reorganize sources

This commit is contained in:
Eduardo Bart 2011-08-15 11:06:15 -03:00
parent 4e03b15b27
commit d8cc37afdb
113 changed files with 621 additions and 3437 deletions

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@ -40,7 +40,7 @@ INCLUDE_DIRECTORIES(
${PHYSFS_INCLUDE_DIR} ${PHYSFS_INCLUDE_DIR}
${GMP_INCLUDE_DIR} ${GMP_INCLUDE_DIR}
${ZLIB_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR}
"${CMAKE_CURRENT_SOURCE_DIR}/src/framework" "${CMAKE_CURRENT_SOURCE_DIR}/src"
) )
IF(CMAKE_BUILD_TYPE STREQUAL "Debug") IF(CMAKE_BUILD_TYPE STREQUAL "Debug")
@ -48,23 +48,29 @@ IF(CMAKE_BUILD_TYPE STREQUAL "Debug")
ENDIF(CMAKE_BUILD_TYPE STREQUAL "Debug") ENDIF(CMAKE_BUILD_TYPE STREQUAL "Debug")
SET(SOURCES SET(SOURCES
# main
src/main.cpp src/main.cpp
src/otclient.cpp
src/otclientluafunctions.cpp
src/game.cpp # otclient
src/map.cpp src/otclient/otclient.cpp
src/protocollogin.cpp src/otclient/otclientluafunctions.cpp
src/protocolgame.cpp
src/protocolgamesend.cpp # otclient core
src/protocolgameparse.cpp src/otclient/core/game.cpp
src/tibiadat.cpp src/otclient/core/map.cpp
src/tibiaspr.cpp src/otclient/core/tibiadat.cpp
src/item.cpp src/otclient/core/tibiaspr.cpp
src/tile.cpp src/otclient/core/item.cpp
src/thing.cpp src/otclient/core/tile.cpp
src/creature.cpp src/otclient/core/thing.cpp
src/effect.cpp src/otclient/core/creature.cpp
src/otclient/core/effect.cpp
# otclient net
src/otclient/net/protocollogin.cpp
src/otclient/net/protocolgame.cpp
src/otclient/net/protocolgamesend.cpp
src/otclient/net/protocolgameparse.cpp
# framework third party # framework third party
src/framework/thirdparty/apngloader.cpp src/framework/thirdparty/apngloader.cpp
@ -126,7 +132,7 @@ SET(SOURCES
) )
IF(WIN32) IF(WIN32)
SET(SOURCES ${SOURCES} src/framework/core/win32platform.cpp) SET(SOURCES ${SOURCES} src/framework/platform/win32platform.cpp)
SET(ADDITIONAL_LIBRARIES ws2_32) SET(ADDITIONAL_LIBRARIES ws2_32)
IF(CMAKE_COMPILER_IS_GNUCXX) IF(CMAKE_COMPILER_IS_GNUCXX)
SET(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -mwindows") SET(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -mwindows")
@ -134,7 +140,7 @@ IF(WIN32)
ENDIF(CMAKE_COMPILER_IS_GNUCXX) ENDIF(CMAKE_COMPILER_IS_GNUCXX)
ADD_DEFINITIONS(-DWIN32_NO_CONSOLE) ADD_DEFINITIONS(-DWIN32_NO_CONSOLE)
ELSE(WIN32) ELSE(WIN32)
SET(SOURCES ${SOURCES} src/framework/core/x11platform.cpp) SET(SOURCES ${SOURCES} src/framework/platform/x11platform.cpp)
ENDIF(WIN32) ENDIF(WIN32)
# target executable # target executable
@ -153,7 +159,7 @@ TARGET_LINK_LIBRARIES(
) )
IF(USE_PCH) IF(USE_PCH)
ADD_PRECOMPILED_HEADER(otclient ${CMAKE_CURRENT_SOURCE_DIR}/src/framework/pch.h) ADD_PRECOMPILED_HEADER(otclient ${CMAKE_CURRENT_SOURCE_DIR}/src/pch.h)
ENDIF(USE_PCH) ENDIF(USE_PCH)
# installation # installation

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@ -1,64 +0,0 @@
#include "creature.h"
#include "tibiadat.h"
#include "graphics/graphics.h"
#include <graphics/framebuffer.h>
#include "game.h"
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glext.h>
// OW BART TEM COMO USAR 2 FRAMEBUFFER?
// SERIA O IDEAL PARA DESENHAR A COR DOS BONEQUIN.
Creature::Creature()
{
m_type = Thing::TYPE_CREATURE;
}
ThingAttributes *Creature::getAttributes()
{
return g_tibiaDat.getCreatureAttributes(m_outfit.type);
}
void Creature::draw(int x, int y)
{
//ThingAttributes *creatureAttributes = getAttributes();
int anim = 0;
// draw outfit
internalDraw(x, y, 0, m_direction, 0, 0, anim);
// draw addons
//for(int a = 0; a < m_outfit.addons; ++a) {
//internalDraw(x, y, 0, m_direction, m_outfit.addons & (1 << a), 0, anim);
//}
//glPushAttrib(GL_CURRENT_BIT | GL_COLOR_BUFFER_BIT);
//glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA);
//Color colors[4] = {Color::yellow, Color::red, Color::green, Color::blue};
//for(int i = 0; i < 4; ++i) {
/*g_graphics.bindColor(colors[i]);
internalDraw(creatureAttributes->width*32 - 32, creatureAttributes->height*32 - 32, 1, m_direction, 0, 0, 0);
framebuffer.unbind();
g_graphics.bindColor(Color::green);*/
//framebuffer.draw(x, y, creatureAttributes->width*32, creatureAttributes->height*32);
//}
//glPopAttrib();
}

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@ -1,51 +0,0 @@
#ifndef CREATURE_H
#define CREATURE_H
#include <global.h>
#include "thing.h"
struct Outfit
{
uint16 type;
uint8 head;
uint8 body;
uint8 legs;
uint8 feet;
uint8 addons;
};
class Creature;
typedef std::shared_ptr<Creature> CreaturePtr;
class Creature : public Thing
{
public:
Creature();
virtual ThingAttributes *getAttributes();
void draw(int x, int y);
void setName(const std::string& name) { m_name = name; }
std::string getName() { return m_name; }
void setHealthPercent(uint8 healthPercent) { m_healthPercent = healthPercent; }
uint8 getHealthPercent() { return m_healthPercent; }
void setDirection(Direction direction) { m_direction = direction; }
Direction getDirection() { return m_direction; }
void setOutfit(const Outfit& outfit) { m_outfit = outfit; }
Outfit getOutfit() { return m_outfit; }
virtual Creature *getCreature() { return this; }
virtual const Creature *getCreature() const { return this; }
private:
std::string m_name;
uint8 m_healthPercent;
Direction m_direction;
Outfit m_outfit;
};
#endif // CREATURE_H

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@ -1,18 +0,0 @@
#include "effect.h"
#include "tibiadat.h"
Effect::Effect()
{
m_type = Thing::TYPE_EFFECT;
}
ThingAttributes *Effect::getAttributes()
{
return g_tibiaDat.getEffectAttributes(m_id);
}
void Effect::draw(int x, int y)
{
int anim = 0;
internalDraw(x, y, 0, 0, 0, 0, anim);
}

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@ -1,21 +0,0 @@
#ifndef EFFECT_H
#define EFFECT_H
#include <global.h>
#include "thing.h"
class Effect;
typedef std::shared_ptr<Effect> EffectPtr;
class Effect : public Thing
{
public:
Effect();
virtual ThingAttributes *getAttributes();
void draw(int x, int y);
private:
};
#endif // EFFECT_H

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@ -1,7 +1,7 @@
#ifndef CONST_H #ifndef FRAMEWORK_CONST_H
#define CONST_H #define FRAMEWORK_CONST_H
//namespace Fw { //namespace fw {
enum AlignmentFlag { enum AlignmentFlag {
AlignLeft = 1, AlignLeft = 1,

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@ -1,7 +1,7 @@
#include "configmanager.h" #include "configmanager.h"
#include "resourcemanager.h" #include "resourcemanager.h"
#include <otml/otml.h> #include <framework/otml/otml.h>
ConfigManager g_configs; ConfigManager g_configs;

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@ -1,14 +1,14 @@
#ifndef CONFIGMANAGER_H #ifndef CONFIGMANAGER_H
#define CONFIGMANAGER_H #define CONFIGMANAGER_H
#include <global.h> #include "declarations.h"
struct ConfigValueProxy { struct ConfigValueProxy {
ConfigValueProxy(const std::string& v) : value(v) { } ConfigValueProxy(const std::string& v) : value(v) { }
operator std::string() const { return aux::unsafe_cast<std::string>(value); } operator std::string() const { return fw::unsafe_cast<std::string>(value); }
operator float() const { return aux::unsafe_cast<float>(value); } operator float() const { return fw::unsafe_cast<float>(value); }
operator int() const { return aux::unsafe_cast<int>(value); } operator int() const { return fw::unsafe_cast<int>(value); }
operator bool() const { return aux::unsafe_cast<bool>(value); } operator bool() const { return fw::unsafe_cast<bool>(value); }
std::string value; std::string value;
}; };
@ -19,7 +19,7 @@ public:
bool save(); bool save();
template<class T> template<class T>
void set(const std::string& key, const T& value) { m_confsMap[key] = aux::unsafe_cast<std::string>(value); } void set(const std::string& key, const T& value) { m_confsMap[key] = fw::unsafe_cast<std::string>(value); }
ConfigValueProxy get(const std::string& key) { return ConfigValueProxy(m_confsMap[key]); } ConfigValueProxy get(const std::string& key) { return ConfigValueProxy(m_confsMap[key]); }

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@ -0,0 +1,9 @@
#ifndef FRAMEWORK_CORE_DECLARATIONS_H
#define FRAMEWORK_CORE_DECLARATIONS_H
#include <framework/global.h>
class Module;
typedef std::shared_ptr<Module> ModulePtr;
#endif

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@ -1,5 +1,6 @@
#include "eventdispatcher.h" #include "eventdispatcher.h"
#include <core/platform.h>
#include <framework/platform/platform.h>
EventDispatcher g_dispatcher; EventDispatcher g_dispatcher;

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@ -1,7 +1,7 @@
#ifndef EVENTDISPATCHER_H #ifndef EVENTDISPATCHER_H
#define EVENTDISPATCHER_H #define EVENTDISPATCHER_H
#include <global.h> #include "declarations.h"
struct ScheduledEvent { struct ScheduledEvent {
ScheduledEvent(int ticks, const SimpleCallback& callback) : ticks(ticks), callback(callback) { } ScheduledEvent(int ticks, const SimpleCallback& callback) : ticks(ticks), callback(callback) { }

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@ -1,9 +1,9 @@
#include "module.h" #include "module.h"
#include <otml/otml.h>
#include <luascript/luainterface.h>
#include "modulemanager.h" #include "modulemanager.h"
#include <framework/otml/otml.h>
#include <framework/luascript/luainterface.h>
void Module::discover(const OTMLNodePtr& moduleNode) void Module::discover(const OTMLNodePtr& moduleNode)
{ {
m_description = moduleNode->readAt<std::string>("description"); m_description = moduleNode->readAt<std::string>("description");

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@ -1,10 +1,9 @@
#ifndef MODULE_H #ifndef MODULE_H
#define MODULE_H #define MODULE_H
#include <otml/otmldeclarations.h> #include "declarations.h"
class Module; #include <framework/otml/declarations.h>
typedef std::shared_ptr<Module> ModulePtr;
class Module class Module
{ {

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@ -1,6 +1,7 @@
#include "modulemanager.h" #include "modulemanager.h"
#include "resourcemanager.h" #include "resourcemanager.h"
#include <otml/otml.h>
#include <framework/otml/otml.h>
ModuleManager g_modules; ModuleManager g_modules;

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@ -1,7 +1,7 @@
#include "resourcemanager.h" #include "resourcemanager.h"
#include <core/platform.h> #include <framework/platform/platform.h>
#include <luascript/luainterface.h> #include <framework/luascript/luainterface.h>
#include <physfs.h> #include <physfs.h>
@ -85,7 +85,7 @@ void ResourceManager::loadFile(const std::string& fileName, std::iostream& out)
PHYSFS_file* file = PHYSFS_openRead(fullPath.c_str()); PHYSFS_file* file = PHYSFS_openRead(fullPath.c_str());
if(!file) { if(!file) {
out.clear(std::ios::failbit); out.clear(std::ios::failbit);
throw std::runtime_error(aux::make_string("failed to load file '", fullPath.c_str(), "': ", PHYSFS_getLastError())); throw std::runtime_error(fw::mkstr("failed to load file '", fullPath.c_str(), "': ", PHYSFS_getLastError()));
} else { } else {
int fileSize = PHYSFS_fileLength(file); int fileSize = PHYSFS_fileLength(file);
if(fileSize > 0) { if(fileSize > 0) {

