tibia-client/src/framework
Eduardo Bart 58d76e255d begin implementing OpenGL 1.0 engine
* option to pass -opengl1 or -opengl2 as argument
* note that with this commit there are a lot of graphics regressions and the master will remaing unstable for a while
* shaders disabled for a while
2012-04-18 20:03:43 -03:00
..
cmake cmake option to use luajit 2012-04-16 10:57:24 -03:00
core begin implementing OpenGL 1.0 engine 2012-04-18 20:03:43 -03:00
graphics begin implementing OpenGL 1.0 engine 2012-04-18 20:03:43 -03:00
luascript fixes to compile on gcc 4.7 2012-04-04 10:16:33 -03:00
math experimental minimap 2012-04-06 20:15:52 -03:00
net fix compilation on win32 2012-04-13 21:14:25 -03:00
otml ui and graphics changes 2012-03-24 12:22:40 -03:00
platform make precompiled header work again 2012-04-15 08:00:13 -03:00
sound fix memory leak in sound stream 2012-04-15 08:00:13 -03:00
thirdparty cmake option to use luajit 2012-04-16 10:57:24 -03:00
ui begin implementing OpenGL 1.0 engine 2012-04-18 20:03:43 -03:00
util begin implementing OpenGL 1.0 engine 2012-04-18 20:03:43 -03:00
CMakeLists.txt begin implementing OpenGL 1.0 engine 2012-04-18 20:03:43 -03:00
application.cpp drop usage of threads in sound system 2012-04-14 06:53:32 -03:00
application.h implement basic sound engine using OpenAL 2012-04-13 16:54:08 -03:00
const.h implement basic sound engine using OpenAL 2012-04-13 16:54:08 -03:00
global.h begin implementing OpenGL 1.0 engine 2012-04-18 20:03:43 -03:00
luafunctions.cpp bind sound functions and add sample startup music 2012-04-14 11:19:58 -03:00
pch.h implement basic sound engine using OpenAL 2012-04-13 16:54:08 -03:00