2011-11-03 10:59:11 +01:00
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TextMessage = {}
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2011-08-30 17:12:57 +02:00
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2011-11-03 10:59:11 +01:00
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-- require styles
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2012-01-03 01:42:53 +01:00
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importStyle 'textmessage.otui'
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2011-09-04 19:21:42 +02:00
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2011-11-03 10:59:11 +01:00
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-- private variables
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2012-01-08 16:42:23 +01:00
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local MessageTypes = {
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2012-04-26 21:54:16 +02:00
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consoleRed = { color = '#F55E5E', consoleTab = tr('Default') },
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consoleOrange = { color = '#FE6500', consoleTab = tr('Default') },
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consoleBlue = { color = '#9F9DFD', consoleTab = tr('Default') },
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warning = { color = '#F55E5E', consoleTab = tr('Server Log'), labelId = 'centerWarning', wrap = true },
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infoDescription = { color = '#00EB00', consoleTab = tr('Server Log'), labelId = 'centerInfo', consoleOption = 'showInfoMessagesInConsole', wrap = true },
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eventAdvance = { color = '#FFFFFF', consoleTab = tr('Server Log'), labelId = 'centerAdvance', consoleOption = 'showEventMessagesInConsole', wrap = true },
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eventDefault = { color = '#FFFFFF', consoleTab = tr('Server Log'), labelId = 'bottomStatus', consoleOption = 'showEventMessagesInConsole' },
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statusDefault = { color = '#FFFFFF', consoleTab = tr('Server Log'), labelId = 'bottomStatus', consoleOption = 'showStatusMessagesInConsole' },
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2012-01-26 18:23:47 +01:00
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statusSmall = { color = '#FFFFFF', labelId = 'bottomStatus' },
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2011-09-04 19:21:42 +02:00
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}
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2012-01-25 15:56:17 +01:00
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local centerTextMessagePanel
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2012-03-18 14:34:39 +01:00
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local bottomStatusLabel
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2011-11-03 10:59:11 +01:00
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2012-01-08 16:42:23 +01:00
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-- private functions
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2012-01-08 19:29:41 +01:00
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local function displayMessage(msgtype, msg, time)
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2012-02-08 22:23:15 +01:00
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if not g_game.isOnline() then return end
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2012-01-08 21:11:50 +01:00
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2012-01-14 02:37:15 +01:00
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if msgtype.consoleTab ~= nil then
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2012-03-22 22:47:52 +01:00
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if msgtype.consoleOption == nil or Options.getOption(msgtype.consoleOption) then
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2012-01-14 02:37:15 +01:00
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Console.addText(msg, msgtype, msgtype.consoleTab)
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2012-01-09 00:28:49 +01:00
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end
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2011-09-04 19:21:42 +02:00
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end
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2011-11-03 10:59:11 +01:00
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2012-05-01 08:49:48 +02:00
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if msgtype.labelId then
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2012-03-18 14:34:39 +01:00
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local label = GameInterface.getMapPanel():recursiveGetChildById(msgtype.labelId)
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2011-11-03 10:59:11 +01:00
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2012-01-08 16:42:23 +01:00
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label:setText(msg)
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2012-01-09 19:45:28 +01:00
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label:setColor(msgtype.color)
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2012-01-08 16:42:23 +01:00
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2012-01-25 15:56:17 +01:00
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if msgtype.wrap then
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label:setWidth(label:getParent():getWidth())
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label:setHeight(label:getTextSize().height)
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2012-03-18 14:34:39 +01:00
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else
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label:resizeToText()
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2012-01-25 01:50:30 +01:00
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end
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2012-01-08 19:29:41 +01:00
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if not time then
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2012-01-26 18:23:47 +01:00
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time = math.max(#msg * 100, 4000)
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2012-01-08 19:29:41 +01:00
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else
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time = time * 1000
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end
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2012-01-08 16:42:23 +01:00
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removeEvent(label.hideEvent)
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2012-03-18 14:34:39 +01:00
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addEvent(function() label:setVisible(true) end)
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2012-01-08 16:42:23 +01:00
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label.hideEvent = scheduleEvent(function() label:setVisible(false) end, time)
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end
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end
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2012-01-25 15:56:17 +01:00
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local function createTextMessageLabel(id, parent)
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local label = createWidget('UILabel', parent)
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label:setFont('verdana-11px-rounded')
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label:setTextAlign(AlignCenter)
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label:setId(id)
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label:setMarginBottom(2)
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2012-03-26 20:33:00 +02:00
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label:setTextWrap(true)
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label:setTextAutoResize(true)
