Daniel Speichert
271790d22e
Upgrade vcxproj + fix path to OpenAL from vcpkg
2018-07-15 17:37:36 -04:00
Bruno Minervino
882be286d9
Update copyright year for 2017
2017-01-13 08:47:07 -02:00
Ranieri Althoff
2f1f62a916
Update copyright year for 2016
2016-07-09 22:11:34 -03:00
Gabriel Pedro
04b516a1a0
Update copyright for 2015
2015-03-04 10:36:51 -04:00
BenDol
547b18db9a
Update copyright for 2014
2014-04-01 18:36:42 +13:00
Jacek Wielemborek
e6c9e78935
Get rid of trailing whitespace.
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Commit generated by command:
find -type f ! -path '*.git*' ! -path '*.png' ! -path '*.ico' ! -path \
'*.ogg' | xargs -I '{}' sed -i '{}' -e 's/\t*$//g' -e 's/ *$//g'
2014-01-18 15:09:26 +01:00
Eduardo Bart
2b34c0ea0a
Fix #337
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The sound buffer was not being fully preloaded because it's size was incorrect
2013-11-10 20:35:00 -02:00
Eduardo Bart
392acc0b43
Try to fix compilation for gcc 4.6 [2]
2013-03-06 15:40:47 -03:00
Eduardo Bart
69f72b9c86
Try to fix compilation for gcc 4.6
2013-03-06 13:05:46 -03:00
Eduardo Bart
44bf4dcb6e
Fix ubuntu compile errors
2013-03-05 02:54:08 -03:00
Eduardo Bart
1dd558d57e
Revert "Use boost::thread instead of std::thread"
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This reverts commit 71b5c5f2e4
.
2013-03-05 01:47:23 -03:00
Eduardo Bart
71b5c5f2e4
Use boost::thread instead of std::thread
2013-03-04 23:06:00 -03:00
Eduardo Bart
0be7bd5360
Implement async dispatcher #221
2013-03-04 18:56:22 -03:00
Eduardo Bart
dc3559a5c0
Fix hotkey bug and compile error on Mac
2013-02-26 17:50:08 -03:00
Henrique Santiago
a8c175452b
Pt translations
2013-02-23 20:15:12 -03:00
Eduardo Bart
e4e3d7d053
New platform APIs and new OpenAL cmake
2013-02-22 16:53:49 -03:00
Eduardo Bart
8d6ccb8d83
Fixes to compile with clang
2013-01-29 14:35:20 -02:00
Eduardo Bart
773837da98
Minor changes in file type handling
2013-01-27 23:23:53 -02:00
Eduardo Bart
773d093e68
Add missing file
2013-01-16 16:54:20 -02:00
Eduardo Bart
62cd3d04e1
Update sound engine with some sound fixes
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* Refactor client module
2013-01-16 16:46:42 -02:00
Eduardo Bart
122577a916
Just rename some files
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* Fix a server ping issue
2013-01-08 16:32:05 -02:00
niczkx
092876d0e1
more fixes to compiling with gcc 4.6
2012-08-03 15:03:34 -06:00
Eduardo Bart
3bac3dcbb4
Rework stdext classes
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Implement new classes:
* stdext::any => ligher replacement for boost::any
* stdext::packed_any => like any but optimized to use less memory
* stdext::shared_object => ligher replacement for std::shared_ptr
* stdext::shared_object_ptr => replacement for boost::intrusive_ptr
* stdext::fast_storage => for storing dynamic data
* stdext::packed_storage => same but with less memory
* stdext::packed_vector => std::vector with less memory
Compiling should be a little faster now because global boost including
is not needed anymore
2012-08-01 09:23:35 -03:00
Eduardo Bart
fbb3c9933a
Fix audio stopping on buffer underruns
2012-07-31 00:12:04 -03:00
niczkx
4c369bc823
fix compiling on gcc 4.6 (too early to use 4.7.1...)
2012-07-30 18:52:30 -06:00
Eduardo Bart
03b8241bbc
Rename stdext::shared_object_ptr to compile in gcc 4.6
2012-07-30 12:08:21 -03:00
Eduardo Bart
73769c62e4
Just some refactoring
2012-07-29 07:32:54 -03:00
Eduardo Bart
e0431021b5
Huge engine change, replace all std::shared_ptrs
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Create a new shared pointer type stdext::shared_object_ptr and stdext::shared_obj
using boost::intrusive_ptr
Advantages:
* half memory usage
* faster and lightweight
Disadvantages:
* using weak_ptr is not supported anymore
* compiling seems slower
2012-07-29 00:34:40 -03:00
Eduardo Bart
c795eb91ab
More multiprotocol support
2012-07-26 03:10:28 -03:00
Eduardo Bart
b0e6b3b8fb
Update item OTBM attributes reader
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* Fix some lua errors generated by playMusic
* Fix possible crash when starting otcliet without dat loaded
2012-07-18 05:34:17 -03:00
Eduardo Bart
cb1848d48d
Fix error in start/stop music
2012-07-17 22:22:21 -03:00
Eduardo Bart
aed779a2c8
doc and luabinder changes
2012-06-22 00:14:13 -03:00
Eduardo Bart
c5674d10ba
some refactoring
2012-06-21 20:58:18 -03:00
Eduardo Bart
1c5b906b5b
some optimizations
2012-06-02 11:43:27 -03:00
Eduardo Bart
14db1066fc
change logger
2012-06-01 17:39:23 -03:00
Eduardo Bart
bd2faabe99
graphics optimization feature inspirated by diablo3 engine
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* the rendering now consits of two panes
- the background pane (for animated stuff like the map)
- the foreground pane (for steady stuff, like UI)
each pane has it own max FPS and works idependently
this may increase graphics performance on many platforms
2012-06-01 16:39:09 -03:00
Eduardo Bart
c01b32b032
rework log function and protocol
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* remove some protocol ifdefs, replace with game features system
2012-05-28 19:04:44 -03:00
Eduardo Bart
e7030a4995
...
2012-05-14 09:29:16 -03:00
Eduardo Bart
e2dd71185b
fixes for OpenGL ES platforms
2012-05-13 09:48:19 -03:00
Eduardo Bart
9aa12acc22
performance improvements
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* no more freezes because of file IO from hard disk, now we cache sound/spr file buffers
* more opengl painter tweaks
2012-04-24 18:05:46 -03:00
Eduardo Bart
fe33614c3a
fix memory leak in sound stream
2012-04-15 08:00:13 -03:00
Eduardo Bart
c3eae3ba06
bind sound functions and add sample startup music
2012-04-14 11:19:58 -03:00
Eduardo Bart
8e679f2da7
get stereo audo working on linux
2012-04-14 10:15:51 -03:00
Eduardo Bart
ae67c6adbc
drop usage of threads in sound system
2012-04-14 06:53:32 -03:00
Eduardo Bart
cb7bd521d2
fix compilation on win32
2012-04-13 21:14:25 -03:00
Eduardo Bart
c4525059ce
implement basic sound engine using OpenAL
2012-04-13 16:54:08 -03:00