tibia-client/src/otclient/core/item.cpp

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/*
* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
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#include "item.h"
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#include "thingstype.h"
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#include "spritemanager.h"
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#include "thing.h"
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#include <framework/platform/platform.h>
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Item::Item() : Thing()
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{
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m_data = 0;
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m_lastTicks = g_platform.getTicks();
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}
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void Item::draw(const Point& p)
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{
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const ThingType& type = getType();
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if(type.dimensions[ThingType::AnimationPhases] > 1)
m_animation = (g_platform.getTicks() % (TICKS_PER_FRAME * type.dimensions[ThingType::AnimationPhases])) / TICKS_PER_FRAME;
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for(int b = 0; b < type.dimensions[ThingType::Layers]; b++)
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internalDraw(p, b);
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}
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void Item::setPosition(const Position& position)
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{
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const ThingType& type = getType();
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if(type.properties[ThingType::NotMovable]) {
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m_xPattern = position.x % type.dimensions[ThingType::PatternX];
m_yPattern = position.y % type.dimensions[ThingType::PatternY];
m_zPattern = position.z % type.dimensions[ThingType::PatternZ];
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}
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Thing::setPosition(position);
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}
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void Item::setData(int data)
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{
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const ThingType& type = getType();
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if(type.properties[ThingType::IsStackable] && type.dimensions[ThingType::PatternX] == 4 && type.dimensions[ThingType::PatternY] == 2) {
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if(data < 5) {
m_xPattern = data-1;
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m_yPattern = 0;
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}
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else if(data < 10) {
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m_xPattern = 0;
m_yPattern = 1;
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}
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else if(data < 25) {
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m_xPattern = 1;
m_yPattern = 1;
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}
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else if(data < 50) {
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m_xPattern = 2;
m_yPattern = 1;
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}
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else if(data <= 100) {
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m_xPattern = 3;
m_yPattern = 1;
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}
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}
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else if(type.properties[ThingType::IsHangable]) {
if(type.properties[ThingType::HookSouth]) {
m_xPattern = type.dimensions[ThingType::PatternX] >= 2 ? 1 : 0;
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}
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else if(type.properties[ThingType::HookEast]) {
m_xPattern = type.dimensions[ThingType::PatternX] >= 3 ? 2 : 0;
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}
}
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else if(type.properties[ThingType::IsFluid] || type.properties[ThingType::IsFluidContainer]) {
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int var = 0;
// TODO: find out what the heck does it mean
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switch(data) {
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case 0:
var = 0;
break;
case 1:
var = 1;
break;
case 2:
var = 7;
break;
case 3:
var = 3;
break;
case 4:
var = 3;
break;
case 5:
var = 2;
break;
case 6:
var = 4;
break;
case 7:
var = 3;
break;
case 8:
var = 5;
break;
case 9:
var = 6;
break;
case 10:
var = 7;
break;
case 11:
var = 2;
break;
case 12:
var = 5;
break;
case 13:
var = 3;
break;
case 14:
var = 5;
break;
case 15:
var = 6;
break;
case 16:
var = 3;
break;
case 17:
var = 3;
break;
default:
var = 1;
break;
}
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m_xPattern = (var & 3) % type.dimensions[ThingType::PatternX];
m_yPattern = (var >> 2) % type.dimensions[ThingType::PatternY];
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}
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m_data = data;
}
const ThingType& Item::getType()
{
return g_thingsType.getThingType(m_id, ThingsType::Item);
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}