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@ -1,7 +1,7 @@
#ifndef RESOURCES_H #ifndef RESOURCES_H
#define RESOURCES_H #define RESOURCES_H
#include <global.h> #include "declarations.h"
class ResourceManager class ResourceManager
{ {

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@ -1,5 +1,5 @@
#ifndef GLOBAL_H #ifndef FRAMEWORK_GLOBAL_H
#define GLOBAL_H #define FRAMEWORK_GLOBAL_H
// common C headers // common C headers
#include <cstdio> #include <cstdio>
@ -28,23 +28,22 @@
#include <functional> #include <functional>
#include <typeinfo> #include <typeinfo>
#include <array> #include <array>
#include <iomanip>
// boost utilities // boost utilities
#include <boost/algorithm/string.hpp> #include <boost/algorithm/string.hpp>
// constants // global constants
#include <const.h> #include "const.h"
// additional utilities // additional utilities
#include <util/types.h> #include "util/types.h"
#include <util/auxiliary.h> #include "util/tools.h"
#include <util/logger.h> #include "util/logger.h"
#include <util/translator.h> #include "util/translator.h"
#include "util/point.h"
// custom types #include "util/color.h"
#include <util/point.h> #include "util/rect.h"
#include <util/color.h> #include "util/size.h"
#include <util/rect.h>
#include <util/size.h>
#endif #endif

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@ -1,7 +1,8 @@
#include "animatedtexture.h" #include "animatedtexture.h"
#include "graphics.h" #include "graphics.h"
#include <core/platform.h>
#include <core/eventdispatcher.h> #include <framework/platform/platform.h>
#include <framework/core/eventdispatcher.h>
#include <GL/gl.h> #include <GL/gl.h>

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@ -3,7 +3,7 @@
#include "texture.h" #include "texture.h"
#include "texturemanager.h" #include "texturemanager.h"
#include <otml/otml.h> #include <framework/otml/otml.h>
BorderImage::BorderImage(TexturePtr texture, BorderImage::BorderImage(TexturePtr texture,
const Rect& left, const Rect& left,

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@ -1,7 +1,7 @@
#ifndef GRAPHICSDECLARATIONS_H #ifndef FRAMEWORK_GRAPHICS_DECLARATIONS_H
#define GRAPHICSDECLARATIONS_H #define FRAMEWORK_GRAPHICS_DECLARATIONS_H
#include <global.h> #include <framework/global.h>
class Texture; class Texture;
class Font; class Font;

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@ -2,7 +2,7 @@
#include "texturemanager.h" #include "texturemanager.h"
#include "graphics.h" #include "graphics.h"
#include <otml/otml.h> #include <framework/otml/otml.h>
void Font::load(const OTMLNodePtr& fontNode) void Font::load(const OTMLNodePtr& fontNode)
{ {
@ -24,7 +24,7 @@ void Font::load(const OTMLNodePtr& fontNode)
// read custom widths // read custom widths
if(OTMLNodePtr node = fontNode->get("glyph widths")) { if(OTMLNodePtr node = fontNode->get("glyph widths")) {
for(const OTMLNodePtr& child : node->childNodes()) for(const OTMLNodePtr& child : node->childNodes())
m_glyphsSize[aux::safe_cast<int>(child->tag())].setWidth(child->read<int>()); m_glyphsSize[fw::safe_cast<int>(child->tag())].setWidth(child->read<int>());
} }
// calculate glyphs texture coords // calculate glyphs texture coords
@ -130,8 +130,6 @@ void Font::renderText(const std::string& text,
} }
g_graphics.stopDrawing(); g_graphics.stopDrawing();
g_graphics.bindColor(Color::white);
} }
const std::vector<Point>& Font::calculateGlyphsPositions(const std::string& text, const std::vector<Point>& Font::calculateGlyphsPositions(const std::string& text,

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@ -1,8 +1,9 @@
#ifndef FONT_H #ifndef FONT_H
#define FONT_H #define FONT_H
#include "graphicsdeclarations.h" #include "declarations.h"
#include <otml/otmldeclarations.h>
#include <framework/otml/declarations.h>
class Font class Font
{ {

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@ -1,7 +1,7 @@
#include "fontmanager.h" #include "fontmanager.h"
#include <core/resourcemanager.h> #include <framework/core/resourcemanager.h>
#include <otml/otml.h> #include <framework/otml/otml.h>
FontManager g_fonts; FontManager g_fonts;
@ -64,6 +64,6 @@ FontPtr FontManager::getDefaultFont()
{ {
// default font should always exists, otherwise the app may crash // default font should always exists, otherwise the app may crash
if(!m_defaultFont) if(!m_defaultFont)
throw std::runtime_error("no default font to display, cannot continue to run"); logFatal("FATAL ERROR: no default font to display, cannot continue to run");
return m_defaultFont; return m_defaultFont;
} }

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@ -6,9 +6,10 @@
class FontManager class FontManager
{ {
public: public:
// Release fonts references, thus making possible to destruct them /// Release fonts references, thus making possible to destruct them
void releaseFonts(); void releaseFonts();
/// Import a font from .otfont file
bool importFont(std::string fontFile); bool importFont(std::string fontFile);
bool fontExists(const std::string& fontName); bool fontExists(const std::string& fontName);

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@ -1,6 +1,9 @@
#include "framebuffer.h" #include "framebuffer.h"
#include "graphics.h" #include "graphics.h"
#include <core/platform.h> #include "texture.h"
#include <framework/platform/platform.h>
#include <GL/gl.h> #include <GL/gl.h>
#include <GL/glu.h> #include <GL/glu.h>
#include <GL/glext.h> #include <GL/glext.h>
@ -14,22 +17,13 @@ PFNGLCHECKFRAMEBUFFERSTATUSPROC oglCheckFramebufferStatus = 0;
FrameBuffer::FrameBuffer(int width, int height) FrameBuffer::FrameBuffer(int width, int height)
{ {
m_fbo = 0; m_fbo = 0;
m_width = width;
m_height = height;
// create FBO texture // create FBO texture
glGenTextures(1, &m_fboTexture); m_texture = TexturePtr(new Texture(width, height, 4));
glBindTexture(GL_TEXTURE_2D, m_fboTexture); m_texture->enableBilinearFilter();
glTexImage2D(GL_TEXTURE_2D, 0, 4, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
// we want bilinear filtering (for a smooth framebuffer)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// use FBO ext only if supported // use FBO ext only if supported
if(g_graphics.isExtensionSupported("GL_ARB_framebuffer_object")) { if(false && g_graphics.isExtensionSupported("GL_ARB_framebuffer_object")) {
m_fallbackOldImp = false; m_fallbackOldImp = false;
if(!oglGenFramebuffers) { if(!oglGenFramebuffers) {
oglGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)g_platform.getExtensionProcAddress("glGenFramebuffers"); oglGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)g_platform.getExtensionProcAddress("glGenFramebuffers");
@ -44,7 +38,7 @@ FrameBuffer::FrameBuffer(int width, int height)
oglBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo); oglBindFramebuffer(GL_FRAMEBUFFER_EXT, m_fbo);
// attach 2D texture to this FBO // attach 2D texture to this FBO
oglFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, m_fboTexture, 0); oglFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, m_texture->getId(), 0);
GLenum status = oglCheckFramebufferStatus(GL_FRAMEBUFFER_EXT); GLenum status = oglCheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
switch(status) { switch(status) {
@ -58,6 +52,8 @@ FrameBuffer::FrameBuffer(int width, int height)
// restore back buffer // restore back buffer
oglBindFramebuffer(GL_FRAMEBUFFER_EXT, 0); oglBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
glDrawBuffer(GL_BACK);
glReadBuffer(GL_BACK);
} else { } else {
// otherwise fallback to copy texture from screen implementation // otherwise fallback to copy texture from screen implementation
m_fallbackOldImp = true; m_fallbackOldImp = true;
@ -66,7 +62,6 @@ FrameBuffer::FrameBuffer(int width, int height)
FrameBuffer::~FrameBuffer() FrameBuffer::~FrameBuffer()
{ {
glDeleteTextures(1, &m_fboTexture);
if(m_fbo) if(m_fbo)
oglDeleteFramebuffers(1, &m_fbo); oglDeleteFramebuffers(1, &m_fbo);
} }
@ -79,10 +74,10 @@ void FrameBuffer::bind()
} }
// setup framebuffer viewport // setup framebuffer viewport
glViewport(0, 0, m_width, m_height); glViewport(0, 0, m_texture->getWidth(), m_texture->getHeight());
glMatrixMode(GL_PROJECTION); glMatrixMode(GL_PROJECTION);
glLoadIdentity(); glLoadIdentity();
gluOrtho2D(0.0f, m_width, 0, m_height); gluOrtho2D(0.0f, m_texture->getWidth(), 0, m_texture->getHeight());
// back to model view // back to model view
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
@ -105,8 +100,8 @@ void FrameBuffer::unbind()
g_graphics.restoreViewport(); g_graphics.restoreViewport();
} else { } else {
// copy screen to texture // copy screen to texture
glBindTexture(GL_TEXTURE_2D, m_fboTexture); glBindTexture(GL_TEXTURE_2D, m_texture->getId());
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, m_width, m_height); glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, m_texture->getWidth(), m_texture->getHeight());
// restore graphics viewport // restore graphics viewport
g_graphics.restoreViewport(); g_graphics.restoreViewport();
@ -117,14 +112,7 @@ void FrameBuffer::unbind()
} }
} }
void FrameBuffer::draw(int x, int y, int width, int height) void FrameBuffer::draw(const Rect& screenCoords, const Rect& framebufferCoords)
{ {
glColor4ubv(Color::white.rgbaPtr()); g_graphics.drawTexturedRect(screenCoords, m_texture ,framebufferCoords);
glBindTexture(GL_TEXTURE_2D, m_fboTexture);
glBegin(GL_QUADS);
glTexCoord2i(0, 0); glVertex2i(x, y);
glTexCoord2i(0, 1); glVertex2i(x, y+height);
glTexCoord2i(1, 1); glVertex2i(x+width, y+height);
glTexCoord2i(1, 0); glVertex2i(x+width, y);
glEnd();
} }

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@ -1,7 +1,7 @@
#ifndef FRAMEBUFFER_H #ifndef FRAMEBUFFER_H
#define FRAMEBUFFER_H #define FRAMEBUFFER_H
#include "graphicsdeclarations.h" #include "declarations.h"
class FrameBuffer class FrameBuffer
{ {
@ -9,21 +9,21 @@ public:
FrameBuffer(int width, int height); FrameBuffer(int width, int height);
virtual ~FrameBuffer(); virtual ~FrameBuffer();
/// Bind the framebuffer, everything rendered will be draw on it /// Binds the framebuffer, by switching render buffer to itself, everything rendered will be draw on it
void bind(); void bind();
/// Unbind the framebuffer, render on back buffer again /// Unbinds the framebuffer (switch render buffer to back buffer again)
void unbind(); void unbind();
/// Draw framebuffer /// Draws framebuffer texture
void draw(int x, int y, int width, int height); void draw(const Rect& screenCoords, const Rect& framebufferCoords = Rect());
TexturePtr getTexture() { return m_texture; }
private: private:
uint m_fboTexture; TexturePtr m_texture;
uint m_fbo; uint m_fbo;
bool m_fallbackOldImp; bool m_fallbackOldImp;
int m_width;
int m_height;
}; };
#endif #endif

