Commit Graph

116 Commits

Author SHA1 Message Date
Eduardo Bart 98a1b611bf Refactor for documentation 2012-06-25 19:19:17 -03:00
Eduardo Bart 96c363d997 changes for otb compability 2012-06-21 14:54:20 -03:00
Eduardo Bart 1c7bbaea89 Fix memory leaks
* Fix recursive reference memory leak in UIWidget
* Make Event/ScheduledEvent memory-leak safe
* Fix exit crashs by freeing graphics resources before destroying GL context
* Add many asserts to avoid any leak regression
2012-06-18 05:13:52 -03:00
Eduardo Bart 72f569c250 improve walk animation on low end hardware 2012-06-11 16:03:36 -03:00
Eduardo Bart 95cf7eb788 graphics optimizations/fixes/features
* cache text vertex for StaticText, AnimatedText and Creature names
* improved outfit rendering
* fully compatible with OpenGL 1.1
* enable mipmaping for game sprites again
* Ctrl+W hotkey clean game texts
2012-06-08 21:40:41 -03:00
Eduardo Bart bb1fb939c4 just fixes
* fix battle rendering
* fix rendering glitch when following creatures
* properly throw exceptions from C++ to lua and avoid exception crashs
* fixes rendering states in framebuffer
2012-06-06 11:10:35 -03:00
Eduardo Bart 023a4ebef6 performance improvements 2012-06-05 12:36:27 -03:00
Henrique Santiago 3f95d62467 fix draw square 2012-06-03 17:35:07 -03:00
Eduardo Bart 1c5b906b5b some optimizations 2012-06-02 11:43:27 -03:00
Eduardo Bart bd2faabe99 graphics optimization feature inspirated by diablo3 engine
* the rendering now consits of two panes
- the background pane (for animated stuff like the map)
- the foreground pane (for steady stuff, like UI)
each pane has it own max FPS and works idependently
this may increase graphics performance on many platforms
2012-06-01 16:39:09 -03:00
Henrique Santiago 2676eb4da3 fix crash with outfits 2012-05-18 22:41:22 -03:00
Henrique Santiago 1203756baf items draw rework, npc trade fix 2012-05-13 12:05:30 -03:00
Eduardo Bart cc261931be more otserv compatibilities fixes 2012-05-11 18:40:40 -03:00
Eduardo Bart d586bb5e93 some protocol changes for more compatibility 2012-05-11 16:39:54 -03:00
Eduardo Bart 3f2071d097 fix possible walk crash 2012-05-11 06:17:46 -03:00
Eduardo Bart 606fc38109 fixes and missing file
* fix walking on tile that has too many creatures
* add missing file
* some walk rework
2012-05-09 19:19:05 -03:00
Eduardo Bart 6495d74edd restore outfit colors
* rework sprite manager and ThingType
* render colored outfits again compatible with OpenGL 1
2012-05-09 17:26:34 -03:00
Eduardo Bart f14706206a continue implementing new graphics engine
* implement OpenGL ES 1.1 and OpenGL ES 2.0 support
* new framebuffer that can run on any opengl implementation
* fixes in outfit size rendering
2012-04-20 07:16:03 -03:00
Eduardo Bart 58d76e255d begin implementing OpenGL 1.0 engine
* option to pass -opengl1 or -opengl2 as argument
* note that with this commit there are a lot of graphics regressions and the master will remaing unstable for a while
* shaders disabled for a while
2012-04-18 20:03:43 -03:00
Eduardo Bart 92bd1aba54 optimize graphics performance 2012-04-08 16:31:36 -03:00
Eduardo Bart 16acfebe3b move clipping to painter 2012-04-04 19:46:49 -03:00
Eduardo Bart 79b4136a8d ... 2012-04-04 17:32:43 -03:00
Eduardo Bart b5a4d31fa7 more graphics optimizations
* avoid buffers clears
* use scisors testing instead of stencil testing for clipping
