BenDol
9f3ebb0036
Fix #577 dash will now fire onWalk (with isDash parameter).
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Also added missing client versions.
10 years ago
BenDol
ddb5e58057
Fix #569 finally had some free time.
10 years ago
osmarjunior
3557879361
Fix bug when drawing mounts while walking
10 years ago
BenDol
d3d3294277
Added missing premium trigger opcode.
10 years ago
BenDol
ef7f94ac76
Some minor changes/additions.
10 years ago
BenDol
3343919c92
Added GameEnhancedAnimations to lua
10 years ago
BenDol
4eb7668922
Can now login to official tibia servers.
10 years ago
BenDol
1f272b7aba
Added preview state packet.
10 years ago
BenDol
d7429c201c
Started 1050 implementation and fix ups:
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* Dat now loads (new animations aren't yet functional).
* Fixed the way we reference client versions.
TODO: Write new animation functionality & find out protocol changes.
10 years ago
Sam
fe585d27d8
Cleanup dat loading, fix version 8.6+
10 years ago
Sam
153cf3e859
Container fix
10 years ago
Sam
6b46370d1a
7.4 .dat support, playing an actual server might not work yet
10 years ago
Sam
2a57a5f7d0
Browse field, locked & paginated container support
10 years ago
BenDol
9f7aafac0b
Fix a crash issue when attempting to draw invalid item.
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This can happen when using UIItem as interfaces etc.
10 years ago
djayk1
8fccc1eb63
Little fix
10 years ago
djayk1
10438c21ff
Update game.cpp
10 years ago
djayk1
ec99d35cee
Update game.cpp
10 years ago
djayk1
85fe5867f3
Update protocolgameparse.cpp
10 years ago
djayk1
1a77473e13
Update const.h
10 years ago
djayk1
cc483fba5a
Update game.cpp
10 years ago
djayk1
94686d3fe8
Update protocolgameparse.cpp
10 years ago
djayk1
468ac9cbd2
Update game.cpp
10 years ago
BenDol
2df51622ba
Some improvements to some things.
10 years ago
BenDol
0ad45d6826
Added 2 global functions for Position & g_map.getTiles().
10 years ago
Nail
25fb3113fa
Fix calculate patterns.
10 years ago
BenDol
24acf8855f
Now possible to create effects and missiles via lua.
10 years ago
BenDol
65d556ef4e
Fixed issue with isAttacking and isFollowing on older protocols.
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Some protocols don't send a cancel attack/follow packet to the client when a creature dies.
10 years ago
Nail
8dec9cd835
Fix alpha at color key.
10 years ago
Nail
41b2f9b911
Per-pixel transparency.
10 years ago
BenDol
166eb7614f
Fix accidental cmake changes.
10 years ago
BenDol
547b18db9a
Update copyright for 2014
10 years ago
Sam
a58a3e90c8
Implement purse slot ( closes #208 ), add version 10.37 (could not find protocol changes)
10 years ago
Sam
8d8f32b081
Partial 10.36 support, also fix #499
10 years ago
Sam
9d866a3616
Merge pull request #501 from conde2/master
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Fix protocol erros and try to fix walk delay
10 years ago
conde2
0fbba70003
Fix protocol erros and try to fix walk delay
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Not implemented CreaturesType, just fixed the protocol error reported in
#493 , also try to fix #499 and #461
10 years ago
Henrique Santiago
598a7edf6b
Merge pull request #497 from Faith2531/patch-1
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Update game.cpp
10 years ago
Sam
b415b73b4a
Fix creature marks. Thanks to @dalkon
10 years ago
Faith2531
b6d8ede854
Update game.cpp
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changed max supported protocol to 10.35
10 years ago
conde2
d080432e14
Support for newer versions and light draw fix
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Avoid drawing light under covered tiles.
10 years ago
LordHepipud
82a5989f5c
Fix Tile::getTopLookThing()
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Fixing an issue which returned splash items instead of real usable items.
In case a blood splash is inside an open door, you are unable to close it. This patch will ignore splash items and return the real usable item correctly.
~~~~Lord Hepipud~~~~
10 years ago
Eduardo Bart
bb514d3acb
Optimize path finding upto 100x performance again
10 years ago
Henrique Santiago
b7b8fdfd0c
Fix BinaryTree skip, small otb changes
10 years ago
Eduardo Bart
57a330e589
Fix path finding issue introduced by PR #470
10 years ago
sakagushi
f0fbd4790f
And do not delete curly brackets.
10 years ago
sakagushi
cb1f28a3a3
Meh, spacing.
10 years ago
sakagushi
cc1e3c534e
Even more fixes
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Forgot to clean the garbage generated in the last commit.
10 years ago
sakagushi
f4f79f47bd
Optimizations in Map::findPath
10 years ago
sakagushi
ff617c3fab
More fixes in Map::findPath
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Fixed the styling, std::unique and removed the priority_queue comment
10 years ago
sakagushi
43524a9127
Fixes heap corruption in Map::findPath
10 years ago
Sam
48ff67dc06
Fix useWith issue
10 years ago