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@ -1,7 +1,8 @@
#include <graphics/graphics.h>
#include <graphics/texture.h>
#include "fontmanager.h" #include "fontmanager.h"
#include <framework/graphics/graphics.h>
#include <framework/graphics/texture.h>
#include <GL/gl.h> #include <GL/gl.h>
#include <GL/glu.h> #include <GL/glu.h>
#include <GL/glext.h> #include <GL/glext.h>
@ -109,7 +110,7 @@ void Graphics::drawTexturedRect(const Rect& screenCoords,
const TexturePtr& texture, const TexturePtr& texture,
const Rect& textureCoords) const Rect& textureCoords)
{ {
if(screenCoords.isEmpty() || textureCoords.isEmpty()) if(screenCoords.isEmpty())
return; return;
// rect correction for opengl // rect correction for opengl
@ -119,12 +120,17 @@ void Graphics::drawTexturedRect(const Rect& screenCoords,
int left = screenCoords.left(); int left = screenCoords.left();
const Size& textureSize = texture->getGlSize(); const Size& textureSize = texture->getGlSize();
float textureRight = 0.0f; float textureRight;
float textureBottom = 1.0f; float textureBottom;
float textureTop = 0.0f; float textureTop;
float textureLeft = 1.0f; float textureLeft;
if(!textureCoords.isEmpty()) { if(textureCoords.isEmpty()) {
textureRight = 1.0f;
textureBottom = 1.0f;
textureTop = 0.0f;
textureLeft = 0.0f;
} else {
textureRight = (float)(textureCoords.right() + 1) / textureSize.width(); textureRight = (float)(textureCoords.right() + 1) / textureSize.width();
textureBottom = (float)(textureCoords.bottom() + 1) / textureSize.height(); textureBottom = (float)(textureCoords.bottom() + 1) / textureSize.height();
textureTop = (float)textureCoords.top() / textureSize.height(); textureTop = (float)textureCoords.top() / textureSize.height();
@ -222,7 +228,7 @@ void Graphics::drawBoundingRect(const Rect& screenCoords,
{ {
assert(!m_drawing); assert(!m_drawing);
if(2 * innerLineWidth > screenCoords.height() || screenCoords.isEmpty()) if(screenCoords.isEmpty() || 2 * innerLineWidth > screenCoords.height())
return; return;
// rect correction for opengl // rect correction for opengl
@ -274,7 +280,7 @@ void Graphics::bindColor(const Color& color)
void Graphics::bindTexture(const TexturePtr& texture) void Graphics::bindTexture(const TexturePtr& texture)
{ {
glBindTexture(GL_TEXTURE_2D, texture->getTextureId()); glBindTexture(GL_TEXTURE_2D, texture->getId());
} }
void Graphics::startDrawing() void Graphics::startDrawing()

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@ -1,7 +1,7 @@
#ifndef GRAPHICS_H #ifndef GRAPHICS_H
#define GRAPHICS_H #define GRAPHICS_H
#include "graphicsdeclarations.h" #include "declarations.h"
class Graphics class Graphics
{ {

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@ -3,7 +3,7 @@
#include "graphics.h" #include "graphics.h"
#include "texturemanager.h" #include "texturemanager.h"
#include <otml/otml.h> #include <framework/otml/otml.h>
Image::Image(TexturePtr texture, Rect textureCoords) Image::Image(TexturePtr texture, Rect textureCoords)
{ {

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@ -1,8 +1,9 @@
#ifndef IMAGE_H #ifndef IMAGE_H
#define IMAGE_H #define IMAGE_H
#include "graphicsdeclarations.h" #include "declarations.h"
#include <otml/otmldeclarations.h>
#include <framework/otml/declarations.h>
class Image class Image
{ {

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@ -11,7 +11,9 @@ Texture::Texture(int width, int height, int channels, uchar *pixels)
uint Texture::internalLoadGLTexture(uchar *pixels, int channels, int width, int height) uint Texture::internalLoadGLTexture(uchar *pixels, int channels, int width, int height)
{ {
// get smax texture size supported by the driver m_size.setSize(width, height);
// gets max texture size supported by the driver
static GLint maxTexSize = -1; static GLint maxTexSize = -1;
if(maxTexSize == -1) if(maxTexSize == -1)
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTexSize); glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTexSize);
@ -28,7 +30,6 @@ uint Texture::internalLoadGLTexture(uchar *pixels, int channels, int width, int
GLuint id; GLuint id;
glGenTextures(1, &id); glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_2D, id); glBindTexture(GL_TEXTURE_2D, id);
m_size.setSize(width, height);
bool mustFree = false; bool mustFree = false;
// old opengl drivers only accept power of two dimensions // old opengl drivers only accept power of two dimensions

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@ -1,7 +1,7 @@
#ifndef TEXTURE_H #ifndef TEXTURE_H
#define TEXTURE_H #define TEXTURE_H
#include "graphicsdeclarations.h" #include "declarations.h"
class Texture : public std::enable_shared_from_this<Texture> class Texture : public std::enable_shared_from_this<Texture>
{ {
@ -14,12 +14,14 @@ public:
virtual void enableBilinearFilter(); virtual void enableBilinearFilter();
/// Get OpenGL texture id /// Get OpenGL texture id
virtual uint getTextureId() const { return m_textureId; } virtual uint getId() const { return m_textureId; }
/// Copy pixels from OpenGL texture /// Copy pixels from OpenGL texture
uchar* getPixels(); uchar* getPixels();
const Size& getSize() const { return m_size; } int getWidth() const { return m_size.width(); }
int getHeight() const { return m_size.height(); }
const Size getSize() const { return m_size; }
const Size& getGlSize() const { return m_glSize; } const Size& getGlSize() const { return m_glSize; }
protected: protected:

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@ -1,7 +1,8 @@
#include "texturemanager.h" #include "texturemanager.h"
#include "animatedtexture.h" #include "animatedtexture.h"
#include <core/resourcemanager.h>
#include <thirdparty/apngloader.h> #include <framework/core/resourcemanager.h>
#include <framework/thirdparty/apngloader.h>
TextureManager g_textures; TextureManager g_textures;

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@ -1,10 +1,11 @@
#ifndef LUADECLARATIONS_H #ifndef FRAMEWORK_LUA_DECLARATIONS_H
#define LUADECLARATIONS_H #define FRAMEWORK_LUA_DECLARATIONS_H
#include <global.h> #include <framework/global.h>
class LuaInterface; class LuaInterface;
class LuaObject; class LuaObject;
typedef std::function<int(LuaInterface*)> LuaCppFunction; typedef std::function<int(LuaInterface*)> LuaCppFunction;
typedef std::unique_ptr<LuaCppFunction> LuaCppFunctionPtr; typedef std::unique_ptr<LuaCppFunction> LuaCppFunctionPtr;
typedef std::shared_ptr<LuaObject> LuaObjectPtr; typedef std::shared_ptr<LuaObject> LuaObjectPtr;

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@ -11,21 +11,21 @@ void LuaException::generateLuaErrorMessage(const std::string& error, int traceLe
{ {
// append trace level to error message // append trace level to error message
if(traceLevel >= 0) if(traceLevel >= 0)
m_what = aux::make_string("LUA ERROR: ", g_lua.traceback(error, traceLevel)); m_what = fw::mkstr("LUA ERROR: ", g_lua.traceback(error, traceLevel));
else else
m_what = aux::make_string("LUA ERROR: ", error); m_what = fw::mkstr("LUA ERROR: ", error);
} }
LuaBadNumberOfArgumentsException::LuaBadNumberOfArgumentsException(int expected, int got) LuaBadNumberOfArgumentsException::LuaBadNumberOfArgumentsException(int expected, int got)
{ {
std::string error = "attempt to call a function with wrong number of arguments"; std::string error = "attempt to call a function with wrong number of arguments";
if(expected >= 0 && got >= 0) if(expected >= 0 && got >= 0)
error = aux::make_string(error, " (expected ", expected, ", but got ", got, ")"); error = fw::mkstr(error, " (expected ", expected, ", but got ", got, ")");
generateLuaErrorMessage(error, 1); generateLuaErrorMessage(error, 1);
} }
LuaBadValueCastException::LuaBadValueCastException(const std::string& luaTypeName, const std::string& cppTypeName) LuaBadValueCastException::LuaBadValueCastException(const std::string& luaTypeName, const std::string& cppTypeName)
{ {
std::string error = aux::make_string("attempt to cast a '", luaTypeName, "' lua value to '", cppTypeName, "'"); std::string error = fw::mkstr("attempt to cast a '", luaTypeName, "' lua value to '", cppTypeName, "'");
generateLuaErrorMessage(error, 0); generateLuaErrorMessage(error, 0);
} }

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@ -1,7 +1,7 @@
#ifndef LUAEXCEPTION_H #ifndef LUAEXCEPTION_H
#define LUAEXCEPTION_H #define LUAEXCEPTION_H
#include "luadeclarations.h" #include "declarations.h"
class LuaException : public std::exception class LuaException : public std::exception
{ {

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@ -1,8 +1,8 @@
#include "luainterface.h" #include "luainterface.h"
#include <graphics/fontmanager.h> #include <framework/graphics/fontmanager.h>
#include <ui/ui.h> #include <framework/ui/ui.h>
#include <net/protocol.h> #include <framework/net/protocol.h>
#include <core/eventdispatcher.h> #include <framework/core/eventdispatcher.h>
void LuaInterface::registerFunctions() void LuaInterface::registerFunctions()
{ {

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@ -1,7 +1,7 @@
#include "luainterface.h" #include "luainterface.h"
#include "luaobject.h" #include "luaobject.h"
#include <core/resourcemanager.h> #include <framework/core/resourcemanager.h>
#include <lua.hpp> #include <lua.hpp>
LuaInterface g_lua; LuaInterface g_lua;
@ -20,7 +20,7 @@ void LuaInterface::init()
createLuaState(); createLuaState();
// check if demangle_type is working as expected // check if demangle_type is working as expected
assert(aux::demangle_type<LuaObject>() == "LuaObject"); assert(fw::demangle_type<LuaObject>() == "LuaObject");
// register LuaObject, the base of all other objects // register LuaObject, the base of all other objects
registerClass<LuaObject>(); registerClass<LuaObject>();
@ -125,12 +125,12 @@ void LuaInterface::registerClassMemberField(const std::string& className,
if(getFunction) { if(getFunction) {
pushCppFunction(getFunction); pushCppFunction(getFunction);
setField(aux::make_string("get_", field)); setField(fw::mkstr("get_", field));
} }
if(setFunction) { if(setFunction) {
pushCppFunction(setFunction); pushCppFunction(setFunction);
setField(aux::make_string("set_", field)); setField(fw::mkstr("set_", field));
} }
pop(); pop();
@ -273,7 +273,7 @@ void LuaInterface::loadFunction(const std::string& buffer, const std::string& so
// gets the function contained in that buffer // gets the function contained in that buffer
if(boost::starts_with(buffer, "function")) { if(boost::starts_with(buffer, "function")) {
// evaluate the function // evaluate the function
std::string buf = aux::make_string("__func = ", buffer); std::string buf = fw::mkstr("__func = ", buffer);
loadBuffer(buf, source); loadBuffer(buf, source);
safeCall(); safeCall();
@ -295,7 +295,7 @@ void LuaInterface::evaluateExpression(const std::string& expression, const std::
{ {
// evaluates the expression // evaluates the expression
if(!expression.empty()) { if(!expression.empty()) {
std::string buffer = aux::make_string("__exp = (", expression, ")"); std::string buffer = fw::mkstr("__exp = (", expression, ")");
loadBuffer(buffer, source); loadBuffer(buffer, source);
safeCall(); safeCall();
@ -898,7 +898,7 @@ void LuaInterface::pushObject(const LuaObjectPtr& obj)
new(newUserdata(sizeof(LuaObjectPtr))) LuaObjectPtr(obj); new(newUserdata(sizeof(LuaObjectPtr))) LuaObjectPtr(obj);
// set the userdata metatable // set the userdata metatable
getGlobal(aux::make_string(obj->getLuaObjectName(), "_mt")); getGlobal(fw::mkstr(obj->getLuaObjectName(), "_mt"));
assert(!isNil()); assert(!isNil());
setMetatable(); setMetatable();
} }

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@ -1,7 +1,7 @@
#ifndef LUAINTERFACE_H #ifndef LUAINTERFACE_H
#define LUAINTERFACE_H #define LUAINTERFACE_H
#include "luadeclarations.h" #include "declarations.h"
struct lua_State; struct lua_State;
typedef int (*LuaCFunction) (lua_State *L); typedef int (*LuaCFunction) (lua_State *L);
@ -41,24 +41,24 @@ public:
// register shortcuts using templates // register shortcuts using templates
template<class C, class B = LuaObject> template<class C, class B = LuaObject>
void registerClass() { void registerClass() {
registerClass(aux::demangle_type<C>(), aux::demangle_type<B>()); registerClass(fw::demangle_type<C>(), fw::demangle_type<B>());
} }
template<class C> template<class C>
void registerClassStaticFunction(const std::string& functionName, const LuaCppFunction& function) { void registerClassStaticFunction(const std::string& functionName, const LuaCppFunction& function) {
registerClassStaticFunction(aux::demangle_type<C>(), functionName, function); registerClassStaticFunction(fw::demangle_type<C>(), functionName, function);
} }
template<class C> template<class C>
void registerClassMemberFunction(const std::string& functionName, const LuaCppFunction& function) { void registerClassMemberFunction(const std::string& functionName, const LuaCppFunction& function) {
registerClassMemberFunction(aux::demangle_type<C>(), functionName, function); registerClassMemberFunction(fw::demangle_type<C>(), functionName, function);
} }
template<class C> template<class C>
void registerClassMemberField(const std::string& field, void registerClassMemberField(const std::string& field,
const LuaCppFunction& getFunction, const LuaCppFunction& getFunction,
const LuaCppFunction& setFunction) { const LuaCppFunction& setFunction) {
registerClassMemberField(aux::demangle_type<C>(), field, getFunction, setFunction); registerClassMemberField(fw::demangle_type<C>(), field, getFunction, setFunction);
} }
// methods for binding functions // methods for binding functions
@ -322,7 +322,7 @@ template<class T>
T LuaInterface::castValue(int index) { T LuaInterface::castValue(int index) {
T o; T o;
if(!luavalue_cast(index, o)) if(!luavalue_cast(index, o))
throw LuaBadValueCastException(typeName(index), aux::demangle_type<T>()); throw LuaBadValueCastException(typeName(index), fw::demangle_type<T>());
return o; return o;
} }

