.. |
creature.cpp
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walk changes, nothing special
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2011-11-06 02:12:13 -02:00 |
creature.h
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remove walk updates from render loop to fix some issues and have better performance
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2011-11-05 19:37:36 -02:00 |
declarations.h
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add some typedefs
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2011-08-28 13:31:01 -03:00 |
effect.cpp
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walk displacment
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2011-09-01 14:47:38 -03:00 |
effect.h
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move datmanager to thingstype
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2011-08-31 12:03:33 -03:00 |
game.cpp
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walk improvements, but not great yet
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2011-11-05 18:34:49 -02:00 |
game.h
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talk functions on game class
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2011-11-03 14:26:17 -02:00 |
item.cpp
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remove POKE and improve item animation
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2011-11-02 22:55:50 -02:00 |
item.h
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remove POKE and improve item animation
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2011-11-02 22:55:50 -02:00 |
localplayer.cpp
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walk improvements, but not great yet
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2011-11-05 18:34:49 -02:00 |
localplayer.h
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walk improvements, but not great yet
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2011-11-05 18:34:49 -02:00 |
map.cpp
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fixed creature names outside map
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2011-11-04 02:53:00 -02:00 |
map.h
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change comments
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2011-09-01 21:00:29 -03:00 |
player.h
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restore copyright notice
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2011-08-28 10:17:58 -03:00 |
spritemanager.cpp
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change color constants
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2011-08-28 14:49:15 -03:00 |
spritemanager.h
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reorganize all constants and place them into namespaces
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2011-08-28 13:02:26 -03:00 |
thing.cpp
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item animation sync fixed
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2011-11-02 22:36:05 -02:00 |
thing.h
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item animation sync fixed
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2011-11-02 22:36:05 -02:00 |
thingstype.cpp
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remove POKE and improve item animation
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2011-11-02 22:55:50 -02:00 |
thingstype.h
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move datmanager to thingstype
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2011-08-31 12:03:33 -03:00 |
thingtype.h
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new render, look through windows/doors
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2011-09-01 19:00:46 -03:00 |
tile.cpp
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walk improvements, but not great yet
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2011-11-05 18:34:49 -02:00 |
tile.h
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walk improvements, but not great yet
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2011-11-05 18:34:49 -02:00 |