Ahmed Samy
6745bff132
Introduce g_resources.getDirectoryFiles
...
This can recursively find files in a directory that's not in physfs search
path, this is needed for mapeditor needs, esp the file browser.
We do not want to limit users to the application run directory
so we have to use this.
This function uses boost filesystem.
Prototype:
g_resources.getDirectoryFiles(directory STRING, filenameOnly BOOL,
recursive BOOL)
filenameOnly is there if we want to just get the filenames in the
directory.
recursive if we want to loop directories in the directory.
2013-12-25 21:32:49 +02:00
Sam
27db78567b
Fix writables in 7.6, fixes #416
2013-12-25 15:11:12 +01:00
Sam
83dd92cfec
Merge pull request #417 from ronpetit/master
...
fixed outfit for 7.6 fix #415
2013-12-24 16:01:10 -08:00
Ron
d0288e23d8
Update outfit.lua
...
Fixed outfits for 7.6
2013-12-24 14:07:52 -04:30
Sam
9d8cf33acc
Fix 7.60 login protocol
2013-12-23 23:45:49 +01:00
Sam
6a4868f2b5
Merge pull request #412 from LordHepipud/patch-1
...
Fix 7.70 RSA / XTEA encryption
2013-12-23 14:45:17 -08:00
LordHepipud
aa84ee4362
Fix 7.70 RSA / XTEA encryption
...
RSA / XTEA encryption was implemented with Client 7.70
~~~~Lord Hepipud~~~~
2013-12-23 23:31:59 +01:00
Henrique Santiago
1e17919a26
Use of createTable on containers
2013-12-22 17:36:43 -02:00
Ahmed Samy
df3546b073
lua: now we have a function to static allocate an array
...
lua_newtable() definition:
#define lua_newtable(L) lua_createtable(L, 0, 0)
This simply allocates space for 0 fields, meaning, if we push any
values into this array, it will re-allocate the array, which is bad.
This function statically allocates an array, so it's ready to have
X fields into it.
Performance tests:
lua_newtable
1428161
1426992
1413513
lua_createtable
2004544
1974117
1957533
These tests were done on an AMD 8350fx CPU, single thread used.
narr: This is for fields that just have an index, e.g. arr[0] etc.
nrec: For fields which needs like arr.a, arr.b etc.
This is how many times each of the functions can run per second, as
you can see about 1.7x the calls to lua_newtable.
All credits goes to @dalkon, he was too lazy to do it by himself, and
asked me to do it for him.
2013-12-21 16:13:24 +02:00
Ahmed Samy
24e26e190b
Also unbind g_minimap.updateTile
2013-12-18 04:40:53 +02:00
Ahmed Samy
ad7cda534d
Fix minimap tile update for item removal
2013-12-18 04:40:52 +02:00
Sam
863bece70b
VC12 fixes by @dalkon
2013-12-15 19:09:03 +01:00
Ahmed Samy
22f97aa00b
More binds to lua
2013-12-15 04:59:45 +02:00
Ahmed Samy
e32607b05c
Tiny fixes
2013-12-15 04:33:43 +02:00
Ahmed Samy
1790eee1c6
Add selection to tile
2013-12-14 23:06:52 +02:00
Ahmed Samy
ec2518525a
Add more tile flags to be checked for
2013-12-14 19:44:54 +02:00
Ahmed Samy
eb4fb4ff41
Animations are now optional
...
The default behaviour is still there though.
2013-12-14 18:48:18 +02:00
Ahmed Samy
4f997a3826
Only request tile cache to be updated once for both x & y
2013-12-12 16:24:50 +02:00
Ahmed Samy
c54015a60d
Fixup movePixels a little bit
...
Thanks to @dalkon for dis.
2013-12-12 16:21:22 +02:00
Ahmed Samy
57c432d3ea
Increase maximum move offset to be 64 instead of 32
2013-12-12 03:23:13 +02:00
Ahmed Samy
bd8c883e13
Take out debug message
2013-12-12 02:53:57 +02:00
Ahmed Samy
b5c3b37b3c
Tiny fix for movePixels
2013-12-12 02:46:20 +02:00
Ahmed Samy
ece6507df2
Bind g_minimap.updateTile to lua
...
This is needed to update tile removals from minimap widget.
2013-12-11 19:08:12 +02:00
Ahmed Samy
04515ffbb8
Fix map move pixels function
...
Thanks to @dalkon for this.
2013-12-11 18:36:31 +02:00
Ahmed Samy
ed24a0735a
Bind {un,}lockVisibleFloor to lua
2013-12-09 20:15:39 +02:00
Ahmed Samy
2498129ff3
mapio: don't add saved with line in description
2013-12-07 02:52:51 +02:00
Ahmed Samy
066638e7c0
mapio: don't add description twice
2013-12-07 02:27:21 +02:00
Ahmed Samy
95610de5f3
bind set{Width,Height} of g_map to lua
2013-12-07 02:00:31 +02:00
Ahmed Samy
9154c0a678
mapio: fix load on new maps
2013-12-06 23:08:08 +02:00
Ahmed Samy
772ec208c0
don't throw error on fail
2013-12-05 22:23:46 +02:00
Eduardo Bart
7914832be9
Update readme
2013-12-04 14:00:09 -02:00
Sam
99500c9c91
Protocol 8.40-.42 fixes, closes #272
2013-12-04 16:02:51 +01:00
Ahmed Samy
b9b9a32b83
Spawns: add function to find a spawn to place a creature on
2013-12-04 14:30:26 +02:00
Sam
f615b80fbc
Navigation for large tab amounts, closes #211
2013-12-03 20:25:56 +01:00
Henrique Santiago
319f32cdaa
Merge pull request #387 from conde2/master
...
Fix compilation under MSVC
2013-11-30 19:52:57 -08:00
conde2
ba091c9f5b
Indentation
2013-12-01 01:30:48 -02:00
conde2
3288711d16
Mistake
2013-12-01 01:25:34 -02:00
conde2
8b0509a5c3
Try to fix compilation
2013-12-01 01:19:29 -02:00
conde2
d7612e9304
Little mistake
2013-12-01 01:12:06 -02:00
conde2
4dcb30110f
Use of clamp
2013-12-01 00:48:36 -02:00
conde2
7ff73d1064
Fix indentation
2013-11-30 23:34:21 -02:00
conde2
ca2fe9cf45
Fix compilation under MSVC
...
Use template for std::min and std::max
2013-11-30 23:08:43 -02:00
Sam
b61f509755
Checkboxes fix
2013-11-19 14:54:17 +01:00
Sam
ec012cb137
Fix 7.6 protocol issue / Typo
2013-11-19 01:09:31 +01:00
Sam
69ae324676
Tiny setPVPMode fix
2013-11-19 00:55:42 +01:00
Sam
4d656f8bd1
New pvp modes to combat controls
2013-11-19 00:50:00 +01:00
Sam
c98439ae65
onOutfitChange fix
2013-11-18 23:18:48 +01:00
Sam
4f9f04206d
Added enter / escape button to minimap flag window
2013-11-18 20:57:50 +01:00
Sam
fc54a6e418
Full modal dialog functionality
2013-11-18 18:58:15 +01:00
Ahmed Samy
25d3019d1a
force use of template version of std::min/max
2013-11-14 00:02:47 +02:00