Commit Graph

2431 Commits

Author SHA1 Message Date
BeniS 8cdab5c814 Tested and fixed #155
* Also fixed a typo in the game_tibiafiles module.
2012-12-31 00:32:09 +13:00
BeniS fcdf2286b6 Fix issue #155 (only tested on pv973)
Please let me know if pv870+ works now.
Note:
 * pv = protocol version,
 * cv = client version
For people wondering.
2012-12-30 20:53:24 +13:00
BeniS abf0ee4303 More walk control optimization and fixes:
* Finished off the walking control optimization! (Should be smooth controlling now).
* Fixed issue #151
* Fixed an issue with the character list.
* Fixed a bug in the g_keyboard.isKeySetPressed function.
2012-12-30 19:14:49 +13:00
BeniS 1782de7336 Game control precision edits and many other fixes:
* Updated the walking(mouse/keys) control to be a lot more responsive/smooth!
* Updated creature diagonal steps to animate faster (due to demand).
* Added a warning popup for boost walker option in cipsoft servers.
* Added KeyUp event controls in the g_keyboard class.
* Fixed an issue with the minimap not reconfiguring.
* Fixed a bug with creature lights drawing properly.
* Fixed refreshContainer method.
* Some layout edits.
* Some minor typo fixes.

TODO:
* Add walk event stack.
* Test new walking edits extensively.
* Finish pending state feature.
2012-12-30 06:41:14 +13:00
BeniS 8961f4dfd4 Some fixes and design tweaks:
* Fixed the game_viplist module to work with the latest vip protocols.
* Fixed a referencing error in the game_cooldown module
* Started editing the design of the popupmenu (needs more work).
2012-12-29 05:15:57 +13:00
BeniS 034c768994 Compatibility fix to cv981 new speed law.
* Also a minor fix to setting client version.
2012-12-29 02:34:36 +13:00
BeniS 44e428bccb Progress updating to cv981/pv973:
* Implemented the new client AND protocol version methods.
* Implemented the new speed laws added in cv980 (http://www.tibia.com/news/?subtopic=newsarchive&id=2251).
* Added more missing bytea to login packets (client version/type and some unknown bytes).
* Fixed the InputMessage::getDouble method.
* Cleaned up some of the const values.
* Started on the pending state features.

TODO:
* Pending game state feature.
* Ensure version compatibility hasn't been compromised.
2012-12-29 00:05:45 +13:00
BeniS 619285069c Started updating to 9.8+ features, not yet finished (unsafe version).
Need to finish:
* Pending login state
* New creature speed changes
* Vip state displays

Fixed:
* Creature light
* Missing lua constants

If someone can finish this off that would be good,
I will be busy for a while :)
2012-12-27 02:56:06 +13:00
Samuel a86449dea9 Fix to minimap navigating
Navigating now uses left mouse button (right mouse button for map mark
menu)
2012-12-15 13:26:27 +01:00
Eduardo Bart ec8d50497b Fix http://otland.net/f494/otclient-error-171679/ 2012-12-08 16:14:10 -02:00
Eduardo Bart 7c48a98b67 Minor fixes
* Fix auto openning channels with id 0 (guild chats)
* Minor fix in print
* Fix use of items behind creatures with classic control
* Fix teleports of 1sqm
2012-12-08 16:08:54 -02:00
Eduardo Bart 5de031fb8b Workaround for issue #146 2012-12-03 21:26:58 -02:00
Eduardo Bart f5b3bfda11 Lights minor fixes 2012-12-03 21:18:39 -02:00
BeniS dc6d2bb078 8bit color shouldn't be higher than 216, by mistake. 2012-12-03 16:47:21 +13:00
BeniS 617e6b302b Fix for creature lights.
* Will now load the dat values for creature lights (ed if you know a more conventional way for this please let me know).
* No need to draw light for the outfit the creature draw will handle it.
Note: not sure if the from8bit method should limit at 256 or not, but tibia dat contains colors 216+.
2012-12-03 13:17:41 +13:00
Eduardo Bart b806b57628 Fix issue #143 2012-12-01 20:15:22 -02:00
Eduardo Bart 6d6f600c44 Fix creatures light 2012-12-01 14:04:10 -02:00
Eduardo Bart ce6423320e Add ambient light in graphics options 2012-11-30 14:47:53 -02:00
Eduardo Bart 5fed08b17e Bind functions for minimum ambient light 2012-11-30 14:31:19 -02:00
Eduardo Bart f851bb7777 Minor fixes in lights 2012-11-30 09:03:42 -02:00
Eduardo Bart 6e154f6b2c Lights now are looking really good
* Draw lights beneath holes
* Improve light particle
* Light intensityvaries inversely with the square of the distance
* Local player always have a minimum light in complete darkness
* Creature names are behind lights now
2012-11-29 19:38:39 -02:00
Eduardo Bart d7a45311ed Fix issue #145, #29 and #39 2012-11-29 00:52:10 -02:00
Eduardo Bart 81068f820d Implement lights, thanks @Tarjei400
Now otclient have lights! This code was originally made
by @Tarjei400, I have improved it and merged into otclient
master. Many thanks for tarjei for the contribution.

