Ahmed Samy
63ce68b449
mapio: make sure we read the house tile flag
2013-10-12 11:38:30 +02:00
Ahmed Samy
f47ea05abc
Merge https://github.com/BrunoDCC/otclient
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# By BrunoDCC
# Via BrunoDCC
* https://github.com/BrunoDCC/otclient :
Save houses and spawns fix
2013-10-11 11:38:03 +02:00
BrunoDCC
de3160c90d
Save houses and spawns fix
2013-10-11 02:35:31 -03:00
Sam
67bd00556d
Re-added "Don't stretch/shrink" option
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Closes #345
2013-10-09 18:17:50 +02:00
Sam
778559c7b9
Protocol 10.10 fixed containers
2013-10-09 17:58:58 +02:00
Sam
3aac0ac0ec
Reverting mapio.cpp change
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Should not have been commited.
2013-10-07 21:38:55 +02:00
Sam
4adfafc67e
Fix for Client 8.5
2013-10-07 21:32:13 +02:00
Sam
1b27a095a9
Hotkeys for Fluid Containers
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Hotkeys now save subType for fluid containers instead of always trying
to use item with subType 0.
2013-10-05 18:08:49 +02:00
Sam
e6977b1b43
Improvement / Fix hotkeys
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- Hotkeys now check items in inventory
- Fixed USEONETARGET hotkey bug
2013-10-05 02:31:44 +02:00
Sam
5843b78e87
Support for client version 7.6
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Tell me if there are parts which I should change.
- Not everything is tested yet, feel free to report bugs in 7.6
- the data send in between login opcode and account data might not be
correct, but I could not find any documents showing the right protocol
yet
- Hotkeys working
2013-10-04 04:09:54 +02:00
Ahmed Samy
7cf645e715
Woops, fix operator less than
2013-09-02 19:12:12 +00:00
Ahmed Samy
537508021e
Make g_map.findItemsById return a map instead of a vector
2013-09-02 17:53:32 +00:00
Ahmed Samy
e741a62ce9
g_map.findItemsByid
2013-08-31 01:18:17 +00:00
Ahmed Samy
56d6ef6642
Introduce 4 new functions:
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- g_map.beginGhostMode(float opacity)
- g_map.endGhostMode()
- UIMap::movePixels(int x, int y)
- MapView::move(int x, int y)
2013-08-30 01:54:36 +00:00
Ahmed Samy
3db8f54aa9
Introduce 2 new functions to g_things
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- g_things.findItemTypesByName
- g_things.findItemTypesByString
2013-08-29 17:53:21 +00:00
Ahmed Samy
9234030c1b
Zone colors: add more tile flags to be checked for
2013-08-27 15:49:48 +00:00
Ahmed Samy
520baa28ea
Move "getNPC" that was introduced in commit
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00729bbc2e
from Spawn to CreatureType
I didn't have a closer look at how his code was structured, what he
basically did
is that he set all creatures in a spawn as NPC's even if it's a monster
which is
so erroneous.
Highlights:
- Add branch prediction macros
- Minor code style fixes & some others
Hopefully the branch prediction thing will speed up OTB since it's
awfully slow.
