tibia-client/src/otclient/core/map.h

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/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
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#ifndef MAP_H
#define MAP_H
#include "creature.h"
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#include "animatedtext.h"
#include <framework/core/clock.h>
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#include <framework/graphics/declarations.h>
class Map
{
public:
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enum {
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MAP_VISIBLE_WIDTH = 15,
MAP_VISIBLE_HEIGHT = 11,
MAP_SIZE_Z = 8,
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MAX_WIDTH = 24,
MAX_HEIGHT = 24,
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MAX_Z = 15,
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NUM_TILE_PIXELS = 32
};
Map();
void draw(const Rect& rect);
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void clean();
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int getFirstVisibleFloor();
bool isLookPossible(const Position& pos);
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bool isCovered(const Position& pos, int firstFloor = 0);
bool isCompletlyCovered(const Position& pos, int firstFloor = 0);
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void addThing(const ThingPtr& thing, const Position& pos, int stackPos = -1);
ThingPtr getThing(const Position& pos, int stackPos);
void removeThing(const Position& pos, int stackPos);
void removeThing(const ThingPtr& thing);
void cleanTile(const Position& pos);
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TilePtr getTile(const Position& pos);
void setLight(const Light& light) { m_light = light; }
Light getLight() { return m_light; }
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void setCentralPosition(const Position& centralPosition);
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Position getCentralPosition() { return m_centralPosition; }
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void addCreature(const CreaturePtr& creature);
CreaturePtr getCreatureById(uint32 id);
void removeCreatureById(uint32 id);
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void setVisibleSize(const Size& visibleSize);
Size getVibibleSize() { return m_visibleSize; }
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Point getCentralOffset() { return m_centralOffset; }
Point positionTo2D(const Position& position);
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private:
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std::unordered_map<Position, TilePtr, PositionHasher> m_tiles;
std::map<uint32, CreaturePtr> m_creatures;
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std::array<std::vector<MissilePtr>, MAX_Z> m_missilesAtFloor;
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std::vector<AnimatedTextPtr> m_animatedTexts;
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std::vector<StaticTextPtr> m_staticTexts;
Light m_light;
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Position m_centralPosition;
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Size m_size, m_visibleSize;
Point m_centralOffset, m_drawOffset;
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FrameBufferPtr m_framebuffer;
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PainterShaderProgramPtr m_shaderProgram;
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};
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extern Map g_map;
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#endif