Ahmed Samy
94d60432f3
Merge pull request #766 from TibiaFun/patch-1
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Update protocolcodes.cpp
7 years ago
Ahmed Samy
b6140a03b4
Merge pull request #764 from elderapo/patch-1
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Fix typo
7 years ago
Bruno Minervino
882be286d9
Update copyright year for 2017
7 years ago
zygzagZ
8486f6c867
Fixed talking with npc for 8.54
7 years ago
Joseph Bingham
e5d28e00e2
Fixes inconsistent coding style
8 years ago
Joseph Bingham
9148d412e5
Replace tabs with spaces (again)
8 years ago
Joseph Bingham
5a5adc4ed6
Replace tabs with spaces
8 years ago
Joseph Bingham
344146ba2d
10.96, 10.97, 10.98, 10.99 support
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Adds basic support for the latest client version
8 years ago
TibiaFun
0870fda2ac
Update protocolcodes.cpp
8 years ago
Tomasz Martyński
8ffacefb04
Fix typo
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change "getOufitColor" to "getOutfitColor"
8 years ago
Eduardo Bart
a6a50fa162
Merge pull request #744 from ranisalt/copyright-year
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Update copyright year for 2016
8 years ago
Ranieri Althoff
551f30d32f
Replace deprecated c++11 test with cmake script
8 years ago
Ranieri Althoff
2f1f62a916
Update copyright year for 2016
8 years ago
Sam
1ec3b65a3a
10.94, 10.95 support
8 years ago
Sam
1c09c3770b
Protocol 10.93
8 years ago
Nailson
d1b26781d3
Fix 'getTopMultiUseThing' returning border items.
8 years ago
Sam
7a8e605704
Minimal 10.91 support
8 years ago
Sam
2b7e2a45ea
Fix 7.4 walking over items with elevation
8 years ago
Sam
408b3c5125
Fix npc message mode
8 years ago
TheSumm
90deb067a6
Added missing message types
9 years ago
TheSumm
37f563d3d5
Replaced some tabs with spaces
9 years ago
TheSumm
80184a1249
Initial 10.90 support
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Basic support, I did not check for further protocol changes yet.
9 years ago
Konrad Kuśnierz
ec9dafcfdf
Fix #696
9 years ago
Nailson
2f3540c996
Small optimization.
9 years ago
TheSumm
0d8791e1a7
Protocol updates up to 10.82
9 years ago
Nailson
d41fe195f4
Add 'GameKeepUnawareTiles' feature.
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Remove tiles that we are not aware anymore by default.
9 years ago
Nailson
f1fdbd56e9
Add a flag for idle animation game feature.
9 years ago
Ranieri Althoff
058b926a94
Replace deprecated function
9 years ago
Konrad Kuśnierz
4591a37844
My bad, wrong function name.
9 years ago
Konrad Kuśnierz
8abefb1505
Fix #601 , fix #599
9 years ago
BenDol
07a2995285
Fix NPC static text and missing SpeakType.
9 years ago
kenfal
47272519b5
Fix missing loop counter
9 years ago
Nailson
5ef55307f5
Fix #664
9 years ago
Konrad Kuśnierz
b9848f360c
Check for Otc::GameAttackSeq feature
9 years ago
Eduardo Bart
0c1540e531
Improve multiline text selection, closes #507
9 years ago
Konrad Kuśnierz
6893a5e98a
Optimize UITextEdit rendering
9 years ago
Konrad Kuśnierz
f35c939fc3
Start working on multi-line selection for console
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Unfortunately UITextEdit is really bad in terms of performance. It
cannot be used as overlying widget (just like in terminal). On the other
hand we could optimize it by rewriting (unfortunately) the whole widget.
There still is a lot of things to do, but for now it is possible to
select several lines of text and copy it using CTRL + C. In order to
make text copyable in context menu it will be required to override
onMousePress (return true).
9 years ago
Ranieri Althoff
944b220c90
Use native optimizations instead of hardcoded defaults
9 years ago
Konrad Kuśnierz
c3c2ac80e7
Fix drawing creatures in UICreature
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I will leave this ugly hack for the time being, but I do encourage to change it later on. The whole "resize" boolean makes no sense since the outfit is resized by the destination rectangle anyway. I believe we should give it a try with a real size of the object defined in dat by the user for creatures bigger than 32x32.
Please keep in mind that we did cut bigger creatures to 48x48 (2*Otc::TILE_PIXELS*0.75f) before as well, so nothing really changed besides ability to properly draw bigger creatures than 64x64 on battlelist.
9 years ago
Konrad Kuśnierz
6bd0e37670
Correctly draw creatures bigger than 64x64
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Battlelist icon
9 years ago
Konrad Kuśnierz
11990815a6
Correctly load corrupted otmm file, should fix #606
9 years ago
Konrad Kuśnierz
53dbbd2ba3
Decrease RAM usage by at least 200MB
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This was quite ridiculous.
TILESTATE_LAST = 1 << 24
Basically we were creating 2^24 Color structures within the array, each
of them has 4 floats (16 bytes) resulting in about 256 MB of extra
wasted memory.
9 years ago
TheSumm
ab5bed456b
Fix warning
9 years ago
TheSumm
fcd481ee15
Added missing message mode
9 years ago
TheSumm
83dc129f03
Protocol 10.76, fixed death window & death packet
9 years ago
Gabriel Pedro
04b516a1a0
Update copyright for 2015
9 years ago
TheSumm
f51a160bde
Remove unintentionally added files
9 years ago
TheSumm
cbf70c1d63
Enable protocol 10.75
9 years ago
Nailson
74af47f4d6
Added support for enhanced animations for items.
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Thanks to @conde2, @BenDol
9 years ago
TheSumm
4c4e0b9d07
Fix error showing after relogging with containers being open
9 years ago