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DEFAULT_ZOOM = 60
MAX_FLOOR_UP = 0
MAX_FLOOR_DOWN = 15
navigating = false
minimapWidget = nil
minimapButton = nil
minimapWindow = nil
flagsPanel = nil
flagWindow = nil
nextFlagId = 0
--[[
12 years ago
Known Issue (TODO):
If you move the minimap compass directions and
you change floor it will not update the minimap.
]]
function init()
g_ui.importStyle('flagwindow.otui')
connect(g_game, {
onGameStart = online,
onGameEnd = offline,
onAutomapFlag = addMapFlag
})
connect(LocalPlayer, { onPositionChange = center,
onPositionChange = updateMapFlags })
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g_keyboard.bindKeyDown('Ctrl+M', toggle)
minimapButton = TopMenu.addRightGameToggleButton('minimapButton', tr('Minimap') .. ' (Ctrl+M)', 'minimap.png', toggle)
minimapButton:setOn(true)
minimapWindow = g_ui.loadUI('minimap.otui', modules.game_interface.getRightPanel())
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minimapWindow:setContentMinimumHeight(64)
minimapWindow:setContentMaximumHeight(256)
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minimapWidget = minimapWindow:recursiveGetChildById('minimap')
--g_mouse.bindAutoPress(minimapWidget, compassClick, nil, MouseRightButton)
g_mouse.bindAutoPress(minimapWidget, compassClick, nil, MouseLeftButton)
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minimapWidget:setAutoViewMode(false)
minimapWidget:setViewMode(1) -- mid view
minimapWidget:setDrawMinimapColors(true)
minimapWidget:setMultifloor(false)
minimapWidget:setKeepAspectRatio(false)
minimapWidget.onMouseRelease = onMinimapMouseRelease
minimapWidget.onMouseWheel = onMinimapMouseWheel
flagsPanel = minimapWindow:recursiveGetChildById('flagsPanel')
reset()
minimapWindow:setup()
loadMapFlags()
if g_game.isOnline() then
addEvent(function() updateMapFlags() end)
end
end
function terminate()
disconnect(g_game, {
onGameStart = online,
onGameEnd = offline,
onAutomapFlag = addMapFlag
})
disconnect(LocalPlayer, { onPositionChange = center,
onPositionChange = updateMapFlags })
destroyFlagWindow()
saveMapFlags()
if g_game.isOnline() then
saveMap()
end
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g_keyboard.unbindKeyDown('Ctrl+M')
minimapButton:destroy()
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minimapWindow:destroy()
end
function destroyFlagWindow()
if flagWindow then
flagWindow:destroy()
flagWindow = nil
end
end
function createThingMenu(widget, menuPosition, button)
if not g_game.isOnline() then return end
if button ~= MouseRightButton then return end
local menu = g_ui.createWidget('PopupMenu')
if widget == minimapWidget then
menu:addOption(tr('Create mark'), function()
local position = minimapWidget:getPosition(menuPosition)
if position then
showFlagDialog(position)
end
end)
else
menu:addOption(tr('Delete mark'), function()
widget:destroy()
end)
end
menu:display(menuPosition)
end
function showFlagDialog(position)
if flagWindow then return end
if not position then return end
flagWindow = g_ui.createWidget('FlagWindow', rootWidget)
local positionLabel = flagWindow:getChildById('position')
local description = flagWindow:getChildById('description')
local okButton = flagWindow:getChildById('okButton')
local cancelButton = flagWindow:getChildById('cancelButton')
positionLabel:setText(tr('Position: %i %i %i', position.x, position.y, position.z))
flagRadioGroup = UIRadioGroup.create()
local flagCheckbox = {}
for i = 1, 20 do
local checkbox = flagWindow:getChildById('flag' .. i)
table.insert(flagCheckbox, checkbox)
checkbox.icon = i
flagRadioGroup:addWidget(checkbox)
end
flagRadioGroup:selectWidget(flagCheckbox[1])
cancelButton.onClick = function()
flagRadioGroup:destroy()
