tibia-client/src/otclient
Henrique Santiago 47f0d7f3a6 Fix to creature name formatting and scrollarea maximum option 2012-08-09 21:36:52 -03:00
..
CMakeLists.txt Rework stdext classes 2012-08-01 09:23:35 -03:00
animatedtext.cpp Rework stdext classes 2012-08-01 09:23:35 -03:00
animatedtext.h Rework stdext classes 2012-08-01 09:23:35 -03:00
const.h Fix console blue messages 2012-07-26 09:19:30 -03:00
container.cpp Rework application class and framework 2012-07-13 22:23:11 -03:00
container.h Fixes for compiling with clang 2012-07-29 09:04:47 -03:00
creature.cpp Fix regression in walk paralyze 2012-08-09 00:51:13 -03:00
creature.h Fix regression in walk paralyze 2012-08-09 00:51:13 -03:00
creatures.cpp Fix NPC/Monster rendering for OTBM 2012-08-07 03:12:44 -06:00
creatures.h Rework stdext classes 2012-08-01 09:23:35 -03:00
declarations.h Rework stdext classes 2012-08-01 09:23:35 -03:00
effect.cpp Rework stdext classes 2012-08-01 09:23:35 -03:00
effect.h Rework stdext classes 2012-08-01 09:23:35 -03:00
game.cpp Fix to creature name formatting and scrollarea maximum option 2012-08-09 21:36:52 -03:00
game.h Fix to creature name formatting and scrollarea maximum option 2012-08-09 21:36:52 -03:00
global.h Rework application class and framework 2012-07-13 22:23:11 -03:00
houses.cpp stop using pairs instead of index loops, please, it's so much slower 2012-07-20 20:56:08 +02:00
houses.h Rework stdext classes 2012-08-01 09:23:35 -03:00
item.cpp Remove ; and little fix to MiniWindow 2012-08-08 11:24:59 -03:00
item.h More work on OTBM saving (now it can save binary map w/o spawns and houses) w00t, the 1000th commit 2012-08-08 08:00:16 -06:00
itemtype.cpp Fixed 9.6 otb loading 2012-07-30 18:38:23 +02:00
itemtype.h Rework stdext classes 2012-08-01 09:23:35 -03:00
localplayer.cpp Fix regression in walk paralyze 2012-08-09 00:51:13 -03:00
localplayer.h Reimplement battle using new events, no more scheduleEvents 2012-08-03 02:05:09 -03:00
luafunctions.cpp Moved some talk code to lua 2012-08-07 13:33:17 -03:00
luavaluecasts.cpp Market item filtering improvements and other some minor improvements 2012-07-24 03:11:53 +12:00
luavaluecasts.h More on Market (far from done), Minor Fixes, Edited Outfits Module, Some Cosmetics. 2012-07-20 06:54:24 +12:00
map.cpp Reimplement battle using new events, no more scheduleEvents 2012-08-03 02:05:09 -03:00
map.h rewrite some parts of otbm saving and uncomment it for testing later 2012-08-05 05:26:27 -06:00
mapio.cpp More work on OTBM saving (now it can save binary map w/o spawns and houses) w00t, the 1000th commit 2012-08-08 08:00:16 -06:00
mapview.cpp Fix compability with some servers fly systems 2012-08-03 00:05:29 -03:00
mapview.h Rework stdext classes 2012-08-01 09:23:35 -03:00
minimap.cpp Rework application class and framework 2012-07-13 22:23:11 -03:00
minimap.h Just some refactoring 2012-07-29 07:32:54 -03:00
missile.cpp More refactoring and some changes 2012-07-20 02:52:57 -03:00
missile.h Rework stdext classes 2012-08-01 09:23:35 -03:00
otclient.cpp Fix market reload and a crash when exiting 2012-07-31 11:42:26 -03:00
otclient.h Rework application class and framework 2012-07-13 22:23:11 -03:00
outfit.cpp Mounts 2012-07-26 09:19:30 -03:00
outfit.h More refactoring and some changes 2012-07-20 02:52:57 -03:00
player.cpp Rework application class and framework 2012-07-13 22:23:11 -03:00
player.h Rework stdext classes 2012-08-01 09:23:35 -03:00
position.h Rework stdext classes 2012-08-01 09:23:35 -03:00
protocolcodes.cpp Fix dragable and npcto/from and remove margintop from entergame. 2012-08-06 20:43:25 -03:00
protocolcodes.h Multiprotocol 8.1-9.6 finally working 2012-07-26 06:12:20 -03:00
protocolgame.cpp Fix compability with some servers fly systems 2012-08-03 00:05:29 -03:00
protocolgame.h Reimplement battle using new events, no more scheduleEvents 2012-08-03 02:05:09 -03:00
protocolgameparse.cpp Fix to creature name formatting and scrollarea maximum option 2012-08-09 21:36:52 -03:00
protocolgamesend.cpp Move RSA class to Crypt 2012-08-04 10:54:35 -03:00
shadermanager.cpp Rework application class and framework 2012-07-13 22:23:11 -03:00
shadermanager.h Rework application class and framework 2012-07-13 22:23:11 -03:00
spritemanager.cpp More multiprotocol support 2012-07-26 03:10:28 -03:00
spritemanager.h Just some refactoring 2012-07-29 07:32:54 -03:00
statictext.cpp Implement message modes for 9.6 2012-07-30 09:33:52 -03:00
statictext.h Rework stdext classes 2012-08-01 09:23:35 -03:00
thing.cpp More walk changes and creature events 2012-08-02 05:17:46 -03:00
thing.h More walk changes and creature events 2012-08-02 05:17:46 -03:00
thingstype.h Just some refactoring 2012-07-29 07:32:54 -03:00
thingtype.cpp Rework stdext classes 2012-08-01 09:23:35 -03:00
thingtype.h Rework stdext classes 2012-08-01 09:23:35 -03:00
thingtypemanager.cpp Rename stdext::shared_object_ptr to compile in gcc 4.6 2012-07-30 12:08:21 -03:00
thingtypemanager.h Rename stdext::shared_object_ptr to compile in gcc 4.6 2012-07-30 12:08:21 -03:00
tile.cpp Fix compability with some servers fly systems 2012-08-03 00:05:29 -03:00
tile.h Fix compability with some servers fly systems 2012-08-03 00:05:29 -03:00
towns.cpp trolol 2012-07-15 20:54:44 +03:00
towns.h More work on OTBM saving (now it can save binary map w/o spawns and houses) w00t, the 1000th commit 2012-08-08 08:00:16 -06:00
uicreature.cpp Rework application class and framework 2012-07-13 22:23:11 -03:00
uicreature.h Just some refactoring 2012-07-29 07:32:54 -03:00
uiitem.cpp Fix console error 2012-08-06 20:54:56 -03:00
uiitem.h Just some refactoring 2012-07-29 07:32:54 -03:00
uimap.cpp Fix console error 2012-08-06 20:54:56 -03:00
uimap.h Rework application class and framework 2012-07-13 22:23:11 -03:00
uiprogressrect.cpp Rework application class and framework 2012-07-13 22:23:11 -03:00
uiprogressrect.h Rework application class and framework 2012-07-13 22:23:11 -03:00