BenDol
547b18db9a
Update copyright for 2014
10 years ago
Henrique Santiago
90d2032e9e
More changes to painter
11 years ago
Henrique Santiago
3eeb5ae890
Painter became PainterOGL, new Painter generic class
11 years ago
Henrique
33ce0aa704
A few more changes to dx9
11 years ago
Eduardo Bart
ea0d5f3d81
Fix compile error for OpenGL ES
11 years ago
Eduardo Bart
7f6a4bbbe5
Lightning is not additive anymore
...
Now otclient lightning may look like more tibia lights,
before this too many lights together would increase
brightness a lot, this won't happen anymore in cards
with OpenGL 1.4 or newer
11 years ago
Eduardo Bart
0120b7554c
Restore support for animated png files
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* Rework resource manager
* Add missing files
* Improve some graphics classes
11 years ago
Eduardo Bart
122577a916
Just rename some files
...
* Fix a server ping issue
11 years ago
Eduardo Bart
ec8d50497b
Fix http://otland.net/f494/otclient-error-171679/
12 years ago
Eduardo Bart
f4cc942c85
Fix some graphics issues with old drivers
12 years ago
Eduardo Bart
8cc14c2d2d
Save graphics options
12 years ago
Eduardo Bart
aed779a2c8
doc and luabinder changes
12 years ago
Eduardo Bart
1c7bbaea89
Fix memory leaks
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* Fix recursive reference memory leak in UIWidget
* Make Event/ScheduledEvent memory-leak safe
* Fix exit crashs by freeing graphics resources before destroying GL context
* Add many asserts to avoid any leak regression
12 years ago
Eduardo Bart
83f86eac64
experimental map shaders
12 years ago
Eduardo Bart
e91f822f62
fixes in WIN32-EGL
12 years ago
Eduardo Bart
1a2e97bb5e
show private message on screen
...
* disable GL blending in some situations to speedup on older hardware
* fix wrap size in CachedText
12 years ago
Eduardo Bart
1a7f2a44fc
graphics fixes and improvements
12 years ago
Eduardo Bart
bb1fb939c4
just fixes
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* fix battle rendering
* fix rendering glitch when following creatures
* properly throw exceptions from C++ to lua and avoid exception crashs
* fixes rendering states in framebuffer
12 years ago
Eduardo Bart
576e775494
fix initialization opengl glitch
12 years ago
Eduardo Bart
75f8b255ec
fix initialization opengl glitch
12 years ago
Eduardo Bart
d49cad31e2
fixes in EGL platform
12 years ago
Eduardo Bart
079b7a5c41
allow to change graphics engine in options
12 years ago
Eduardo Bart
257f652bb7
more opengl graphics fixes
12 years ago
Eduardo Bart
1c5b906b5b
some optimizations
12 years ago
Eduardo Bart
ba01909088
fix alpha blending issues
12 years ago
Eduardo Bart
14db1066fc
change logger
12 years ago
Eduardo Bart
bd2faabe99
graphics optimization feature inspirated by diablo3 engine
...
* the rendering now consits of two panes
- the background pane (for animated stuff like the map)
- the foreground pane (for steady stuff, like UI)
each pane has it own max FPS and works idependently
this may increase graphics performance on many platforms
12 years ago
Eduardo Bart
c01b32b032
rework log function and protocol
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* remove some protocol ifdefs, replace with game features system
12 years ago
Eduardo Bart
ee664657fb
avoid some opengl redundant calls
12 years ago
Eduardo Bart
70f14b5ac3
improve performance on linux by removing glFinish()
12 years ago
Eduardo Bart
affcd03e06
don't use hardware buffers by default
12 years ago
Eduardo Bart
d006e52c78
support for non power of two textures
12 years ago
Eduardo Bart
f14706206a
continue implementing new graphics engine
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* implement OpenGL ES 1.1 and OpenGL ES 2.0 support
* new framebuffer that can run on any opengl implementation
* fixes in outfit size rendering
12 years ago
Eduardo Bart
58d76e255d
begin implementing OpenGL 1.0 engine
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* option to pass -opengl1 or -opengl2 as argument
* note that with this commit there are a lot of graphics regressions and the master will remaing unstable for a while
* shaders disabled for a while
12 years ago
Eduardo Bart
0b8d8b4595
enable ogl debug with ifdefs
12 years ago
Eduardo Bart
879827bdbc
enable opengl debugging on x11
12 years ago
Eduardo Bart
2017fb366e
some optimizations
12 years ago
Eduardo Bart
2835a66bab
experimental minimap
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* a lot of rework in MapView
* new APIs for UIMap
12 years ago
Eduardo Bart
16acfebe3b
move clipping to painter
12 years ago
Eduardo Bart
b5a4d31fa7
more graphics optimizations
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* avoid buffers clears
* use scisors testing instead of stencil testing for clipping
* remove stencil buffers
12 years ago
Eduardo Bart
034fce9147
improve clipping performance
12 years ago
Eduardo Bart
11ad1f5c5b
performance improvements
12 years ago
Eduardo Bart
c250bfcf42
fix issue
12 years ago
Eduardo Bart
dd875fc925
support for GL_EXT_framebuffer_object
12 years ago
Eduardo Bart
cb890e8cb1
prevent some protocol crashs
12 years ago
Eduardo Bart
c33741d324
display unsupported extensions
12 years ago
Eduardo Bart
4743763d48
remvoe blur, fix scroll issue on win32
12 years ago
Eduardo Bart
8c2a84b6be
motion blur for fun
12 years ago
Eduardo Bart
56d6cc2cc0
testing bloom and motion blur
12 years ago
Eduardo Bart
8ea154016b
fix and changes
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* win32 compilation fix
* add buttons to miniwindow
* dispatcher events fixes
* ui fixes
12 years ago