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@ -1,14 +1,14 @@
#ifndef LUAOBJECT_H #ifndef LUAOBJECT_H
#define LUAOBJECT_H #define LUAOBJECT_H
#include "luadeclarations.h" #include "declarations.h"
/// LuaObject, all script-able classes have it as base /// LuaObject, all script-able classes have it as base
class LuaObject : public std::enable_shared_from_this<LuaObject> class LuaObject : public std::enable_shared_from_this<LuaObject>
{ {
public: public:
LuaObject(); LuaObject();
virtual ~LuaObject() ; virtual ~LuaObject();
/// Calls a function or table of functions stored in a lua field, results are pushed onto the stack, /// Calls a function or table of functions stored in a lua field, results are pushed onto the stack,
/// if any lua error occurs, it will be reported to stdout and return 0 results /// if any lua error occurs, it will be reported to stdout and return 0 results
@ -40,7 +40,7 @@ public:
/// Returns the class name used in Lua /// Returns the class name used in Lua
virtual std::string getLuaObjectName() const { virtual std::string getLuaObjectName() const {
// this could later be cached for more performance // this could later be cached for more performance
return aux::demangle_name(typeid(*this).name()); return fw::demangle_name(typeid(*this).name());
} }
LuaObjectPtr asLuaObject() { return shared_from_this(); } LuaObjectPtr asLuaObject() { return shared_from_this(); }

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@ -1,6 +1,6 @@
#include "connection.h" #include "connection.h"
#include <core/eventdispatcher.h> #include <framework/core/eventdispatcher.h>
static asio::io_service ioService; static asio::io_service ioService;
@ -26,7 +26,7 @@ void Connection::connect(const std::string& host, uint16 port, const ConnectCall
{ {
m_connectCallback = connectCallback; m_connectCallback = connectCallback;
asio::ip::tcp::resolver::query query(host, aux::unsafe_cast<std::string>(port)); asio::ip::tcp::resolver::query query(host, fw::unsafe_cast<std::string>(port));
m_resolver.async_resolve(query, std::bind(&Connection::onResolve, shared_from_this(), std::placeholders::_1, std::placeholders::_2)); m_resolver.async_resolve(query, std::bind(&Connection::onResolve, shared_from_this(), std::placeholders::_1, std::placeholders::_2));
m_timer.expires_from_now(boost::posix_time::seconds(2)); m_timer.expires_from_now(boost::posix_time::seconds(2));

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@ -1,7 +1,8 @@
#ifndef CONNECTION_H #ifndef CONNECTION_H
#define CONNECTION_H #define CONNECTION_H
#include "netdeclarations.h" #include "declarations.h"
#include <boost/asio.hpp>
class Connection : public std::enable_shared_from_this<Connection>, boost::noncopyable class Connection : public std::enable_shared_from_this<Connection>, boost::noncopyable
{ {
@ -11,7 +12,7 @@ class Connection : public std::enable_shared_from_this<Connection>, boost::nonco
public: public:
Connection(); Connection();
~Connection(); virtual ~Connection();
static void poll(); static void poll();

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@ -0,0 +1,17 @@
#ifndef FRAMEWORK_NET_DECLARATIONS_H
#define FRAMEWORK_NET_DECLARATIONS_H
#include <framework/global.h>
#include <boost/asio.hpp>
namespace asio = boost::asio;
class Connection;
class InputMessage;
class OutputMessage;
class Protocol;
typedef std::shared_ptr<Connection> ConnectionPtr;
typedef std::shared_ptr<Protocol> ProtocolPtr;
#endif

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@ -1,7 +1,7 @@
#ifndef INPUTMESSAGE_H #ifndef INPUTMESSAGE_H
#define INPUTMESSAGE_H #define INPUTMESSAGE_H
#include "netdeclarations.h" #include "declarations.h"
class InputMessage class InputMessage
{ {

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@ -1,31 +0,0 @@
#ifndef NETDECLARATIONS_H
#define NETDECLARATIONS_H
#include <global.h>
#include <boost/asio.hpp>
namespace asio = boost::asio;
class Connection;
class InputMessage;
class OutputMessage;
class Protocol;
typedef std::shared_ptr<Connection> ConnectionPtr;
typedef std::shared_ptr<Protocol> ProtocolPtr;
#define CIPSOFT_PUBLIC_RSA "1321277432058722840622950990822933849527763264961655079678763618" \
"4334395343554449668205332383339435179772895415509701210392836078" \
"6959821132214473291575712138800495033169914814069637740318278150" \
"2907336840325241747827401343576296990629870233111328210165697754" \
"88792221429527047321331896351555606801473202394175817"
#define OTSERV_PUBLIC_RSA "1091201329673994292788609605089955415282375029027981291234687579" \
"3726629149257644633073969600111060390723088861007265581882535850" \
"3429057592827629436413108566029093628212635953836686562675849720" \
"6207862794310902180176810615217550567108238764764442605581471797" \
"07119674283982419152118103759076030616683978566631413"
#endif

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@ -1,4 +1,4 @@
#include <net/outputmessage.h> #include <framework/net/outputmessage.h>
OutputMessage::OutputMessage() OutputMessage::OutputMessage()
{ {

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@ -1,7 +1,7 @@
#ifndef OUTPUTMESSAGE_H #ifndef OUTPUTMESSAGE_H
#define OUTPUTMESSAGE_H #define OUTPUTMESSAGE_H
#include "netdeclarations.h" #include "declarations.h"
class OutputMessage class OutputMessage
{ {

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@ -1,11 +1,11 @@
#ifndef PROTOCOL_H #ifndef PROTOCOL_H
#define PROTOCOL_H #define PROTOCOL_H
#include "netdeclarations.h" #include "declarations.h"
#include "inputmessage.h" #include "inputmessage.h"
#include "outputmessage.h" #include "outputmessage.h"
#include <luascript/luaobject.h> #include <framework/luascript/luaobject.h>
class Protocol : public LuaObject class Protocol : public LuaObject
{ {

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@ -1,7 +1,7 @@
#ifndef RSA_H #ifndef RSA_H
#define RSA_H #define RSA_H
#include <global.h> #include <framework/global.h>
#include <gmp.h> #include <gmp.h>
class Rsa class Rsa

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@ -1,7 +1,7 @@
#ifndef OTMLDECLARATIONS_H #ifndef FRAMEWORK_OTML_DECLARATIONS_H
#define OTMLDECLARATIONS_H #define FRAMEWORK_OTML_DECLARATIONS_H
#include <global.h> #include <framework/global.h>
class OTMLNode; class OTMLNode;
class OTMLDocument; class OTMLDocument;

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@ -2,7 +2,7 @@
#include "otmlparser.h" #include "otmlparser.h"
#include "otmlemitter.h" #include "otmlemitter.h"
#include <core/resourcemanager.h> #include <framework/core/resourcemanager.h>
OTMLDocumentPtr OTMLDocument::create() OTMLDocumentPtr OTMLDocument::create()
{ {

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@ -1,7 +1,7 @@
#ifndef OTMLEMITTER_H #ifndef OTMLEMITTER_H
#define OTMLEMITTER_H #define OTMLEMITTER_H
#include "otmldeclarations.h" #include "declarations.h"
class OTMLEmitter class OTMLEmitter
{ {

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@ -1,7 +1,7 @@
#ifndef OTMLEXCEPTION_H #ifndef OTMLEXCEPTION_H
#define OTMLEXCEPTION_H #define OTMLEXCEPTION_H
#include "otmldeclarations.h" #include "declarations.h"
/// All OTML errors throw this exception /// All OTML errors throw this exception
class OTMLException : public std::exception class OTMLException : public std::exception

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@ -16,7 +16,7 @@ std::string OTMLNode::value() const
{ {
// ~ is an alias for no value // ~ is an alias for no value
if(m_value == "~") if(m_value == "~")
return aux::empty_string; return fw::empty_string;
return m_value; return m_value;
} }
@ -109,7 +109,7 @@ OTMLNodePtr OTMLNode::at(const std::string& childTag)
if(child->tag() == childTag) if(child->tag() == childTag)
return child; return child;
} }
throw OTMLException(shared_from_this(), aux::make_string("child node with tag '", childTag, "' not found")); throw OTMLException(shared_from_this(), fw::mkstr("child node with tag '", childTag, "' not found"));
return nullptr; return nullptr;
} }
@ -117,7 +117,7 @@ OTMLNodePtr OTMLNode::at(int childIndex)
{ {
if(childIndex < size() && childIndex >= 0) if(childIndex < size() && childIndex >= 0)
return m_childNodes[childIndex]; return m_childNodes[childIndex];
throw OTMLException(shared_from_this(), aux::make_string("child node at index '", childIndex, "' not found")); throw OTMLException(shared_from_this(), fw::mkstr("child node at index '", childIndex, "' not found"));
return nullptr; return nullptr;
} }

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@ -1,7 +1,7 @@
#ifndef OTMLNODE_H #ifndef OTMLNODE_H
#define OTMLNODE_H #define OTMLNODE_H
#include "otmldeclarations.h" #include "declarations.h"
#include "otmlexception.h" #include "otmlexception.h"
class OTMLNode : public std::enable_shared_from_this<OTMLNode> class OTMLNode : public std::enable_shared_from_this<OTMLNode>
@ -90,7 +90,7 @@ T OTMLNode::read() {
T v; T v;
if(!from_otmlnode(shared_from_this(), v)) if(!from_otmlnode(shared_from_this(), v))
throw OTMLException(shared_from_this(), throw OTMLException(shared_from_this(),
aux::make_string("failed to cast node value to type '", aux::demangle_type<T>(), "'")); fw::mkstr("failed to cast node value to type '", fw::demangle_type<T>(), "'"));
return v; return v;
} }
@ -147,7 +147,7 @@ void OTMLNode::writeIn(const T& v) {
// templates for casting a node to another type // templates for casting a node to another type
template<typename T> template<typename T>
bool from_otmlnode(OTMLNodePtr node, T& v) { bool from_otmlnode(OTMLNodePtr node, T& v) {
return aux::cast(node->value(), v); return fw::cast(node->value(), v);
} }
template<typename T> template<typename T>
@ -169,7 +169,7 @@ template <typename K, typename T>
bool from_otmlnode(OTMLNodePtr node, std::map<K, T>& m) { bool from_otmlnode(OTMLNodePtr node, std::map<K, T>& m) {
for(int i=0;i<node->size();++i) { for(int i=0;i<node->size();++i) {
K k; K k;
if(!aux::cast(node->at(i)->tag(), k)) if(!fw::cast(node->at(i)->tag(), k))
return false; return false;
m[k] = node->at(i)->read<T>(); m[k] = node->at(i)->read<T>();
} }
@ -179,7 +179,7 @@ bool from_otmlnode(OTMLNodePtr node, std::map<K, T>& m) {
// templates for casting a type to a node // templates for casting a type to a node
template<typename T> template<typename T>
void to_otmlnode(OTMLNodePtr node, const T& v) { void to_otmlnode(OTMLNodePtr node, const T& v) {
node->setValue(aux::unsafe_cast<std::string>(v)); node->setValue(fw::unsafe_cast<std::string>(v));
} }
template<typename T> template<typename T>
@ -203,7 +203,7 @@ void to_otmlnode(OTMLNodePtr node, const std::list<T>& v) {
template <typename K, typename T> template <typename K, typename T>
void to_otmlnode(OTMLNodePtr node, const std::map<K, T>& m) { void to_otmlnode(OTMLNodePtr node, const std::map<K, T>& m) {
for(auto it = m.begin(); it != m.end(); ++it) { for(auto it = m.begin(); it != m.end(); ++it) {
std::string k = aux::unsafe_cast<std::string>(it->first); std::string k = fw::unsafe_cast<std::string>(it->first);
OTMLNodePtr newNode(new OTMLNode); OTMLNodePtr newNode(new OTMLNode);
newNode->setTag(k); newNode->setTag(k);
newNode->setUnique(); newNode->setUnique();