2013-08-27 03:40:18 +02:00
Ben Dol
bbdeac2e33
Merge pull request #353 from KnopersPL/master
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Fix for protocol 850 errors, thanks @KnopersPL
2013-08-25 03:54:39 -07:00
KnopersPL
1f914351bb
Update protocolcodes.cpp
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Fix for server messages on 850
2013-08-25 12:24:18 +02:00
KnopersPL
eb68504dc1
Update protocolgameparse.cpp
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Fix the slow animation move effect, some opcodes error and logging in as GM
2013-08-25 12:20:54 +02:00
Ahmed Samy
32647f11bf
Introduce 2 new functions to Map
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- g_map.colorizeThing
- g_map.removeThingColor
2013-08-24 00:09:56 +02:00
Ahmed Samy
644d4daeea
More cleanups
2013-08-23 02:12:36 +02:00
Ahmed Samy
b27352c321
Merge branch 'master' of https://github.com/BrunoDCC/otclient
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* 'master' of https://github.com/BrunoDCC/otclient :
Add full npc read (it not cause bug)
Fixed a npcs save Fixed a spawns and npcs load
2013-08-23 02:03:40 +02:00
BrunoDCC
a6be9ae525
Add full npc read (it not cause bug)
2013-08-22 21:00:48 -03:00
Ahmed Samy
5df3ec8cf2
More cleanups
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Also, bind map descriptions auxiliar functions
2013-08-23 01:55:15 +02:00
BrunoDCC
00729bbc2e
Fixed a npcs save
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Fixed a spawns and npcs load
2013-08-22 20:54:09 -03:00
Ahmed Samy
3b2d8a2b5e
Fix build
2013-08-22 23:20:44 +02:00
Ahmed Samy
d5298c1011
Cleanups
2013-08-22 21:15:17 +02:00
Allan Ference
aaad8ab8a0
Fix spawn loading and saving, thanks to @BrunoDCC
2013-08-20 12:14:52 +02:00
Allan Ference
efbd9ab693
Attempt to fix spawn loader
2013-08-19 18:57:25 +02:00
Allan Ference
092209c0bb
Attempt to fix houses and spawns save
2013-08-19 10:38:22 +02:00
Allan Ference
05f7f6a4cf
Introduce Item::getName()
2013-08-18 18:29:20 +02:00
Ben Dol
2c36ca7215
Merge pull request #350 from conde2/master
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Fix Keyboard unbind, WASD walk, Mount Frames, Fix #349 , #344 , #304 , #253 Thanks @conde2!
2013-08-17 19:23:06 -07:00
Joao Pasqualini Costa
926eb9f01e
Fix #253
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Message Mode 12
2013-08-17 22:57:38 -03:00
Joao Pasqualini Costa
96bb28e806
Fix Mount frame issue
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This will fix mount for all protocols
2013-08-17 22:19:24 -03:00
Joao Pasqualini Costa
e15995e1eb
Fix walk with WASD
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This should be an alone bind, so any other control will not affect the
keys.
2013-08-17 21:56:37 -03:00
Joao Pasqualini Costa
719debfeae
Fix keyboard unbind
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Now this will unbind the right widget
2013-08-17 21:54:16 -03:00
Allan Ference
e7137c2535
Rework NPCs loader with g_resources (Untested)
2013-08-17 23:36:44 +02:00
Allan Ference
5eabf6f518
Optional and configurable zone colors
2013-08-17 23:06:58 +02:00
Allan Ference
5849136526
Introduce g_things.findItemTypeByName
2013-08-17 15:09:10 +02:00
Allan Ference
0451fd6b58
OTBM saver: don't escape version check for waypoints
2013-08-15 11:20:22 +02:00
Allan Ference
9cf878335a
Minor changes
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Mainly code style
2013-08-14 18:58:53 +02:00
BeniS
529b646316
Forgot to provide the widget for walk key bind, thanks conde2!
2013-08-13 10:22:34 +12:00
Allan Ference
1ea2b380ca
Disregard progressbar
2013-08-09 17:35:56 +02:00
Allan Ference
914fe249ab
Merge branch 'master' of https://github.com/BrunoDCC/otclient
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* 'master' of https://github.com/BrunoDCC/otclient :
Fix OTBM save Remove if(version > 1) { (it causes bug)
2013-08-09 14:54:09 +02:00
BrunoDCC
4d498ed0d8
Fix OTBM save
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Remove if(version > 1) { (it causes bug)
2013-08-07 20:04:21 -03:00
Allan Ference
9aa667da26
MapEditor: more changes for ease of use
2013-08-04 14:21:12 +02:00
Allan Ference
e6db43ac3a
MapEditor specific: Use colors for tile states
2013-08-04 14:19:10 +02:00
Eduardo Bart
b5911cf1de
Use client version instead of entergame
2013-08-03 19:26:38 -03:00
BeniS
5fbb71157d
Added enable/disable chat mode (allows for alphabetical key controls), battle window anchoring fixed (thank you River) & more:
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* Added better walk key binding (for other uses, like the sample given WASD).
* Made string.ends part of the string meta table rather than parameter based.
2013-07-29 10:42:18 +12:00