindKeyDown('Ctrl+F')
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optionsWindow:destroy()
optionsWindow = nil
optionsButton:destroy()
optionsButton = nil
optionsTabBar = nil
gamePanel = nil
consolePanel = nil
graphicsPanel = nil
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Options = nil
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end
function Options.toggle()
if optionsWindow:isVisible() then
Options.hide()
else
Options.show()
end
end
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function Options.show()
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optionsWindow:show()
optionsWindow:raise()
optionsWindow:focus()
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end
function Options.hide()
optionsWindow:hide()
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end
function Options.toggleOption(key)
local optionWidget = optionsWindow:recursiveGetChildById(key)
if optionWidget then
optionWidget:setChecked(not Options.getOption(key))
else
Options.setOption(key, not Options.getOption(key))
end
end
function Options.setOption(key, value)
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if options[key] == value then return end
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if key == 'vsync' then
g_window.setVerticalSync(value)
elseif key == 'showFps' then
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addEvent(function()
local frameCounter = rootWidget:recursiveGetChildById('frameCounter')
if frameCounter then frameCounter:setVisible(value) end
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end)
elseif key == 'showPing' then
addEvent(function()
local ping = rootWidget:recursiveGetChildById('pingLabel')
if ping then ping:setVisible(value) end
end)
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elseif key == 'fullscreen' then
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g_window.setFullscreen(value)
elseif key == 'dontStretchShrink' then
addEvent(function()
modules.game_interface.updateStretchShrink()
end)
elseif key == 'enableMusic' then
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g_sounds.enableMusic(value)
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elseif key == 'showLeftPanel' then
addEvent(function()
modules.game_interface.getLeftPanel():setOn(value)
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end)
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elseif key == 'backgroundFrameRate' then
local text = value
if value <= 0 or value >= 201 then
text = 'max'
value = 0
end
if graphicsPanel then
graphicsPanel:getChildById('backgroundFrameRateLabel'):setText(tr('Game framerate limit: %s', text))
end
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g_app.setBackgroundPaneMaxFps(value)
elseif key == 'foregroundFrameRate' then
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local text = value
if value <= 0 or value >= 61 then
text = 'max'
value = 0
end
if graphicsPanel then
graphicsPanel:getChildById('foregroundFrameRateLabel'):setText(tr('Interface framerate limit: %s', text))
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end
g_app.setForegroundPaneMaxFps(value)
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elseif key == 'ambientLight' then
addEvent(function()
local map = rootWidget:recursiveGetChildById('gameMapPanel')
if graphicsPanel then
graphicsPanel:getChildById('ambientLightLabel'):setText(tr('Ambient light: %s%%', value))
end
if map then
map:setMinimumAmbientLight(value/100)
map:setDrawLights(value < 100)
end
end)
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elseif key == 'painterEngine' then
g_graphics.selectPainterEngine(value)
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end
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g_settings.set(key, value)
options[key] = value
end
function Options.getOption(key)
return options[key]
end
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