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@ -1,46 +0,0 @@
#ifndef OTMLNODEEXT_H
#define OTMLNODEEXT_H
#include <util/point.h>
#include <util/color.h>
#include <util/rect.h>
#include <util/size.h>
//inline bool from_otmlnode(const OTMLNodePtr& node, Color& color)
//{
//int r, g, b, a;
//r = node->readAt<int>(0);
//g = node->readAt<int>(1);
//b = node->readAt<int>(2);
//a = 255;
//if(node->hasChild(3))
//a = node->readAt<int>(3);
//return true;
//}
//template <class T>
//bool from_otmlnode(const OTMLNodePtr& node, TPoint<T>& point)
//{
//point.x = node->readAt<T>(0);
//point.y = node->readAt<T>(1);
//return true;
//}
//template <class T>
//bool from_otmlnode(const OTMLNodePtr& node, TSize<T>& size)
//{
//size.setSize(node->readAt<T>(0), node->readAt<T>(1));
//return true;
//}
//template <class T>
//bool from_otmlnode(const OTMLNodePtr& node, TRect<T>& rect)
//{
//rect.setRect(node->readAt<int>(0),
//node->readAt<int>(1),
//node->readAt<int>(2),
//node->readAt<int>(3));
//return true;
//}
#endif

View File

@ -154,7 +154,7 @@ void OTMLParser::parseNode(const std::string& data)
node->setUnique(dotsPos != std::string::npos); node->setUnique(dotsPos != std::string::npos);
node->setTag(tag); node->setTag(tag);
node->setValue(value); node->setValue(value);
node->setSource(doc->source() + ":" + aux::safe_cast<std::string>(currentLine)); node->setSource(doc->source() + ":" + fw::safe_cast<std::string>(currentLine));
currentParent->addChild(node); currentParent->addChild(node);
previousNode = node; previousNode = node;
} }

View File

@ -1,7 +1,7 @@
#ifndef OTMLPARSER_H #ifndef OTMLPARSER_H
#define OTMLPARSER_H #define OTMLPARSER_H
#include "otmldeclarations.h" #include "declarations.h"
class OTMLParser class OTMLParser
{ {

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@ -1,6 +0,0 @@
#ifndef PCH_H
#define PCH_H
#include "global.h"
#endif

View File

@ -1,7 +1,7 @@
#ifndef PLATFORM_H #ifndef PLATFORM_H
#define PLATFORM_H #define PLATFORM_H
#include <global.h> #include <framework/global.h>
class PlatformListener; class PlatformListener;

View File

@ -1,7 +1,7 @@
#ifndef INPUTEVENT_H #ifndef INPUTEVENT_H
#define INPUTEVENT_H #define INPUTEVENT_H
#include <global.h> #include <framework/global.h>
enum InputKeyCode { enum InputKeyCode {
KC_UNKNOWN = 0x00, KC_UNKNOWN = 0x00,

View File

@ -1,7 +1,7 @@
#ifndef PLATFORMLISTENER_H #ifndef PLATFORMLISTENER_H
#define PLATFORMLISTENER_H #define PLATFORMLISTENER_H
#include "inputevent.h" #include "platformevent.h"
class PlatformListener class PlatformListener
{ {

50
src/framework/ui/const.h Normal file
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@ -0,0 +1,50 @@
#ifndef FRAMEWORK_UI_CONST_H
#define FRAMEWORK_UI_CONST_H
// namespace ui {
enum UIWidgetType {
UITypeWidget = 0,
UITypeLabel,
UITypeButton,
UITypeLineEdit,
UITypeWindow,
UITypeList
};
enum FocusReason {
MouseFocusReason = 0,
TabFocusReason,
ActiveFocusReason,
OtherFocusReason
};
enum MouseButton {
MouseNoButton = 0,
MouseLeftButton,
MouseRightButton,
MouseMidButton
};
enum MouseWheelDirection {
MouseNoWheel = 0,
MouseWheelUp,
MouseWheelDown
};
enum KeyboardModifier {
KeyboardNoModifier = 0,
KeyboardCtrlModifier = 1,
KeyboardAltModifier = 2,
KeyboardShiftModifier = 4
};
enum ButtonState {
ButtonUp = 0,
ButtonDown,
ButtonHover
};
// }
#endif

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@ -0,0 +1,29 @@
#ifndef FRAMEWORK_UI_DECLARATIONS_H
#define FRAMEWORK_UI_DECLARATIONS_H
#include <framework/global.h>
#include "const.h"
class UIManager;
class UILayout;
class UIAnchorLayout;
class UIStyle;
class UIWidget;
class UILabel;
class UIButton;
class UILineEdit;
class UIWindow;
typedef std::shared_ptr<UIWidget> UIWidgetPtr;
typedef std::weak_ptr<UIWidget> UIWidgetWeakPtr;
typedef std::deque<UIWidgetPtr> UIWidgetList;
typedef std::shared_ptr<UILayout> UILayoutPtr;
typedef std::shared_ptr<UIAnchorLayout> UIAnchorLayoutPtr;
typedef std::shared_ptr<UIStyle> UIStylePtr;
typedef std::shared_ptr<UILabel> UILabelPtr;
typedef std::shared_ptr<UIButton> UIButtonPtr;
typedef std::shared_ptr<UILineEdit> UILineEditPtr;
typedef std::shared_ptr<UIWindow> UIWindowPtr;
#endif

View File

@ -1,7 +1,7 @@
#ifndef UIANCHOR_H #ifndef UIANCHOR_H
#define UIANCHOR_H #define UIANCHOR_H
#include "uideclarations.h" #include "declarations.h"
struct AnchorLine { struct AnchorLine {
AnchorLine(std::string widgetId, AnchorPoint edge) : widgetId(widgetId), edge(edge) { } AnchorLine(std::string widgetId, AnchorPoint edge) : widgetId(widgetId), edge(edge) { }

View File

@ -1,8 +1,8 @@
#include "uibutton.h" #include "uibutton.h"
#include <graphics/borderimage.h> #include <framework/graphics/borderimage.h>
#include <graphics/font.h> #include <framework/graphics/font.h>
#include <otml/otmlnode.h> #include <framework/otml/otmlnode.h>
#include <luascript/luainterface.h> #include <framework/luascript/luainterface.h>
UIButton::UIButton(): UIWidget(UITypeButton) UIButton::UIButton(): UIWidget(UITypeButton)
{ {
@ -37,7 +37,7 @@ void UIButton::loadStyleFromOTML(const OTMLNodePtr& styleNode)
if(OTMLNodePtr node = styleNode->get("state.down")) if(OTMLNodePtr node = styleNode->get("state.down"))
loadStateStyle(m_statesStyle[ButtonDown], node); loadStateStyle(m_statesStyle[ButtonDown], node);
m_text = styleNode->readAt("text", aux::empty_string); m_text = styleNode->readAt("text", fw::empty_string);
if(OTMLNodePtr node = styleNode->get("onClick")) { if(OTMLNodePtr node = styleNode->get("onClick")) {
g_lua.loadFunction(node->read<std::string>(), "@" + node->source() + "[" + node->tag() + "]"); g_lua.loadFunction(node->read<std::string>(), "@" + node->source() + "[" + node->tag() + "]");

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@ -1,70 +0,0 @@
#ifndef UIDECLARATIONS_H
#define UIDECLARATIONS_H
#include <global.h>
class UIManager;
class UILayout;
class UIAnchorLayout;
class UIStyle;
class UIWidget;
class UILabel;
class UIButton;
class UILineEdit;
class UIWindow;
typedef std::shared_ptr<UIWidget> UIWidgetPtr;
typedef std::weak_ptr<UIWidget> UIWidgetWeakPtr;
typedef std::deque<UIWidgetPtr> UIWidgetList;
typedef std::shared_ptr<UILayout> UILayoutPtr;
typedef std::shared_ptr<UIAnchorLayout> UIAnchorLayoutPtr;
typedef std::shared_ptr<UIStyle> UIStylePtr;
typedef std::shared_ptr<UILabel> UILabelPtr;
typedef std::shared_ptr<UIButton> UIButtonPtr;
typedef std::shared_ptr<UILineEdit> UILineEditPtr;
typedef std::shared_ptr<UIWindow> UIWindowPtr;
enum UIWidgetType {
UITypeWidget = 0,
UITypeLabel,
UITypeButton,
UITypeLineEdit,
UITypeWindow,
UITypeList
};
enum FocusReason {
MouseFocusReason = 0,
TabFocusReason,
ActiveFocusReason,
OtherFocusReason
};
enum MouseButton {
MouseNoButton = 0,
MouseLeftButton,
MouseRightButton,
MouseMidButton
};
enum MouseWheelDirection {
MouseNoWheel = 0,
MouseWheelUp,
MouseWheelDown
};
enum KeyboardModifier {
KeyboardNoModifier = 0,
KeyboardCtrlModifier = 1,
KeyboardAltModifier = 2,
KeyboardShiftModifier = 4
};
enum ButtonState {
ButtonUp = 0,
ButtonDown,
ButtonHover
};
#endif

View File

@ -1,8 +1,8 @@
#ifndef UIEVENT_H #ifndef UIEVENT_H
#define UIEVENT_H #define UIEVENT_H
#include <core/inputevent.h> #include <framework/platform/platformevent.h>
#include "uideclarations.h" #include "declarations.h"
class UIEvent class UIEvent
{ {

View File

@ -1,6 +1,6 @@
#include "uilabel.h" #include "uilabel.h"
#include <graphics/font.h> #include <framework/graphics/font.h>
#include <otml/otmlnode.h> #include <framework/otml/otmlnode.h>
UILabel::UILabel() : UIWidget(UITypeLabel) UILabel::UILabel() : UIWidget(UITypeLabel)
{ {
@ -21,7 +21,7 @@ void UILabel::loadStyleFromOTML(const OTMLNodePtr& styleNode)
m_text = styleNode->readAt("text", m_text); m_text = styleNode->readAt("text", m_text);
if(styleNode->hasChild("align")) if(styleNode->hasChild("align"))
m_align = parseAlignment(styleNode->readAt<std::string>("align")); m_align = fw::translateAlignment(styleNode->readAt<std::string>("align"));
// auto resize if no size supplied // auto resize if no size supplied
if(!m_text.empty() && !getGeometry().isValid()) if(!m_text.empty() && !getGeometry().isValid())

View File

@ -1,7 +1,7 @@
#ifndef UILAYOUT_H #ifndef UILAYOUT_H
#define UILAYOUT_H #define UILAYOUT_H
#include "uideclarations.h" #include "declarations.h"
class UILayout class UILayout
{ {

View File

@ -1,8 +1,8 @@
#include "uilineedit.h" #include "uilineedit.h"
#include <graphics/font.h> #include <framework/graphics/font.h>
#include <graphics/graphics.h> #include <framework/graphics/graphics.h>
#include <core/platform.h> #include <framework/platform/platform.h>
#include <otml/otmlnode.h> #include <framework/otml/otmlnode.h>
UILineEdit::UILineEdit() : UIWidget(UITypeLabel) UILineEdit::UILineEdit() : UIWidget(UITypeLabel)
{ {

View File

@ -0,0 +1,32 @@
#include "uilist.h"
UIList::UIList() : UIWidget(UITypeList)
{
}
void UIList::loadStyleFromOTML(const OTMLNodePtr& styleNode)
{
}
void UIList::render()
{
}
void UIList::onKeyPress(UIKeyEvent& event)
{
}
void UIList::onMousePress(UIMouseEvent& event)
{
}
void UIList::onMouseMove(UIMouseEvent& event)
{
}

23
src/framework/ui/uilist.h Normal file
View File

@ -0,0 +1,23 @@
#ifndef UILIST_H
#define UILIST_H
#include "uiwidget.h"
class UIList : public UIWidget
{
public:
UIList();
virtual void loadStyleFromOTML(const OTMLNodePtr& styleNode);
virtual void render();
protected:
virtual void onKeyPress(UIKeyEvent& event);
virtual void onMousePress(UIMouseEvent& event);
virtual void onMouseMove(UIMouseEvent& event);
private:
std::list<std::string> m_items;
};
#endif

