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Add CodeTriage badge to edubart/otclient Adds a badge showing the number of people helping this repo on CodeTriage. [![Open Source Helpers](https://www.codetriage.com/edubart/otclient/badges/users.svg)](https://www.codetriage.com/edubart/otclient) ## What is CodeTriage? CodeTriage is an Open Source app that is designed to make contributing to Open Source projects easier. It works by sending subscribers a few open issues in their inbox. If subscribers get busy, there is an algorithm that backs off issue load so they do not get overwhelmed [Read more about the CodeTriage project](https://www.codetriage.com/what). ## Why am I getting this PR? Your project was picked by the human, @schneems. They selected it from the projects submitted to https://www.codetriage.com and hand edited the PR. How did your project get added to [CodeTriage](https://www.codetriage.com/what)? Roughly about 1 year ago, [Tarjei400](https://github.com/Tarjei400) added this project to CodeTriage in order to start contributing. Since then, 5 people have subscribed to help this repo. ## What does adding a badge accomplish? Adding a badge invites people to help contribute to your project. It also lets developers know that others are invested in the longterm success and maintainability of the project. You can see an example of a CodeTriage badge on these popular OSS READMEs: - [![Email clients like GMAIL do not render SVG images](https://www.codetriage.com/rails/rails/badges/users.svg)](https://www.codetriage.com/rails/rails) https://github.com/rails/rails - [![Email clients like GMAIL do not render SVG images](https://www.codetriage.com/crystal-lang/crystal/badges/users.svg)](https://www.codetriage.com/crystal-lang/crystal) https://github.com/crystal-lang/crystal ## Have a question or comment? While I am a bot, this PR was manually reviewed and monitored by a human - @schneems. My job is writing commit messages and handling PR logistics. If you have any questions, you can reply back to this PR and they will be answered by @schneems. If you do not want a badge right now, no worries, close the PR, you will not hear from me again. Thanks for making your project Open Source! Any feedback is greatly appreciated.
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[![Build Status](https://secure.travis-ci.org/edubart/otclient.svg?branch=master)](http://travis-ci.org/edubart/otclient) [![Join the chat at https://gitter.im/edubart/otclient](https://img.shields.io/badge/GITTER-join%20chat-green.svg)](https://gitter.im/edubart/otclient?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) [![Open Source Helpers](https://www.codetriage.com/edubart/otclient/badges/users.svg)](https://www.codetriage.com/edubart/otclient) \
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### What is otclient?
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Otclient is an alternative Tibia client for usage with otserv. It aims to be complete and flexible,
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for that it uses LUA scripting for all game interface functionality and configurations files with a syntax
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similar to CSS for the client interface design. Otclient works with a modular system, this means
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that each functionality is a separated module, giving the possibility to users modify and customize
anything easily. Users can also create new mods and extend game interface for their own purposes.
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Otclient is written in C++11 and heavily scripted in lua.
For a server to connect to, you can build your own with the [forgottenserver](https://github.com/otland/forgottenserver)
or connect to one listed on [otservlist](https://otservlist.org/).
### Where do I download?
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Compiled for Windows can be found here (but can be outdated):
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* [Windows Builds](http://otland.net/threads/otclient-builds-windows.217977/)
**NOTE:** You will need to download spr/dat files on your own and place them in `data/things/VERSION/` (i.e: `data/things/1098/Tibia.spr`)
### Features
Beyond of it's flexibility with scripts, otclient comes with tons of other features that make possible
the creation of new client side stuff in otserv that was not possible before. These include,
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sound system, graphics effects with shaders, modules/addons system, animated textures,
styleable user interface, transparency, multi language, in game lua terminal, an OpenGL 1.1/2.0 ES engine that make possible
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to port to mobile platforms. Otclient is also flexible enough to
create tibia tools like map editors just using scripts, because it wasn't designed to be just a
client, instead otclient was designed to be a combination of a framework and tibia APIs.
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### Compiling
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In short, if you need to compile OTClient, follow these tutorials:
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* [Compiling on Windows](https://github.com/edubart/otclient/wiki/Compiling-on-Windows)
* [Compiling on Linux](https://github.com/edubart/otclient/wiki/Compiling-on-Linux)
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* [Compiling on OS X](https://github.com/edubart/otclient/wiki/Compiling-on-Mac-OS-X)
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### Need help?
Try to ask questions in [otland](http://otland.net/f494/), now we have a board for the project there,
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or talk with us at the gitter chat.
### Bugs
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Have found a bug? Please create an issue in our [bug tracker](https://github.com/edubart/otclient/issues)
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### Contributing
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We encourage you to contribute to otclient! You can make pull requests of any improvement in our github page, alternatively, see [Contributing Wiki Page](https://github.com/edubart/otclient/wiki/Contributing).
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### Contact
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Talk directly with us at the gitter chat [![Join the chat at https://gitter.im/edubart/otclient](https://img.shields.io/badge/GITTER-join%20chat-green.svg)](https://gitter.im/edubart/otclient?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge).
### License
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Otclient is made available under the MIT License, thus this means that you are free
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to do whatever you want, commercial, non-commercial, closed or open.