tibia-client/src/otclient/core/thing.cpp

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/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
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#include "thing.h"
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#include "spritemanager.h"
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#include "thingstype.h"
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#include <framework/graphics/graphics.h>
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Thing::Thing()
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{
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m_id = 0;
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m_xPattern = 0;
m_yPattern = 0;
m_zPattern = 0;
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m_animation = 0;
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m_type = getType();
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}
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void Thing::internalDraw(const Point& p, int layer)
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{
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for(int h = 0; h < m_type->dimensions[ThingType::Height]; h++) {
for(int w = 0; w < m_type->dimensions[ThingType::Width]; w++) {
int spriteId = m_type->getSpriteId(w, h, layer, m_xPattern, m_yPattern, m_zPattern, m_animation);
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if(!spriteId)
continue;
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TexturePtr spriteTex = g_sprites.getSpriteTexture(spriteId);
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Rect drawRect((p.x - w*32) - m_type->parameters[ThingType::DisplacementX],
(p.y - h*32) - m_type->parameters[ThingType::DisplacementY],
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32, 32);
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g_painter.drawTexturedRect(drawRect, spriteTex);
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}
}
}
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void Thing::setId(uint32 id)
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{
m_id = id;
m_type = getType();
}
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int Thing::getStackPriority()
{
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if(m_type->properties[ThingType::IsGround])
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return 0;
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else if(m_type->properties[ThingType::IsGroundBorder])
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return 1;
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else if(m_type->properties[ThingType::IsOnBottom])
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return 2;
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else if(m_type->properties[ThingType::IsOnTop])
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return 3;
else if(asCreature())
return 4;
return 5;
}
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ThingType *Thing::getType()
{
return g_thingsType.getEmptyThingType();
}
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