Eduardo Bart
01d5fad315
support for OpenGL 2.0
...
* use OpenGL 2.0 auxiliary buffers when FBO is not supported, thus this means that OpenGL 3 is not a requirement anymore, so otclient might work in older video cards
* map zooming will never work well with Opengl 2.0 because of glCopyTexSubImage2D limitation
2012-03-20 19:26:07 -03:00
Eduardo Bart
9db7bd2602
rework map rendering
2012-01-29 22:00:12 -02:00
Eduardo Bart
24aab00431
fix use with, improve move, change icons, improve topbar
2012-01-24 16:39:16 -02:00
Eduardo Bart
9104305f37
update copyright notice
2012-01-02 14:59:24 -02:00
Eduardo Bart
d597335135
make work on win32 again using GLEW
2011-12-29 16:21:58 -02:00
Eduardo Bart
3abbf5255e
introduce matrix class and use it
2011-12-24 21:14:12 -02:00
Eduardo Bart
2030a4da29
Merge branch 'revgraphics'
...
Conflicts:
src/framework/CMakeLists.txt
src/framework/application.cpp
src/framework/graphics/graphics.cpp
2011-12-09 12:23:32 -02:00
Henrique Santiago
a679f258ee
particles improve
2011-12-09 03:44:44 -02:00
Eduardo Bart
7eead50806
use GLSL shaders
2011-12-06 22:31:55 -02:00
Eduardo Bart
f548825faf
too many changes to list, many regressions were made, master will be UNSTABLE for a few days
2011-12-03 19:52:56 -02:00
Eduardo Bart
4afbe43e6f
changes to prepare revgraphics
2011-12-01 17:38:46 -02:00
Eduardo Bart
1386064d71
add framebuffer support for old video cards
2011-11-25 20:29:45 -02:00
Eduardo Bart
18c122c71e
add glext.h, remove GLU dependency
2011-11-22 22:21:33 -02:00
Eduardo Bart
d2e8e1d774
add command completion to console
2011-11-01 16:32:48 -02:00
Eduardo Bart
e35a2e4c79
fix some graphics issues on Windows virtualbox
2011-10-30 21:13:22 -02:00
Eduardo Bart
ba8f8b889e
simplify outfit render
2011-08-28 15:06:47 -03:00
Eduardo Bart
e87297c1b5
reorganize all constants and place them into namespaces
2011-08-28 13:02:26 -03:00
Eduardo Bart
f7eac377e7
restore copyright notice
2011-08-28 10:17:58 -03:00
Eduardo Bart
38529ea837
lua console and some changes
2011-08-20 17:30:41 -03:00
Eduardo Bart
c6dd25ed99
outfit colors
2011-08-19 09:26:26 -03:00
Eduardo Bart
be15b1820d
more refactoring
2011-08-15 18:02:52 -03:00
Eduardo Bart
2e1a96c2df
rework on dat and spr loader
2011-08-15 16:15:49 -03:00
Eduardo Bart
d8cc37afdb
reorganize sources
2011-08-15 11:06:15 -03:00
Eduardo Bart
92b54b6f55
fix map render
2011-08-14 15:13:33 -03:00
Eduardo Bart
afc197f2dc
rework on graphics.cpp, implement some GFX with lua
2011-08-14 14:45:25 -03:00
Eduardo Bart
55862b07ad
merge total remake
2011-08-13 23:10:27 -03:00
Eduardo Bart
7cf188a67d
fix framebuffer
2011-08-11 23:04:28 -03:00
Eduardo Bart
ab7394f357
add a new folder structure redesign organized by packages
2011-07-17 08:52:20 -03:00
Eduardo Bart
8ef1b28546
many changes and refactoring
2011-07-13 18:12:36 -03:00
Eduardo Bart
e81e0f1c24
fix gl bug, textures sizes must be a power of 2
2011-05-16 15:30:05 -03:00
Eduardo Bart
ca38f53e15
OpenGL in prerequesites
2011-05-15 13:39:14 -03:00
Eduardo Bart
42eae9afd8
animated texture
2011-05-12 20:24:57 -03:00
Eduardo Bart
c6753747fb
a bunch of stuff
2011-05-11 19:16:11 -03:00
Eduardo Bart
32a8ed3871
scripting and UI improvements
2011-05-01 15:47:35 -03:00
Eduardo Bart
96e0b1e909
new logger
...
scripts are now more error prone
2011-04-22 15:48:02 -03:00
Eduardo Bart
5be199e566
basic options window
2011-04-17 18:15:24 -03:00
Eduardo Bart
8ef534e7b7
render fix
2011-04-17 17:39:03 -03:00
Eduardo Bart
c0fce81238
ahn?
2011-04-17 16:14:24 -03:00
Eduardo Bart
9dfb33f2ed
info window
2011-04-16 21:36:58 -03:00
Eduardo Bart
9b02312bf8
performance improvments
2011-04-16 13:08:55 -03:00
Eduardo Bart
43c9c5de7c
text edit almost done
2011-04-15 12:46:30 -03:00
Eduardo Bart
992e0a8a6b
ui loader and some refactoring
2011-04-10 17:40:44 -03:00
Eduardo Bart
1f78f93096
refactoring paths and includes
2011-04-10 12:37:15 -03:00