View File

@ -2,8 +2,8 @@
#include "ui.h" #include "ui.h"
#include "uianchorlayout.h" #include "uianchorlayout.h"
#include <otml/otml.h> #include <framework/otml/otml.h>
#include <graphics/graphics.h> #include <framework/graphics/graphics.h>
UIManager g_ui; UIManager g_ui;
@ -136,7 +136,7 @@ OTMLNodePtr UIManager::getStyle(const std::string& styleName)
auto it = m_styles.find(styleName); auto it = m_styles.find(styleName);
if(it == m_styles.end()) if(it == m_styles.end())
throw std::logic_error(aux::make_string("style '", styleName, "' is not a defined style")); throw std::logic_error(fw::mkstr("style '", styleName, "' is not a defined style"));
return m_styles[styleName]; return m_styles[styleName];
} }

View File

@ -1,9 +1,9 @@
#ifndef UIMANAGER_H #ifndef UIMANAGER_H
#define UIMANAGER_H #define UIMANAGER_H
#include "uideclarations.h" #include "declarations.h"
#include <core/inputevent.h> #include <framework/platform/platformevent.h>
#include <otml/otmldeclarations.h> #include <framework/otml/declarations.h>
class UIManager class UIManager
{ {

View File

@ -3,12 +3,12 @@
#include "uilayout.h" #include "uilayout.h"
#include "uianchorlayout.h" #include "uianchorlayout.h"
#include <core/eventdispatcher.h> #include <framework/core/eventdispatcher.h>
#include <graphics/image.h> #include <framework/graphics/image.h>
#include <graphics/borderimage.h> #include <framework/graphics/borderimage.h>
#include <graphics/fontmanager.h> #include <framework/graphics/fontmanager.h>
#include <otml/otmlnode.h> #include <framework/otml/otmlnode.h>
#include <graphics/graphics.h> #include <framework/graphics/graphics.h>
UIWidget::UIWidget(UIWidgetType type) UIWidget::UIWidget(UIWidgetType type)
{ {
@ -26,7 +26,7 @@ UIWidget::UIWidget(UIWidgetType type)
// generate an unique id, this is need because anchored layouts find widgets by id // generate an unique id, this is need because anchored layouts find widgets by id
static unsigned long id = 1; static unsigned long id = 1;
m_id = aux::make_string("widget", id++); m_id = fw::mkstr("widget", id++);
} }
UIWidget::~UIWidget() UIWidget::~UIWidget()
@ -172,7 +172,7 @@ void UIWidget::loadStyleFromOTML(const OTMLNodePtr& styleNode)
} else if(what == "centerIn") { } else if(what == "centerIn") {
centerIn(node->value()); centerIn(node->value());
} else { } else {
AnchorPoint myEdge = parseAnchorPoint(what); AnchorPoint myEdge = fw::translateAnchorPoint(what);
std::string anchorDescription = node->value(); std::string anchorDescription = node->value();
std::vector<std::string> split; std::vector<std::string> split;
@ -181,7 +181,7 @@ void UIWidget::loadStyleFromOTML(const OTMLNodePtr& styleNode)
throw OTMLException(node, "invalid anchor description"); throw OTMLException(node, "invalid anchor description");
std::string target = split[0]; std::string target = split[0];
AnchorPoint targetEdge = parseAnchorPoint(split[1]); AnchorPoint targetEdge = fw::translateAnchorPoint(split[1]);
if(myEdge == AnchorNone) if(myEdge == AnchorNone)
throw OTMLException(node, "invalid anchor edge"); throw OTMLException(node, "invalid anchor edge");

View File

@ -1,11 +1,11 @@
#ifndef UIWIDGET_H #ifndef UIWIDGET_H
#define UIWIDGET_H #define UIWIDGET_H
#include "uideclarations.h" #include "declarations.h"
#include "uievent.h" #include "uievent.h"
#include <luascript/luaobject.h> #include <framework/luascript/luaobject.h>
#include <graphics/graphicsdeclarations.h> #include <framework/graphics/declarations.h>
#include <otml/otmldeclarations.h> #include <framework/otml/declarations.h>
class UIWidget : public LuaObject class UIWidget : public LuaObject
{ {

View File

@ -1,7 +1,7 @@
#include "uiwindow.h" #include "uiwindow.h"
#include <graphics/borderimage.h> #include <framework/graphics/borderimage.h>
#include <graphics/font.h> #include <framework/graphics/font.h>
#include <otml/otml.h> #include <framework/otml/otml.h>
UIWindow::UIWindow(): UIWidget(UITypeWindow) UIWindow::UIWindow(): UIWidget(UITypeWindow)
{ {
@ -25,7 +25,7 @@ void UIWindow::loadStyleFromOTML(const OTMLNodePtr& styleNode)
m_headImage = BorderImage::loadFromOTML(node); m_headImage = BorderImage::loadFromOTML(node);
m_headHeight = headNode->readAt("height", m_headImage->getDefaultSize().height()); m_headHeight = headNode->readAt("height", m_headImage->getDefaultSize().height());
m_headMargin = headNode->readAt("margin", 0); m_headMargin = headNode->readAt("margin", 0);
m_titleAlign = parseAlignment(headNode->readAt("text align", std::string("center"))); m_titleAlign = fw::translateAlignment(headNode->readAt("text align", std::string("center")));
} else { } else {
m_headHeight = 0; m_headHeight = 0;
m_headMargin = 0; m_headMargin = 0;
@ -37,7 +37,7 @@ void UIWindow::loadStyleFromOTML(const OTMLNodePtr& styleNode)
m_bodyImage = BorderImage::loadFromOTML(node); m_bodyImage = BorderImage::loadFromOTML(node);
} }
m_title = styleNode->readAt("title", aux::empty_string); m_title = styleNode->readAt("title", fw::empty_string);
} }
void UIWindow::render() void UIWindow::render()

View File

@ -1,194 +0,0 @@
#ifndef AUXILIARY_H
#define AUXILIARY_H
#include <cstdlib>
#include <iostream>
#include <string>
#include <sstream>
#include <exception>
#include <cxxabi.h>
/// Namespace that contains auxiliary functions and templates
namespace aux {
/// Fill an ostream by concatenating args
/// Usage:
/// aux::fill_ostream(stream, a1, a2, ..., aN);
inline void fill_ostream(std::ostringstream&) { }
template<class T, class... Args>
void fill_ostream(std::ostringstream& stream, const T& first, const Args&... rest) {
stream << first;
fill_ostream(stream, rest...);
}
/// Makes a std::string by concatenating args
/// Usage:
/// std::string str = aux::make_string(a1, a2, ..., aN);
template<class... T>
std::string make_string(const T&... args) {
std::ostringstream buf;
fill_ostream(buf, args...);
return buf.str();
}
// used by dumper
struct dump_util {
~dump_util() { std::cout << std::endl; }
template<class T>
dump_util& operator<<(const T& v) {
std::cout << v << " ";
return *this;
}
};
/// Utility for dumping variables
/// Usage:
/// aux::dump << v1, v2, ..., vN;
static const struct dumper {
dumper() { }
template<class T>
dump_util operator<<(const T& v) const {
dump_util d;
d << v;
return d;
}
} dump;
/// Utility for printing messages into stdout
/// Usage:
/// aux::print(v1, v2, ..., vN);
template<class... T>
void print(const T&... args) {
std::ostringstream buf;
fill_ostream(buf, args...);
std::cout << buf.str();
}
/// Same as aux::print but adds a new line at the end
template<class... T>
void println(const T&... args) {
print(args...);
std::cout << std::endl;
}
/// Demangle names for GNU g++ compiler
inline std::string demangle_name(const char* name) {
size_t len;
int status;
std::string ret;
char* demangled = abi::__cxa_demangle(name, 0, &len, &status);
if(demangled) {
ret = demangled;
free(demangled);
}
return ret;
}
/// Returns the name of a type
/// e.g. aux::demangle_type<Foo*>() returns a string containing 'Foo*'
template<typename T>
std::string demangle_type() {
return demangle_name(typeid(T).name());
}
/// Cast a type to another type
/// @return whether the conversion was successful or not
template<typename T, typename R>
bool cast(const T& in, R& out) {
std::stringstream ss;
ss << in;
ss >> out;
return !!ss && ss.eof();
}
// cast a type to string
template<typename T>
bool cast(const T& in, std::string& out) {
std::stringstream ss;
ss << in;
out = ss.str();
return true;
}
// cast string to string
template<>
inline bool cast(const std::string& in, std::string& out) {
out = in;
return true;
}
// special cast from string to boolean
template<>
inline bool cast(const std::string& in, bool& b) {
static std::string validNames[2][4] = {{"true","yes","on","1"}, {"false","no","off","0"}};
bool ret = false;
for(int i=0;i<4;++i) {
if(in == validNames[0][i]) {
b = true;
ret = true;
break;
} else if(in == validNames[1][i]) {
b = false;
ret = true;
break;
}
}
return ret;
}
// special cast from boolean to string
template<>
inline bool cast(const bool& in, std::string& out) {
out = (in ? "true" : "false");
return true;
}
// used by safe_cast
class bad_cast : public std::bad_cast {
public:
virtual ~bad_cast() throw() { }
template<class T, class R>
void setWhat() {
m_what = make_string("failed to cast value of type '", demangle_type<T>(),
"' to type '", demangle_type<R>(), "'");
}
virtual const char* what() { return m_what.c_str(); }
private:
std::string m_what;
};
/// Cast a type to another type, any error throws a aux::bad_cast_exception
/// Usage:
/// R r = aux::safe_cast<R>(t);
template<typename R, typename T>
R safe_cast(const T& t) {
R r;
if(!cast(t, r)) {
bad_cast e;
e.setWhat<T,R>();
throw e;
}
return r;
}
/// Cast a type to another type, cast errors are ignored
/// Usage:
/// R r = aux::unsafe_cast<R>(t);
template<typename R, typename T>
R unsafe_cast(const T& t) {
R r;
try {
r = safe_cast<R,T>(t);
} catch(bad_cast& e) {
println(e.what());
}
return r;
}
// an empty string to use anywhere needed
const static std::string empty_string;
}
// shortcut for aux::dump
const static aux::dumper& dump = aux::dump;
#endif

View File

@ -1,8 +1,9 @@
#ifndef LOGGER_H #ifndef LOGGER_H
#define LOGGER_H #define LOGGER_H
#include "auxiliary.h" #include "tools.h"
//TODO: a real logger
class Logger class Logger
{ {
public: public:
@ -17,16 +18,16 @@ public:
}; };
// specialized logging // specialized logging
#define logDebug(...) Logger::log(Logger::LogDebug, aux::make_string(__VA_ARGS__)) #define logDebug(...) Logger::log(Logger::LogDebug, fw::mkstr(__VA_ARGS__))
#define logInfo(...) Logger::log(Logger::LogInfo, aux::make_string(__VA_ARGS__)) #define logInfo(...) Logger::log(Logger::LogInfo, fw::mkstr(__VA_ARGS__))
#define logWarning(...) Logger::log(Logger::LogWarning, aux::make_string(__VA_ARGS__)) #define logWarning(...) Logger::log(Logger::LogWarning, fw::mkstr(__VA_ARGS__))
#define logError(...) Logger::log(Logger::LogError, aux::make_string(__VA_ARGS__)) #define logError(...) Logger::log(Logger::LogError, fw::mkstr(__VA_ARGS__))
#define logFatal(...) Logger::log(Logger::LogFatal, aux::make_string(__VA_ARGS__)) #define logFatal(...) Logger::log(Logger::LogFatal, fw::mkstr(__VA_ARGS__))
#define logTrace() Logger::log(Logger::LogDebug, "", __PRETTY_FUNCTION__) #define logTrace() Logger::log(Logger::LogDebug, "", __PRETTY_FUNCTION__)
#define logTraceDebug(...) Logger::log(Logger::LogDebug, aux::make_string(__VA_ARGS__), __PRETTY_FUNCTION__) #define logTraceDebug(...) Logger::log(Logger::LogDebug, fw::mkstr(__VA_ARGS__), __PRETTY_FUNCTION__)
#define logTraceInfo(...) Logger::log(Logger::LogInfo, aux::make_string(__VA_ARGS__), __PRETTY_FUNCTION__) #define logTraceInfo(...) Logger::log(Logger::LogInfo, fw::mkstr(__VA_ARGS__), __PRETTY_FUNCTION__)
#define logTraceWarning(...) log(Logger::LogWarning, aux::make_string(__VA_ARGS__), __PRETTY_FUNCTION__) #define logTraceWarning(...) log(Logger::LogWarning, fw::mkstr(__VA_ARGS__), __PRETTY_FUNCTION__)
#define logTraceError(...) Logger::log(Logger::LogError, aux::make_string(__VA_ARGS__), __PRETTY_FUNCTION__) #define logTraceError(...) Logger::log(Logger::LogError, fw::mkstr(__VA_ARGS__), __PRETTY_FUNCTION__)
#endif #endif

