tibia-client/src/otclient/core/item.cpp

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/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
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#include "item.h"
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#include "thingstype.h"
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#include "spritemanager.h"
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#include "thing.h"
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#include "tile.h"
#include <framework/core/clock.h>
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#include <framework/core/eventdispatcher.h>
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#include <framework/graphics/graphics.h>
#include <framework/graphics/paintershaderprogram.h>
#include <framework/graphics/paintershadersources.h>
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Item::Item() : Thing()
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{
m_id = 0;
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m_countOrSubType = 0;
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}
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ItemPtr Item::create(int id)
{
ItemPtr item = ItemPtr(new Item);
if(id < g_thingsType.getFirstItemId() || id > g_thingsType.getMaxItemid())
logTraceError("invalid item id ", id);
else
item->setId(id);
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return item;
}
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PainterShaderProgramPtr itemProgram;
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int ITEM_ID_UNIFORM = 10;
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void Item::draw(const Point& dest, float scaleFactor, bool animate)
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{
if(m_id == 0)
return;
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// determine animation phase
int animationPhase = 0;
if(getAnimationPhases() > 1) {
if(animate)
animationPhase = (g_clock.ticks() % (Otc::ITEM_TICKS_PER_FRAME * getAnimationPhases())) / Otc::ITEM_TICKS_PER_FRAME;
else
animationPhase = getAnimationPhases()-1;
}
// determine x,y,z patterns
int xPattern = 0, yPattern = 0, zPattern = 0;
if(isGround()) {
xPattern = m_position.x % getNumPatternsX();
yPattern = m_position.y % getNumPatternsY();
zPattern = m_position.z % getNumPatternsZ();
} else if(isStackable() && getNumPatternsX() == 4 && getNumPatternsY() == 2) {
if(m_countOrSubType < 5) {
xPattern = m_countOrSubType-1;
yPattern = 0;
} else if(m_countOrSubType < 10) {
xPattern = 0;
yPattern = 1;
} else if(m_countOrSubType < 25) {
xPattern = 1;
yPattern = 1;
} else if(m_countOrSubType < 50) {
xPattern = 2;
yPattern = 1;
} else if(m_countOrSubType <= 100) {
xPattern = 3;
yPattern = 1;
}
} else if(isHangable()) {
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const TilePtr& tile = getTile();
if(tile) {
if(tile->mustHookSouth())
xPattern = getNumPatternsX() >= 2 ? 1 : 0;
else if(tile->mustHookEast())
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xPattern = getNumPatternsX() >= 3 ? 2 : 0;
}
} else if(isFluid() || isFluidContainer()) {
int color = Otc::FluidTransparent;
switch(m_countOrSubType) {
case Otc::FluidNone:
color = Otc::FluidTransparent;
break;
case Otc::FluidWater:
color = Otc::FluidBlue;
break;
case Otc::FluidMana:
color = Otc::FluidPurple;
break;
case Otc::FluidBeer:
color = Otc::FluidBrown;
break;
case Otc::FluidOil:
color = Otc::FluidBrown;
break;
case Otc::FluidBlood:
color = Otc::FluidRed;
break;
case Otc::FluidSlime:
color = Otc::FluidGreen;
break;
case Otc::FluidMud:
color = Otc::FluidBrown;
break;
case Otc::FluidLemonade:
color = Otc::FluidYellow;
break;
case Otc::FluidMilk:
color = Otc::FluidWhite;
break;
case Otc::FluidWine:
color = Otc::FluidPurple;
break;
case Otc::FluidHealth:
color = Otc::FluidRed;
break;
case Otc::FluidUrine:
color = Otc::FluidYellow;
break;
case Otc::FluidRum:
color = Otc::FluidBrown;
break;
case Otc::FluidFruidJuice:
color = Otc::FluidYellow;
break;
case Otc::FluidCoconutMilk:
color = Otc::FluidWhite;
break;
case Otc::FluidTea:
color = Otc::FluidBrown;
break;
case Otc::FluidMead:
color = Otc::FluidBrown;
break;
default:
color = Otc::FluidTransparent;
break;
}
xPattern = (color % 4) % getNumPatternsX();
yPattern = (color / 4) % getNumPatternsY();
}
// setup item drawing shader
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if(!itemProgram) {
itemProgram = PainterShaderProgramPtr(new PainterShaderProgram);
itemProgram->addShaderFromSourceCode(Shader::Vertex, glslMainWithTexCoordsVertexShader + glslPositionOnlyVertexShader);
itemProgram->addShaderFromSourceFile(Shader::Fragment, "/game_shaders/item.frag");
itemProgram->link();
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itemProgram->bindUniformLocation(ITEM_ID_UNIFORM, "itemId");
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}
g_painter.setCustomProgram(itemProgram);
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itemProgram->bind();
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itemProgram->setUniformValue(ITEM_ID_UNIFORM, (int)m_id);
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// now we can draw the item
internalDraw(dest, scaleFactor, xPattern, yPattern, zPattern, animationPhase);
// release draw shader
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g_painter.releaseCustomProgram();
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}
void Item::setId(uint32 id)
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{
if(id < g_thingsType.getFirstItemId() || id > g_thingsType.getMaxItemid()) {
logTraceError("invalid item id ", id);
return;
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}
m_id = id;
m_type = g_thingsType.getThingType(m_id, ThingsType::Item);
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}
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int Item::getCount()
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{
if(isStackable())
return m_countOrSubType;
else
return 1;
}
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int Item::getSubType()
{
if(isFluid() || isFluidContainer())
return m_countOrSubType;
else
return 0;
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}