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2012-01-25 15:56:17 +01:00
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label:setVisible(false)
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return label
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end
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2012-01-08 16:42:23 +01:00
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-- public functions
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2012-03-18 14:34:39 +01:00
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function TextMessage.init()
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connect(g_game, { onDeath = TextMessage.displayDeadMessage,
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onTextMessage = TextMessage.display,
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onGameStart = TextMessage.clearMessages })
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2012-01-25 15:56:17 +01:00
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2012-03-18 14:34:39 +01:00
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centerTextMessagePanel = createWidget('Panel', GameInterface.getMapPanel())
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2012-01-25 15:56:17 +01:00
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centerTextMessagePanel:setId('centerTextMessagePanel')
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2012-03-18 14:34:39 +01:00
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2012-01-25 15:56:17 +01:00
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local layout = UIVerticalLayout.create(centerTextMessagePanel)
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layout:setFitChildren(true)
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centerTextMessagePanel:setLayout(layout)
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centerTextMessagePanel:setWidth(360)
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centerTextMessagePanel:centerIn('parent')
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createTextMessageLabel('centerWarning', centerTextMessagePanel)
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createTextMessageLabel('centerAdvance', centerTextMessagePanel)
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createTextMessageLabel('centerInfo', centerTextMessagePanel)
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2012-03-18 14:34:39 +01:00
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bottomStatusLabel = createTextMessageLabel('bottomStatus', GameInterface.getMapPanel())
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2012-01-25 15:56:17 +01:00
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bottomStatusLabel:setHeight(16)
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bottomStatusLabel:addAnchor(AnchorBottom, 'parent', AnchorBottom)
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bottomStatusLabel:addAnchor(AnchorLeft, 'parent', AnchorLeft)
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bottomStatusLabel:addAnchor(AnchorRight, 'parent', AnchorRight)
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2012-01-08 16:42:23 +01:00
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end
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2012-03-18 14:34:39 +01:00
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function TextMessage.terminate()
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disconnect(g_game, { onDeath = TextMessage.displayDeadMessage,
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onTextMessage = TextMessage.display,
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2012-04-27 18:23:51 +02:00
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onGameStart = TextMessage.clearMessages })
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2012-03-23 02:52:31 +01:00
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removeEvent(GameInterface.getMapPanel():recursiveGetChildById('centerWarning').hideEvent)
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removeEvent(GameInterface.getMapPanel():recursiveGetChildById('centerAdvance').hideEvent)
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removeEvent(GameInterface.getMapPanel():recursiveGetChildById('centerInfo').hideEvent)
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removeEvent(GameInterface.getMapPanel():recursiveGetChildById('bottomStatus').hideEvent)
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2012-03-18 14:34:39 +01:00
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centerTextMessagePanel:destroy()
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centerTextMessagePanel = nil
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bottomStatusLabel:destroy()
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bottomStatusLabel = nil
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TextMessage = nil
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end
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function TextMessage.clearMessages()
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GameInterface.getMapPanel():recursiveGetChildById('centerWarning'):hide()
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GameInterface.getMapPanel():recursiveGetChildById('centerAdvance'):hide()
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GameInterface.getMapPanel():recursiveGetChildById('centerInfo'):hide()
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GameInterface.getMapPanel():recursiveGetChildById('bottomStatus'):hide()
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end
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2012-01-08 19:29:41 +01:00
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function TextMessage.displayStatus(msg, time)
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2012-03-23 15:48:00 +01:00
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displayMessage(MessageTypes.statusSmall, msg)
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2012-01-08 19:29:41 +01:00
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end
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function TextMessage.displayEventAdvance(msg, time)
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displayMessage(MessageTypes.eventAdvance, msg, time)
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2012-01-08 16:42:23 +01:00
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end
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2012-01-08 19:29:41 +01:00
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function TextMessage.display(msgtypedesc, msg)
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local msgtype = MessageTypes[msgtypedesc]
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2012-01-08 21:11:50 +01:00
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if msgtype then
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displayMessage(msgtype, msg)
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2011-08-30 17:12:57 +02:00
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end
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2012-01-08 16:42:23 +01:00
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end
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2012-03-18 14:34:39 +01:00
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function TextMessage.displayDeadMessage()
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local advanceLabel = GameInterface.getMapPanel():recursiveGetChildById('centerAdvance')
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2012-01-25 15:56:17 +01:00
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if advanceLabel:isVisible() then return end
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2012-04-27 06:54:14 +02:00
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TextMessage.displayEventAdvance(tr('You are dead.'))
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2011-08-30 17:12:57 +02:00
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end
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