View File

@ -58,8 +58,7 @@ typedef TPoint<float> PointF;
template<class T> template<class T>
std::ostream& operator<<(std::ostream& out, const TPoint<T>& point) std::ostream& operator<<(std::ostream& out, const TPoint<T>& point)
{ {
out << "Point(" << point.x << "," out << point.x << " " << point.y;
<< point.y << ")";
return out; return out;
} }

195
src/framework/util/tools.h Normal file
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@ -0,0 +1,195 @@
#ifndef TOOLS_H
#define TOOLS_H
#include <cstdlib>
#include <iostream>
#include <string>
#include <sstream>
#include <exception>
#include <cxxabi.h>
namespace fw {
/// Fill an ostream by concatenating args
/// Usage:
/// fw::fill_ostream(stream, a1, a2, ..., aN);
inline void fill_ostream(std::ostringstream&) { }
template<class T, class... Args>
void fill_ostream(std::ostringstream& stream, const T& first, const Args&... rest) {
stream << first;
fill_ostream(stream, rest...);
}
/// Makes a std::string by concatenating args
/// Usage:
/// std::string str = fw::mkstr(a1, a2, ..., aN);
template<class... T>
std::string mkstr(const T&... args) {
std::ostringstream buf;
fill_ostream(buf, args...);
return buf.str();
}
// used by dumper
struct dump_util {
~dump_util() { std::cout << std::endl; }
template<class T>
dump_util& operator<<(const T& v) {
std::cout << v << " ";
return *this;
}
};
/// Utility for dumping variables
/// Usage:
/// fw::dump << v1, v2, ..., vN;
struct dumper {
dumper() { }
template<class T>
dump_util operator<<(const T& v) const {
dump_util d;
d << v;
return d;
}
};
/// Utility for printing messages into stdout
/// Usage:
/// fw::print(v1, v2, ..., vN);
template<class... T>
void print(const T&... args) {
std::ostringstream buf;
fill_ostream(buf, args...);
std::cout << buf.str();
}
/// Same as fw::print but adds a new line at the end
template<class... T>
void println(const T&... args) {
print(args...);
std::cout << std::endl;
}
/// Demangle names for GNU g++ compiler
inline std::string demangle_name(const char* name) {
size_t len;
int status;
std::string ret;
char* demangled = abi::__cxa_demangle(name, 0, &len, &status);
if(demangled) {
ret = demangled;
free(demangled);
}
return ret;
}
/// Returns the name of a type
/// e.g. fw::demangle_type<Foo*>() returns a string containing 'Foo*'
template<typename T>
std::string demangle_type() {
return demangle_name(typeid(T).name());
}
/// Cast a type to another type
/// @return whether the conversion was successful or not
template<typename T, typename R>
bool cast(const T& in, R& out) {
std::stringstream ss;
ss << in;
ss >> out;
return !!ss && ss.eof();
}
// cast a type to string
template<typename T>
bool cast(const T& in, std::string& out) {
std::stringstream ss;
ss << in;
out = ss.str();
return true;
}
// cast string to string
template<>
inline bool cast(const std::string& in, std::string& out) {
out = in;
return true;
}
// special cast from string to boolean
template<>
inline bool cast(const std::string& in, bool& b) {
static std::string validNames[2][4] = {{"true","yes","on","1"}, {"false","no","off","0"}};
bool ret = false;
for(int i=0;i<4;++i) {
if(in == validNames[0][i]) {
b = true;
ret = true;
break;
} else if(in == validNames[1][i]) {
b = false;
ret = true;
break;
}
}
return ret;
}
// special cast from boolean to string
template<>
inline bool cast(const bool& in, std::string& out) {
out = (in ? "true" : "false");
return true;
}
// used by safe_cast
class bad_cast : public std::bad_cast {
public:
virtual ~bad_cast() throw() { }
template<class T, class R>
void setWhat() {
m_what = mkstr("failed to cast value of type '", demangle_type<T>(),
"' to type '", demangle_type<R>(), "'");
}
virtual const char* what() { return m_what.c_str(); }
private:
std::string m_what;
};
/// Cast a type to another type, any error throws a fw::bad_cast_exception
/// Usage:
/// R r = fw::safe_cast<R>(t);
template<typename R, typename T>
R safe_cast(const T& t) {
R r;
if(!cast(t, r)) {
bad_cast e;
e.setWhat<T,R>();
throw e;
}
return r;
}
/// Cast a type to another type, cast errors are ignored
/// Usage:
/// R r = fw::unsafe_cast<R>(t);
template<typename R, typename T>
R unsafe_cast(const T& t) {
R r;
try {
r = safe_cast<R,T>(t);
} catch(bad_cast& e) {
println(e.what());
}
return r;
}
// an empty string to use anywhere needed
const static std::string empty_string;
}
// shortcut for fw::dump
const static fw::dumper dump;
#endif

View File

@ -1,7 +1,7 @@
#include "translator.h" #include "translator.h"
#include <boost/algorithm/string.hpp> #include <boost/algorithm/string.hpp>
AlignmentFlag parseAlignment(std::string aligment) AlignmentFlag fw::translateAlignment(std::string aligment)
{ {
boost::to_lower(aligment); boost::to_lower(aligment);
boost::erase_all(aligment, " "); boost::erase_all(aligment, " ");
@ -25,7 +25,7 @@ AlignmentFlag parseAlignment(std::string aligment)
return AlignCenter; return AlignCenter;
} }
AnchorPoint parseAnchorPoint(const std::string& anchorPoint) AnchorPoint fw::translateAnchorPoint(const std::string& anchorPoint)
{ {
if(anchorPoint == "left") if(anchorPoint == "left")
return AnchorLeft; return AnchorLeft;

View File

@ -1,9 +1,14 @@
#ifndef TRANSLATOR_H #ifndef TRANSLATOR_H
#define TRANSLATOR_H #define TRANSLATOR_H
#include <const.h> #include "../const.h"
#include <string> #include <string>
AlignmentFlag parseAlignment(std::string aligment); namespace fw {
AnchorPoint parseAnchorPoint(const std::string& anchorPoint);
AlignmentFlag translateAlignment(std::string aligment);
AnchorPoint translateAnchorPoint(const std::string& anchorPoint);
};
#endif #endif

View File

@ -1,8 +0,0 @@
#include "game.h"
Game g_game;
Game::Game()
{
m_online = false;
}

View File

@ -1,33 +0,0 @@
#ifndef GAME_H
#define GAME_H
#include <global.h>
#include "map.h"
#include "player.h"
#include "protocolgame.h"
class Game
{
public:
Game();
void setProtocol(ProtocolGamePtr protocolGame) { m_protocolGame = protocolGame; }
ProtocolGamePtr getProtocol() { return m_protocolGame; }
Map *getMap() { return &m_map; }
Player *getPlayer() { return &m_player; }
void setOnline(bool online) { m_online = online; }
bool getOnline() { return m_online; }
private:
Map m_map;
Player m_player;
ProtocolGamePtr m_protocolGame;
bool m_online;
};
extern Game g_game;
#endif // GAME_H

View File

@ -1,35 +0,0 @@
#include "item.h"
#include "tibiadat.h"
#include "tibiaspr.h"
#include <graphics/graphics.h>
#include "thing.h"
Item::Item()
{
m_type = Thing::TYPE_ITEM;
}
ThingAttributes *Item::getAttributes()
{
return g_tibiaDat.getItemAttributes(m_id);
}
void Item::draw(int x, int y)
{
ThingAttributes *itemAttributes = getAttributes();
int xdiv = 0, ydiv = 0, zdiv = 0, anim = 0;
if(itemAttributes->group == THING_GROUP_SPLASH || itemAttributes->group == THING_GROUP_FLUID || itemAttributes->stackable) {
//cDivX = subType % itemAttributes->xdiv;
//cDivY = subType / itemAttributes->xdiv;
}
else if(!itemAttributes->moveable) {
xdiv = m_position.x % itemAttributes->xdiv;
ydiv = m_position.y % itemAttributes->ydiv;
zdiv = m_position.z % itemAttributes->zdiv;
}
for(int b = 0; b < itemAttributes->blendframes; b++)
internalDraw(x, y, b, xdiv, ydiv, zdiv, anim);
}

View File

@ -1,27 +0,0 @@
#ifndef ITEM_H
#define ITEM_H
#include <global.h>
#include "thing.h"
class Item;
typedef std::shared_ptr<Item> ItemPtr;
class Item : public Thing
{
public:
Item();
virtual ThingAttributes *getAttributes();
void draw(int x, int y);
void setCount(uint8 count) { m_count = count; }
virtual Item* getItem() { return this; }
virtual const Item* getItem() const { return this; }
private:
uint8 m_count;
};
#endif // ITEM_H

View File

@ -1,7 +1,6 @@
#include "otclient.h" #include <otclient/otclient.h>
#include <csignal> #include <csignal>
#include <core/eventdispatcher.h> #include <framework/core/eventdispatcher.h>
void signal_handler(int sig) void signal_handler(int sig)
{ {

View File

@ -1,75 +0,0 @@
#include "map.h"
#include "game.h"
#include <graphics/graphics.h>
#include <graphics/framebuffer.h>
void Map::draw(int x, int y)
{
if(!m_framebuffer)
m_framebuffer = FrameBufferPtr(new FrameBuffer(15*32, 11*32));
g_graphics.bindColor(Color::white);
m_framebuffer->bind();
Position *playerPos = g_game.getPlayer()->getPosition();
// player is above 7
if(playerPos->z <= 7) {
// player pos it 8-6. check if we can draw upper floors.
bool draw = true;
for(int jz = 6; jz >= 0; --jz) {
Position coverPos = Position(playerPos->x-(6-jz), playerPos->y-(6-jz), jz);
if(m_tiles[coverPos]) {
if(m_tiles[coverPos]->getStackSize() > 0 && jz < playerPos->z) {
draw = false;
}
}
}
for(int iz = 7; iz > 0; --iz) {
// +1 in draws cause 64x64 items may affect view.
for(int ix = -7; ix < + 8+7; ++ix) {
for(int iy = -5; iy < + 6+7; ++iy) {
Position itemPos = Position(playerPos->x + ix, playerPos->y + iy, iz);
//Position drawPos = Position(ix + 8, iy - playerPos->y + 6, iz);
//logDebug("x: ", relativePos.x, " y: ", relativePos.y, " z: ", (int)relativePos.z);
if(m_tiles[itemPos])
m_tiles[itemPos]->draw((ix + 7 - (7-iz))*32, (iy + 5 - (7-iz))*32);
}
}
if(!draw)
break;
}
}
// draw effects
for(auto it = m_effects.begin(), end = m_effects.end(); it != end; ++it) {
Position *effectPos = (*it)->getPosition();
(*it)->draw((effectPos->x - playerPos->x + 7) * 32, (effectPos->y - playerPos->y + 5) * 32);
}
// debug draws
g_graphics.drawBoundingRect(Rect(7*32, 5*32, 32, 32), Color::red);
m_framebuffer->unbind();
m_framebuffer->draw(x, y, g_graphics.getScreenSize().width(), g_graphics.getScreenSize().height());
}
void Map::addThing(ThingPtr thing, uint8 stackpos)
{
if(thing->getType() == Thing::TYPE_ITEM || thing->getType() == Thing::TYPE_CREATURE) {
if(!m_tiles[*thing->getPosition()]) {
m_tiles[*thing->getPosition()] = TilePtr(new Tile());
}
m_tiles[*thing->getPosition()]->addThing(thing, stackpos);
}
else if(thing->getType() == Thing::TYPE_EFFECT) {
m_effects.push_back(thing);
}
}

View File

@ -1,26 +0,0 @@
#ifndef MAP_H
#define MAP_H
#include "position.h"
#include "tile.h"
#include "effect.h"
#include <graphics/graphicsdeclarations.h>
#include <unordered_map>
class Map
{
public:
void addThing(ThingPtr thing, uint8 stackpos = 0);
void draw(int x, int y);
FrameBufferPtr getFramebuffer() { return m_framebuffer; }
private:
std::unordered_map<Position, TilePtr, PositionHash> m_tiles;
std::list<ThingPtr> m_effects;
FrameBufferPtr m_framebuffer;
};
#endif