Warning, this still experimental, fixes may come in the next days.
2012-11-28 23:47:36 -02:00
Samuel eb979ef7cd Modal Dialogs / Support for 9.70
OTC now supports showing and answering modal dialogs.

addDialog(modaldialog, dialogId, cid, callback)

TODO:
-find out what the "popup" value does.. (Maybe someone knows)
2012-11-27 14:48:48 +01:00
Eduardo Bart bce8e90ede Next version will be 0.5.6 2012-10-24 19:07:52 -02:00
Eduardo Bart d4370e7c5d Fix issue #127 2012-10-24 18:51:57 -02:00
Eduardo Bart 8bb115d6d4 Fix issue #134 2012-10-24 18:03:15 -02:00
Eduardo Bart c7890e7a49 Fix issue #124 2012-10-23 18:16:14 -02:00
Eduardo Bart a6424f3022 Fix issue #118 2012-10-23 17:32:04 -02:00
Eduardo Bart 7114946278 Fix issue #112 2012-10-23 17:15:59 -02:00
Eduardo Bart 5f72488eba Fix issue #121 2012-10-23 17:09:39 -02:00
Eduardo Bart 6acdb0fd64 Fix issue #132 2012-10-23 16:00:12 -02:00
Samuel 7f864003d8 Converted cooldownbar to miniwindow 2012-10-13 21:33:04 +02:00
Samuel 053d29a64b Finishing Minimap Icons
Added rightclick menues:
- on map mark: 'Delete Mark'
- on minimap: 'Create Mark'

Dialog:
http://i.imgur.com/BY33k.png
2012-10-12 01:42:10 +02:00
Samuel 3990ee76e7 Minimap Icons
Now server can call:
doPlayerAddMapMark(cid, pos, icon, description)
and it will be parsed.

TODO:
Adding map icons by rightclick on minimap menu.
Removing icons.

Needs to be tested when switching between different versions.
2012-10-11 17:36:00 +02:00
Samuel f48fb4343f Moveable Tabbars, Stretch/Shrink Fix
Added key 'moveable' to tabbars
(tabbars are ordered with margins now, not with anchors to the previous
widget)

If stretching is forbidden by options the mapPanel will now update when
the window is resized
2012-10-10 22:20:32 +02:00
Samuel 478e796dbd Option: Don't Stretch/Shrink Game Window
Sets gameMapPanel to size 480 x 352
Prevents resizing.
2012-10-10 01:25:50 +02:00
Samuel 95e46dbbaf Fix: Multiline npc messages
- Multiline npc messages with curly braces will now display correctly
- Curly braces are no longer shown in screen
- Removed some tabs  in spellsystem :S My bad ..

TODO: Hightlight text in screen area not only in console?
2012-10-09 20:34:39 +02:00
Samuel c0a3b083f6 Fix loading, style, tooltip 2012-10-09 03:43:52 +02:00
Eduardo Bart ba407072a5 Merge https://github.com/TheSumm/otclient 2012-10-08 22:00:53 -03:00
Samuel 286a0fea58 Update to cooldown panel
- Removed cooldowns from game interface
- Using UIProgressRect
2012-10-09 02:46:23 +02:00
TheSumm adc89f132f Merge pull request #116 from TheSumm/spellSystem
Spell Cooldowns for 8.70+
2012-10-08 12:50:10 -07:00
Samuel 01993c133d Merge branch 'master' of https://github.com/TheSumm/otclient 2012-10-08 21:45:03 +02:00
otfallen 5227a65d74 The smallest change of 2012 2012-10-08 21:41:26 +02:00
Samuel af6a32263c Spell Cooldowns for 8.70+
- Moved SpelllistSettings to spells.lua
- Added cooldownbar for 8.70+
2012-10-08 21:32:25 +02:00
TheSumm efdfb0e946 Merge pull request #115 from TheSumm/spellSystem
Custom spell support & tweaks
2012-10-07 21:59:45 -07:00
Samuel b4642f9038 Custom spell support & tweaks
- Description available
- Easy setup for custom spells
- Sample custom spells
2012-10-08 06:51:25 +02:00
otfallen f26b359ae5 The smallest change of 2012 2012-10-08 01:04:14 +00:00
Eduardo Bart ec8a9eddf2 Next version will be 0.5.5 2012-10-07 15:37:57 -03:00
Samuel 8536c61c01 Spell List: Small tweaks
Tweaks and formatting.
2012-10-07 04:17:45 +02:00