* remove stencil buffers
2012-04-04 17:18:24 -03:00
Eduardo Bart 5c35938a92 many graphics performance tweaks
* use hardware vertex buffers (video memory)
* cache text drawing with vertex buffers instead of framebuffers
* avoid recalculating texture transformation matrix
2012-03-20 16:10:04 -03:00
Eduardo Bart b4261a8c7b bunch of optimizations 2012-03-20 12:17:10 -03:00
Eduardo Bart f62f507813 just fixes
* clean map when relogging
* fix otclientrc.lua reloading
* fix game disconnection messagebox
* fix animated texture
2012-03-19 14:54:47 -03:00
Eduardo Bart b46d4c4d5f non relevant changes 2012-03-16 10:31:21 -03:00
Eduardo Bart e03bf33f58 BEAWARE all game functionality is disabled with this commit for a while
* rework client modules
* hide main window when loading
* remake top menu functions
* rework modules autoload
* improve path resolving for otml and lua
* move core_widgets to core_lib
* fix tooltip issues
* split some styles
* add bit32 lua library
* fix assert issues
* fix compilation on linux 32 systems
* rework gcc compile options
* renable and fix some warnings
* remove unused constants
* speedup sprite cache
* move UIGame to lua (not funcional yet)
* fix a lot of issues in x11 window
* fix crash handler
* add some warnings do uiwidget
and much more...
2012-02-20 00:28:13 -02:00
Eduardo Bart 55fbb5f1a6 improvment in connect 2012-02-08 20:58:27 -02:00
Eduardo Bart 9bff1aa6ea changes in creature drawing for battle list 2012-02-08 03:13:52 -02:00
Eduardo Bart 1013ae279b fix messagebox and rename some stuff 2012-02-08 00:11:57 -02:00
Eduardo Bart fa915e088c animate idle creatures 2012-02-02 21:23:51 -02:00
Eduardo Bart 82dc42dc26 restore drawing elevation for creature names 2012-02-02 19:20:34 -02:00
Eduardo Bart 614d34b382 fix corpses drawing 2012-02-02 18:10:14 -02:00
Eduardo Bart ef96215421 rename item count to countOrSubType, rework and improve things animation/drawing 2012-02-02 14:37:52 -02:00
Eduardo Bart 7b965a27af render walking creatures in the correct way 2012-01-30 19:28:08 -02:00
Eduardo Bart 437f515e7c fix outfit problems 2012-01-30 04:27:21 -02:00
Eduardo Bart 9db7bd2602 rework map rendering 2012-01-29 22:00:12 -02:00
Eduardo Bart cfcc3fd428 fix death issues, improve text messages 2012-01-25 12:56:17 -02:00
Eduardo Bart 24aab00431 fix use with, improve move, change icons, improve topbar 2012-01-24 16:39:16 -02:00
Eduardo Bart 820f94a1d9 fix stop walk 2012-01-20 14:48:26 -02:00
Eduardo Bart ad310e2baf fix diagonal walking regression 2012-01-19 02:50:48 -02:00
Eduardo Bart 950730a77f fix walk interval regression 2012-01-19 02:32:37 -02:00
Eduardo Bart 6ce92a1a64 rework walk 2012-01-19 02:12:53 -02:00
Eduardo Bart de0e4a1acf fix release keys on x11, remove ping addon, fix minor issue in outfit render, fix emblem updates 2012-01-15 23:55:14 -02:00
Eduardo Bart 44a20222bb walk and key event system rework with some regressions 2012-01-15 19:19:52 -02:00
Henrique Santiago 5bc939a091 fix viplist sort, shared exp blink 2012-01-11 20:31:23 -02:00
Henrique Santiago ab4dc91d90 invisible creatures 2012-01-09 22:36:30 -02:00
Henrique Santiago 14c517d7a6 skulls, shields and emblems are now rendered, thanks to joao 2012-01-06 21:54:30 -02:00
Henrique Santiago 1b83126ed5 separator fix, fix draw outside map 2012-01-05 16:34:53 -02:00