destroyFlagWindow()
end
okButton.onClick = function()
addMapFlag(position, flagRadioGroup:getSelectedWidget().icon, description:getText())
flagRadioGroup:destroy()
destroyFlagWindow()
end
end
function loadMapFlags()
mapFlags = {}
local flagSettings = g_settings.getNode('MapFlags')
if flagSettings then
for i = 1, #flagSettings do
local flag = flagSettings[i]
addMapFlag(flag.position, flag.icon, flag.description, flag.id, flag.version)
if i == #flagSettings then
nextFlagId = flag.id + 1
end
end
end
end
function saveMapFlags()
local flagSettings = {}
for i = 1, flagsPanel:getChildCount() do
local child = flagsPanel:getChildByIndex(i)
table.insert(flagSettings, { position = child.position,
icon = child.icon,
description = child.description,
id = child.id,
version = child.version })
end
g_settings.setNode('MapFlags', flagSettings)
end
function getFlagIconClip(id)
return (((id)%10)*11) .. ' ' .. ((math.ceil(id/10+0.1)-1)*11) .. ' 11 11'
end
function addMapFlag(pos, icon, message, flagId, version)
if not(icon >= 1 and icon <= 20) or not pos then
return
end
version = version or g_game.getProtocolVersion()
-- Check if flag is set for that position
for i = 1, flagsPanel:getChildCount() do
local flag = flagsPanel:getChildByIndex(i)
if flag.position.x == pos.x and flag.position.y == pos.y and flag.position.z == pos.z
and version == flag.version then
return
end
end
if not flagId then
flagId = nextFlagId
nextFlagId = nextFlagId + 1
end
local flagWidget = g_ui.createWidget('FlagWidget', flagsPanel)
flagWidget:setIconClip(getFlagIconClip(icon - 1))
flagWidget:setId('flag' .. flagId)
flagWidget.position = pos
flagWidget.icon = icon
flagWidget.description = message
if message and message:len() > 0 then
flagWidget:setTooltip(tr(message))
end
flagWidget.id = flagId
flagWidget.version = version
updateMapFlag(flagId)
flagWidget.onMousePress = createThingMenu
end
function getMapArea()
return minimapWidget:getPosition( { x = 1 + minimapWidget:getX(), y = 1 + minimapWidget:getY() } ),
minimapWidget:getPosition( { x = -2 + minimapWidget:getWidth() + minimapWidget:getX(), y = -2 + minimapWidget:getHeight() + minimapWidget:getY() } )
end
function isFlagVisible(flag, firstPosition, lastPosition)
return flag.version == g_game.getProtocolVersion() and (minimapWidget:getZoom() >= 30 and minimapWidget:getZoom() <= 150) and flag.position.x >= firstPosition.x and flag.position.x <= lastPosition.x and flag.position.y >= firstPosition.y and flag.position.y <= lastPosition.y and flag.position.z == firstPosition.z
end
function updateMapFlag(id)
local firstPosition, lastPosition = getMapArea()
if not firstPosition or not lastPosition then
return
end
local flag = flagsPanel:getChildById('flag' .. id)
if isFlagVisible(flag, firstPosition, lastPosition) then
flag:setVisible(true)
flag:setMarginLeft( -5 + (minimapWidget:getWidth() / (lastPosition.x - firstPosition.x)) * (flag.position.x - firstPosition.x))
flag:setMarginTop( -5 + (minimapWidget:getHeight() / (lastPosition.y - firstPosition.y)) * (flag.position.y - firstPosition.y))
else
flag:setVisible(false)
end
end
function updateMapFlags()
local firstPosition, lastPosition = getMapArea()
if not firstPosition or not lastPosition then
return
end
for i = 1, flagsPanel:getChildCount() do
local flag = flagsPanel:getChildByIndex(i)
if isFlagVisible(flag, firstPosition, lastPosition) then
flag:setVisible(true)
flag:setMarginLeft( -5 + (minimapWidget:getWidth() / (lastPosition.x - firstPosition.x)) * (flag.position.x - firstPosition.x))
flag:setMarginTop( -5 + (minimapWidget:getHeight() / (lastPosition.y - firstPosition.y)) * (flag.position.y - firstPosition.y))
else
flag:setVisible(false)
end
end
end
function online()
reset()
loadMap()