View File

@ -1,278 +0,0 @@
#include "otclient.h"
#include <core/modulemanager.h>
#include <core/configmanager.h>
#include <core/resourcemanager.h>
#include <core/eventdispatcher.h>
#include <luascript/luainterface.h>
#include <core/platform.h>
#include <graphics/graphics.h>
#include <graphics/fontmanager.h>
#include <ui/uimanager.h>
#include <ui/uiwidget.h>
#include <net/connection.h>
#include "protocolgame.h"
#include "game.h"
#include "map.h"
#define POLL_CYCLE_DELAY 10
OTClient g_client;
void OTClient::init(std::vector<std::string> args)
{
m_running = false;
m_stopping = false;
// print client information
logInfo("OTClient 0.2.0");
// initialize platform related stuff
g_platform.init(this, "OTClient");
// initialize script environment
g_lua.init();
// register otclient lua functions
registerLuaFunctions();
// initialize resources
g_resources.init(args[0].c_str());
// load configurations
loadConfigurations();
// create the client window
g_platform.createWindow(g_configs.get("window x"), g_configs.get("window y"),
g_configs.get("window width"), g_configs.get("window height"),
550, 450,
g_configs.get("window maximized"));
g_platform.setWindowTitle("OTClient");
// initialize graphics
g_graphics.init();
// initialize event dispatcher
g_dispatcher.init();
// initialize network
//g_network.init();
// initialize the ui
g_ui.init();
// discover and load modules
g_modules.discoverAndLoadModules();
// now that everything is initialized, setup configurations
setupConfigurations();
// now that everything is loaded, show the window
g_platform.showWindow();
}
void OTClient::run()
{
std::string fpsText;
Size fpsTextSize;
FontPtr defaultFont = g_fonts.getDefaultFont();
int frameTicks = g_platform.getTicks();
int lastFpsTicks = frameTicks;
int lastPollTicks = frameTicks;
int frameCount = 0;
m_stopping = false;
m_running = true;
if(g_ui.getRootWidget()->getChildCount() == 0) {
logError("ERROR: there is no root widgets to display, the app will close");
m_stopping = true;
}
// run the first poll
poll();
while(!m_stopping) {
frameTicks = g_platform.getTicks();
// calculate fps
frameCount++;
if(frameTicks - lastFpsTicks >= 1000) {
fpsText = aux::make_string("FPS: ", frameCount);
fpsTextSize = defaultFont->calculateTextRectSize(fpsText);
frameCount = 0;
lastFpsTicks = frameTicks;
}
// poll events every POLL_CYCLE_DELAY
// this delay exists to avoid massive polling thus increasing framerate
if(frameTicks - lastPollTicks >= POLL_CYCLE_DELAY) {
poll();
lastPollTicks = frameTicks;
}
// only render when the windows is visible
if(g_platform.isWindowVisible()) {
// render begin
g_graphics.beginRender();
// render everything
render();
// render fps
defaultFont->renderText(fpsText, Point(g_graphics.getScreenSize().width() - fpsTextSize.width() - 10, 10));
// render end
g_graphics.endRender();
// swap the old buffer with the new rendered
g_platform.swapBuffers();
} else {
// sleeps until next poll to avoid massive cpu usage
g_platform.sleep(POLL_CYCLE_DELAY+1);
}
}
m_stopping = false;
m_running = false;
}
void OTClient::terminate()
{
// hide the window because there is no render anymore
g_platform.hideWindow();
// run modules unload event
g_modules.unloadModules();
// terminate ui
g_ui.terminate();
// release remaining lua object references
g_lua.collectGarbage();
// poll remaining events
poll();
// terminate network
//g_network.terminate();
// terminate dispatcher
g_dispatcher.terminate();
// terminate graphics
g_graphics.terminate();
// save configurations
saveConfigurations();
// release resources
g_resources.terminate();
// terminate script environment
g_lua.terminate();
// end platform related stuff
g_platform.terminate();
}
void OTClient::exit()
{
// stops the main loop
m_stopping = true;
}
void OTClient::poll()
{
// poll platform events
g_platform.poll();
// poll network events
//g_network.poll();
Connection::poll();
// poll dispatcher events
g_dispatcher.poll();
}
void OTClient::render()
{
if(g_game.getOnline())
g_game.getMap()->draw(0, 0);
// everything is rendered by UI components
g_ui.render();
}
void OTClient::loadConfigurations()
{
// default window size
int defWidth = 550;
int defHeight = 450;
// sets default window configuration
g_configs.set("window x", (g_platform.getDisplayWidth() - defWidth)/2);
g_configs.set("window y", (g_platform.getDisplayHeight() - defHeight)/2);
g_configs.set("window width", defWidth);
g_configs.set("window height", defHeight);
g_configs.set("window maximized", false);
g_configs.set("vsync", true);
// loads user configuration
if(!g_configs.load("config.otml"))
logInfo("Using default configurations.");
}
void OTClient::setupConfigurations()
{
// activate vertical synchronization?
g_platform.setVerticalSync(g_configs.get("vsync"));
}
void OTClient::saveConfigurations()
{
g_configs.set("window x", g_platform.getWindowX());
g_configs.set("window y", g_platform.getWindowY());
g_configs.set("window width", g_platform.getWindowWidth());
g_configs.set("window height", g_platform.getWindowHeight());
g_configs.set("window maximized", g_platform.isWindowMaximized());
// saves user configuration
if(!g_configs.save())
logError("ERROR: configurations are lost because it couldn't be saved");
}
void OTClient::onClose()
{
if(m_onCloseCallback)
m_onCloseCallback();
else
exit();
}
void OTClient::onResize(const Size& size)
{
g_graphics.resize(size);
g_ui.resize(size);
}
void OTClient::onInputEvent(const InputEvent& event)
{
g_ui.inputEvent(event);
ProtocolGamePtr protocol = g_game.getProtocol();
if(protocol) {
if(event.type == EventKeyDown) {
if(event.keycode == KC_UP)
protocol->sendWalkNorth();
if(event.keycode == KC_RIGHT)
protocol->sendWalkEast();
if(event.keycode == KC_DOWN)
protocol->sendWalkSouth();
if(event.keycode == KC_LEFT)
protocol->sendWalkWest();
}
}
}

View File

@ -1,52 +0,0 @@
#ifndef OTCLIENT_H
#define OTCLIENT_H
#include <core/platformlistener.h>
class OTClient : public PlatformListener
{
public:
/// Where everything begins...
void init(std::vector<std::string> args);
/// Main loop
void run();
/// Called when the client is terminating
void terminate();
/// Stop running
void exit();
/// Poll platform, dispatcher and network events
void poll();
/// Render each frame
void render();
/// Fired when user tryes to close the window
void onClose();
/// Fired when user resize the window
void onResize(const Size& size);
/// Fired on an user input event
void onInputEvent(const InputEvent& event);
bool isRunning() const { return m_running; }
void setOnClose(const SimpleCallback& onCloseCallback) { m_onCloseCallback = onCloseCallback; }
SimpleCallback getOnClose() const { return m_onCloseCallback; }
private:
/// Set default configurations and load the user configurations
void loadConfigurations();
/// Use the loaded configurations to setup other classes
void setupConfigurations();
void saveConfigurations();
void registerLuaFunctions();
bool m_running;
bool m_stopping;
SimpleCallback m_onCloseCallback;
};
extern OTClient g_client;
#endif

View File

@ -1,25 +0,0 @@
#include "otclient.h"
#include <luascript/luainterface.h>
#include "tibiadat.h"
#include "tibiaspr.h"
#include "protocollogin.h"
#include "protocolgame.h"
void OTClient::registerLuaFunctions()
{
// easy typing _1, _2, ...
using namespace std::placeholders;
g_lua.bindGlobalFunction("exit", std::bind(&OTClient::exit, &g_client));
g_lua.bindGlobalFunction("setOnClose", std::bind(&OTClient::setOnClose, &g_client, _1));
g_lua.bindGlobalFunction("importDat", std::bind(&TibiaDat::load, &g_tibiaDat, _1));
g_lua.bindGlobalFunction("importSpr", std::bind(&TibiaSpr::load, &g_tibiaSpr, _1));
g_lua.registerClass<ProtocolLogin, Protocol>();
g_lua.bindClassStaticFunction<ProtocolLogin>("create", &ProtocolLogin::create);
g_lua.bindClassMemberFunction("login", &ProtocolLogin::login);
g_lua.bindClassMemberFunction("cancel", &ProtocolLogin::cancel);
g_lua.registerClass<ProtocolGame, Protocol>();
}

7
src/pch.h Normal file
View File

@ -0,0 +1,7 @@
#ifndef PCH_H
#define PCH_H
#include "framework/global.h"
#include "otclient/global.h"
#endif

View File

@ -1,22 +0,0 @@
#ifndef PLAYER_H
#define PLAYER_H
#include "creature.h"
class Player : public Creature
{
public:
void setDrawSpeed(uint16 drawSpeed) { m_drawSpeed = drawSpeed; }
uint16 getDrawSpeed() { return m_drawSpeed; }
void setCanReportBugs(uint8 canReportBugs) { m_canReportBugs = (canReportBugs != 0); }
bool getCanReportBugs() { return m_canReportBugs; }
private:
uint16 m_drawSpeed;
bool m_canReportBugs;
};
#endif

View File

@ -1,38 +0,0 @@
#ifndef POSITION_H
#define POSITION_H
#include <global.h>
enum Direction
{
DIRECTION_NORTH,
DIRECTION_EAST,
DIRECTION_SOUTH,
DIRECTION_WEST
};
class Position
{
public:
Position(uint16 x = 0, uint16 y = 0, uint8 z = 0) {
this->x = x;
this->y = y;
this->z = z;
}
bool operator==(const Position& other) const { return other.x == x && other.y == y && other.z == z; }
const Position operator+(const Position& other) const { return Position(other.x + x, other.y + y, other.z + z); }
const Position operator-(const Position& other) const { return Position(other.x - x, other.y - y, other.z - z); }
uint16 x, y;
uint8 z;
};
struct PositionHash : public std::unary_function<Position, size_t>
{
size_t operator()(const Position& pos) const {
return ((((pos.x * 65536) + pos.y) * 15) + pos.z) % (1 * 1000000);
}
};
#endif

View File

@ -1,99 +0,0 @@
#include "protocolgame.h"
#include "game.h"
#include <net/rsa.h>
ProtocolGame::ProtocolGame()
{
m_checksumEnabled = false;
g_game.setProtocol(ProtocolGamePtr(this));
}
ProtocolGame::~ProtocolGame()
{
sendLogout();
g_game.setProtocol(NULL);
}
void ProtocolGame::login(const std::string& accountName, const std::string& accountPassword, uint32 ip, uint16 port, const std::string& characterName)
{
if(accountName.empty() || accountPassword.empty()) {
callLuaField("onError", "You must enter an account name and password.");
return;
}
m_accountName = accountName;
m_accountPassword = accountPassword;
m_characterName = characterName;
char host[16];
sprintf(host, "%d.%d.%d.%d", (uint8)ip, (uint8)(ip >> 8), (uint8)(ip >> 16), (uint8)(ip >> 24));
connect(host, port);
}
void ProtocolGame::onConnect()
{
recv();
}
void ProtocolGame::sendLoginPacket(uint32 timestamp, uint8 unknown)
{
OutputMessage oMsg;
oMsg.addU8(0x0A); // Protocol id
oMsg.addU16(0x02); // OS
oMsg.addU16(862); // Client version
oMsg.addU8(0); // First RSA byte must be 0x00 // 1
// Generete xtea key.
m_xteaKey[0] = 432324;
m_xteaKey[1] = 24324;
m_xteaKey[2] = 423432;
m_xteaKey[3] = 234324;
// Add xtea key
oMsg.addU32(m_xteaKey[0]); // 5
oMsg.addU32(m_xteaKey[1]); // 9
oMsg.addU32(m_xteaKey[2]); // 13
oMsg.addU32(m_xteaKey[3]); // 17
oMsg.addU8(0); // is gm set?
oMsg.addString(m_accountName); // Account Name // 20
oMsg.addString(m_characterName); // Character Name // 22
oMsg.addString(m_accountPassword); // Password // 24
oMsg.addU32(timestamp); // 28
oMsg.addU8(unknown); // 29
// Packet data must have since byte 0, start, 128 bytes
oMsg.addPaddingBytes(128 - (29 + m_accountName.length() + m_characterName.length() + m_accountPassword.length()));
// Encrypt msg with RSA
if(!Rsa::encrypt((char*)oMsg.getBuffer() + 6 + oMsg.getMessageSize() - 128, 128, OTSERV_PUBLIC_RSA))
return;
send(oMsg);
m_xteaEncryptionEnabled = true;
recv();
}
void ProtocolGame::onRecv(InputMessage& inputMessage)
{
static bool firstRecv = true;
if(firstRecv) {
inputMessage.skipBytes(3);
uint32 timestamp = inputMessage.getU32();
uint8 unknown = inputMessage.getU8();
m_checksumEnabled = true;
sendLoginPacket(timestamp, unknown);
firstRecv = false;
}
else {
parseMessage(inputMessage);
}
}

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