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[![Build Status ](https://secure.travis-ci.org/edubart/otclient.svg?branch=master )](http://travis-ci.org/edubart/otclient) [![Join the chat at https://gitter.im/edubart/otclient ](https://img.shields.io/badge/GITTER-join%20chat-green.svg )](https://gitter.im/edubart/otclient?utm_source=badge& utm_medium=badge& utm_campaign=pr-badge& utm_content=badge)\
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### What is otclient?
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Otclient is an alternative Tibia client for usage with otserv. It aims to be complete and flexible,
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for that it uses LUA scripting for all game interface functionality and configurations files with a syntax
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similar to CSS for the client interface design. Otclient works with a modular system, this means
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that each functionality is a separated module, giving the possibility to users modify and customize
anything easily. Users can also create new mods and extend game interface for their own purposes.
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Otclient is written in C++11 and heavily scripted in lua.
For a server to connect to, you can build your own with the [forgottenserver ](https://github.com/otland/forgottenserver )
or connect to one listed on [otservlist ](https://otservlist.org/ ).
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### Where do I download?
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Compiled for Windows can be found here (but can be outdated):
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* [Windows Builds ](http://otland.net/threads/otclient-builds-windows.217977/ )
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**NOTE:** You will need to download spr/dat files on your own and place them in `data/things/VERSION/` (i.e: `data/things/1098/Tibia.spr` )
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### Features
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Beyond of it's flexibility with scripts, otclient comes with tons of other features that make possible
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the creation of new client side stuff in otserv that was not possible before. These include,
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sound system, graphics effects with shaders, modules/addons system, animated textures,
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styleable user interface, transparency, multi language, in game lua terminal, an OpenGL 1.1/2.0 ES engine that make possible
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to port to mobile platforms. Otclient is also flexible enough to
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create tibia tools like map editors just using scripts, because it wasn't designed to be just a
client, instead otclient was designed to be a combination of a framework and tibia APIs.
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### Compiling
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In short, if you need to compile OTClient, follow these tutorials:
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* [Compiling on Windows ](https://github.com/edubart/otclient/wiki/Compiling-on-Windows )
* [Compiling on Linux ](https://github.com/edubart/otclient/wiki/Compiling-on-Linux )
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* [Compiling on OS X ](https://github.com/edubart/otclient/wiki/Compiling-on-Mac-OS-X )
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### Build and run with Docker
To build and run the client without copile by hand:
```
./build.sh
./run.sh
```
The build step should be run just when something on implementation changes.
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### Need help?
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Try to ask questions in [otland ](http://otland.net/f494/ ), now we have a board for the project there,
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or talk with us at the gitter chat.
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### Bugs
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Have found a bug? Please create an issue in our [bug tracker ](https://github.com/edubart/otclient/issues )
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### Contributing
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We encourage you to contribute to otclient! You can make pull requests of any improvement in our github page, alternatively, see [Contributing Wiki Page ](https://github.com/edubart/otclient/wiki/Contributing ).
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### Contact
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Talk directly with us at the gitter chat [![Join the chat at https://gitter.im/edubart/otclient ](https://img.shields.io/badge/GITTER-join%20chat-green.svg )](https://gitter.im/edubart/otclient?utm_source=badge& utm_medium=badge& utm_campaign=pr-badge& utm_content=badge).
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### License
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Otclient is made available under the MIT License, thus this means that you are free
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to do whatever you want, commercial, non-commercial, closed or open.