tibia-client/src/otclient/core/tile.cpp

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#include "tile.h"
#include "item.h"
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#include "datmanager.h"
#include "map.h"
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#include "game.h"
#include "localplayer.h"
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#include <framework/graphics/fontmanager.h>
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Tile::Tile()
{
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m_drawNextOffset = 0;
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}
void Tile::draw(int x, int y, int step)
{
if(step == 0) {
m_drawNextOffset = 0;
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if(m_ground)
m_ground->draw(x, y);
for(auto it = m_itemsTop.rbegin(), end = m_itemsTop.rend(); it != end; ++it) {
const ThingPtr& thing = *it;
const ThingAttributes& thingAttributes = thing->getAttributes();
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if(thingAttributes.alwaysOnTopOrder == 1) {
thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
m_drawNextOffset += thingAttributes.drawNextOffset;
}
}
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for(auto it = m_itemsTop.rbegin(), end = m_itemsTop.rend(); it != end; ++it) {
const ThingPtr& thing = *it;
const ThingAttributes& thingAttributes = thing->getAttributes();
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if(thingAttributes.alwaysOnTopOrder == 2) {
thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
m_drawNextOffset += thingAttributes.drawNextOffset;
}
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}
for(auto it = m_itemsBottom.rbegin(), end = m_itemsBottom.rend(); it != end; ++it) {
const ThingPtr& thing = *it;
const ThingAttributes& thingAttributes = thing->getAttributes();
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thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
m_drawNextOffset += thingAttributes.drawNextOffset;
}
}
else if(step == 1) {
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for(auto it = m_creatures.rbegin(), end = m_creatures.rend(); it != end; ++it) {
const ThingPtr& thing = *it;
thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
}
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for(auto it = m_itemsTop.rbegin(), end = m_itemsTop.rend(); it != end; ++it) {
const ThingPtr& thing = *it;
const ThingAttributes& thingAttributes = thing->getAttributes();
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if(thingAttributes.alwaysOnTopOrder == 3) {
thing->draw(x, y);
}
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}
for(auto it = m_effects.rbegin(), end = m_effects.rend(); it != end; ++it) {
const ThingPtr& thing = *it;
thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
}
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}
}
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void Tile::addThing(ThingPtr thing, int stackpos)
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{
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// TODO: rework this. that -1 sucks
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if(!thing)
return;
const ThingAttributes& thingAttributes = thing->getAttributes();
if(thing->getPosition() == g_game.getLocalPlayer()->getPosition() + Position(-1, 0, 0) && thingAttributes.group == THING_GROUP_GROUND) {
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logDebug((int)thing->getId());
}
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if(thing->asItem()) {
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if(thingAttributes.group == THING_GROUP_GROUND)
m_ground = thing;
else {
if(thingAttributes.alwaysOnTop)
m_itemsTop.push_back(thing);
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else {
if(stackpos == -1)
m_itemsBottom.push_back(thing);
else {
m_itemsBottom.insert(m_itemsBottom.begin()+(stackpos-getStackSize(2)), thing);
}
}
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}
}
else if(thing->asCreature()) {
m_creatures.push_back(thing);
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}
else if(thing->asEffect()) {
m_effects.push_back(thing);
}
}
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ThingPtr Tile::getThing(unsigned int stackpos)
{
if(stackpos == 0)
return m_ground;
--stackpos;
if(stackpos < m_itemsTop.size())
return m_itemsTop[stackpos];
stackpos -= m_itemsTop.size();
if(stackpos < m_creatures.size())
return m_creatures[stackpos];
stackpos -= m_creatures.size();
if(stackpos < m_itemsBottom.size())
return m_itemsBottom[stackpos];
return ThingPtr();
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}
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void Tile::removeThing(unsigned int stackpos)
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{
if(stackpos == 0) {
m_ground.reset();
return;
}
--stackpos;
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if(stackpos < m_itemsTop.size()) {
m_itemsTop.erase(m_itemsTop.begin() + stackpos);
return;
}
stackpos -= m_itemsTop.size();
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if(stackpos < m_creatures.size()) {
m_creatures.erase(m_creatures.begin() + stackpos);
return;
}
stackpos -= m_creatures.size();
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if(stackpos < m_itemsBottom.size()) {
m_itemsBottom.erase(m_itemsBottom.begin() + stackpos);
return;
}
logDebug("Invalid stackpos.");
}
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void Tile::removeThingByPtr(ThingPtr thing)
{
// Items
if(thing->asItem()) {
const ThingAttributes& thingAttributes = thing->getAttributes();
if(!thingAttributes.alwaysOnTop) {
for(auto it = m_itemsBottom.begin(), end = m_itemsBottom.end(); it != end; ++it) {
if(*it == thing) {
m_itemsBottom.erase(it);
break;
}
}
}
else {
for(auto it = m_itemsTop.begin(), end = m_itemsTop.end(); it != end; ++it) {
if(*it == thing) {
m_itemsTop.erase(it);
break;
}
}
}
}
// Creatures
else if(thing->asCreature()) {
for(auto it = m_creatures.begin(), end = m_creatures.end(); it != end; ++it) {
if(*it == thing) {
m_creatures.erase(it);
break;
}
}
}
// Effects
else if(thing->asEffect()) {
for(auto it = m_effects.begin(), end = m_effects.end(); it != end; ++it) {
if(*it == thing) {
m_effects.erase(it);
break;
}
}
}
}
void Tile::clean()
{
m_itemsTop.clear();
m_creatures.clear();
m_itemsBottom.clear();
m_effects.clear();
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}
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int Tile::getStackSize(int stop)
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{
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int ret = m_ground ? 1 : 0;
if(stop == 0)
return ret;
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ret += m_itemsTop.size();
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if(stop == 1)
return ret;
ret += m_creatures.size();
if(stop == 2)
return ret;
ret += m_itemsBottom.size();
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return ret;
}