updateMapFlags()
end
function offline()
saveMap()
end
function loadMap()
local protocolVersion = g_game.getProtocolVersion()
local minimapFile = '/minimap_' .. protocolVersion .. '.otcm'
if g_resources.fileExists(minimapFile) then
g_map.clean()
g_map.loadOtcm(minimapFile)
end
end
function saveMap()
local protocolVersion = g_game.getProtocolVersion()
local minimapFile = '/minimap_' .. protocolVersion .. '.otcm'
g_map.saveOtcm(minimapFile)
end
function toggle()
if minimapButton:isOn() then
12 years ago
minimapWindow:close()
minimapButton:setOn(false)
else
minimapWindow:open()
minimapButton:setOn(true)
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end
end
function isClickInRange(position, fromPosition, toPosition)
return (position.x >= fromPosition.x and position.y >= fromPosition.y and position.x <= toPosition.x and position.y <= toPosition.y)
end
function reset()
local player = g_game.getLocalPlayer()
if not player then return end
minimapWidget:followCreature(player)
minimapWidget:setZoom(DEFAULT_ZOOM)
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end
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function center()
local player = g_game.getLocalPlayer()
if not player then return end
minimapWidget:followCreature(player)
updateMapFlags()
end
function compassClick(self, mousePos, mouseButton, elapsed)
if elapsed < 300 then return end
navigating = true
12 years ago
local px = mousePos.x - self:getX()
local py = mousePos.y - self:getY()
local dx = px - self:getWidth()/2
local dy = -(py - self:getHeight()/2)
local radius = math.sqrt(dx*dx+dy*dy)
local movex = 0
local movey = 0
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dx = dx/radius
dy = dy/radius
if dx > 0.5 then movex = 1 end
if dx < -0.5 then movex = -1 end
if dy > 0.5 then movey = -1 end
if dy < -0.5 then movey = 1 end
local cameraPos = minimapWidget:getCameraPosition()
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local pos = {x = cameraPos.x + movex, y = cameraPos.y + movey, z = cameraPos.z}
minimapWidget:setCameraPosition(pos)
updateMapFlags()
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end
function onButtonClick(id)
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if id == "zoomIn" then
minimapWidget:setZoom(math.max(minimapWidget:getMaxZoomIn(), minimapWidget:getZoom()-15))
elseif id == "zoomOut" then
minimapWidget:setZoom(math.min(minimapWidget:getMaxZoomOut(), minimapWidget:getZoom()+15))
elseif id == "floorUp" then
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local pos = minimapWidget:getCameraPosition()
pos.z = pos.z - 1
if pos.z > MAX_FLOOR_UP then
minimapWidget:setCameraPosition(pos)
end
elseif id == "floorDown" then
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local pos = minimapWidget:getCameraPosition()
pos.z = pos.z + 1
if pos.z < MAX_FLOOR_DOWN then
minimapWidget:setCameraPosition(pos)
end
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end
updateMapFlags()
end
function onMinimapMouseRelease(self, mousePosition, mouseButton)
-- Mapmark menu
createThingMenu(self, mousePosition, mouseButton)
if navigating then
navigating = false
return
end
local pos = self:getPosition(mousePosition)
if pos and mouseButton == MouseLeftButton and self:isPressed() then
local dirs = g_map.findPath(g_game.getLocalPlayer():getPosition(), pos, 127, PathFindFlags.AllowNullTiles)
if #dirs == 0 then
modules.game_textmessage.displayStatusMessage(tr('There is no way.'))
return true
end
g_game.autoWalk(dirs)
return true
end
return false
end
function onMinimapMouseWheel(self, mousePos, direction)
if direction == MouseWheelUp then
self:zoomIn()
else
self:zoomOut()
end
updateMapFlags()
end
function onMiniWindowClose()
minimapButton:setOn(false)
end