Commit Graph

49 Commits

Author SHA1 Message Date
Eduardo Bart 79102f2275 Add extended opcode patch for tfs under tools/ 2012-08-29 16:29:18 -03:00
Eduardo Bart 91237e82d5 Fix issue #82 2012-08-29 12:43:50 -03:00
Eduardo Bart 9bd983ab51 Fix silly for 963 and improve walk 2012-08-29 12:41:04 -03:00
Eduardo Bart 97e1c9d5a9 Support for protocol 963 2012-08-29 12:09:16 -03:00
Eduardo Bart 4bac36d3bc Implement new cool features
* Implement walk booster (dash) as an option in settings menu
* Dash is smarter (can pre-animate)
* Implement smart walking (walk in diagonal when holding two arrow keys)
* Implement ping meter for all protocols
* Ping meter uses uses real ping packet for 9.6 and walk for others
2012-08-25 16:11:54 -03:00
Henrique Santiago beb04d8d8e Fix container bug, miniwindow pos, creature skulls outsite map bound 2012-08-24 19:59:46 -03:00
BeniS ecd1ec5c0d Some overall fixes:
* Fix to market constraints.
* Fixed bug with skill percent not rounding.
* Dereference textEdit variable properly.
* Fix to the outfit window regarding mounts.
* Added enableResize to UIMiniWindow.
* Some minor edits.
2012-08-23 02:21:02 +12:00
BeniS 1d20cc9e4b Finalized the mount system and the recently new skills/stats.
* Added mount options to the thing menu.
* Reworked the mounting/dismounting.
* Fixed up some skill module bugs.
* Added alerts to stats like health, mana, capacity, and regeneration time (need to revise this one as it currently has no maximum).
2012-08-21 00:28:19 +12:00
Eduardo Bart ad0ed2b1a9 Bind spell functions 2012-08-19 06:46:24 -03:00
Henrique Santiago ab7400c51d Progress on issues #60, #24, #21 2012-08-18 02:04:15 -03:00
Eduardo Bart 0bb991e14e Fix auto chase override 2012-08-18 00:30:40 -03:00
Eduardo Bart a91b7ed6be Adjustments in attack/follow algorithm 2012-08-17 14:43:30 -03:00
Henrique Santiago e244e1975d Format name as a feature, do not connect if dont have dat/spr 2012-08-14 20:58:48 -03:00
Henrique Santiago 4e8afab335 Fix rsa change, messagebox and remove lua variable from c++ 2012-08-14 17:37:28 -03:00
Eduardo Bart 24b60bec2e support for protocol 961 2012-08-10 01:01:12 -03:00
Henrique Santiago 47f0d7f3a6 Fix to creature name formatting and scrollarea maximum option 2012-08-09 21:36:52 -03:00
Henrique Santiago 0e67bd97a5 Moved some talk code to lua 2012-08-07 13:33:17 -03:00
Eduardo Bart fa27210d7f Remove lockWalks from game 2012-08-03 12:12:18 -03:00
Eduardo Bart ec1d5aa260 Minor changes
Update hovered widget when moving widget
Remove lockWalk from g_game.follow()
2012-08-03 03:16:14 -03:00
Eduardo Bart 325b711181 Fix some issues in battle 2012-08-03 02:58:48 -03:00
Eduardo Bart 06388c5673 Fix compability with some servers fly systems 2012-08-03 00:05:29 -03:00
Eduardo Bart b9dfc7784c Fixed push of creatures in 9.6 2012-08-02 09:13:01 -03:00
Eduardo Bart 57785d2001 More walk changes and creature events
Improve walking, no more random cancelWalks
Add 3 new creatures events onAppear/onDisappear/onWalk
Add algorithm that calculates walk ping
Fix paralyze animation while walking
2012-08-02 05:17:46 -03:00
Eduardo Bart c9eaa73df5 Improve clicking on walking creatures 2012-08-01 22:47:55 -03:00
Eduardo Bart daea7cab65 Check walk collisions in client side 2012-08-01 22:34:19 -03:00
BeniS cadf07974a Fix to market module reloading, Changed the walk lock period when colliding with a block path object. 2012-08-02 11:04:29 +12:00
Eduardo Bart 90312965bc Avoid spr loading freeze when logging 2012-07-31 01:09:55 -03:00
Eduardo Bart 49a8c750f9 Fix opened channels saving 2012-07-31 00:53:15 -03:00
Eduardo Bart 03b8241bbc Rename stdext::shared_object_ptr to compile in gcc 4.6 2012-07-30 12:08:21 -03:00
Eduardo Bart 8e437e27c7 Fix walk interval calculation 2012-07-30 11:03:58 -03:00
Eduardo Bart 59b6abfa09 Implement message modes for 9.6
Fix possible crash when closing otclient
Fix private messages
Fix messages in 9.6
2012-07-30 09:33:52 -03:00
Eduardo Bart 52f81c53f9 More fixes for 9.6
And add ping bindings :D
2012-07-30 07:59:08 -03:00
Eduardo Bart 05436e135a Fix some bugs 2012-07-30 05:51:03 -03:00
Eduardo Bart e0431021b5 Huge engine change, replace all std::shared_ptrs
Create a new shared pointer type stdext::shared_object_ptr and stdext::shared_obj
using boost::intrusive_ptr

Advantages:
 * half memory usage
 * faster and lightweight

Disadvantages:
 * using weak_ptr is not supported anymore
 * compiling seems slower
2012-07-29 00:34:40 -03:00
Eduardo Bart 657640c270 Mounts
Show creature mounts
Fix outfit window
Fix some 9.6 protocol issues
2012-07-26 09:19:30 -03:00
Eduardo Bart 36c029fc69 Multiprotocol 8.1-9.6 finally working
Still have many minor issues, tests are needed
No recompilation needed anymore
9.60 messages is not fully implemented
2012-07-26 06:12:20 -03:00
Eduardo Bart c795eb91ab More multiprotocol support 2012-07-26 03:10:28 -03:00
Eduardo Bart a11d6e501e More refactoring and some changes
* Move protocol safeSend() to send()
* Bind some new functions
* Refactor lots of enums
2012-07-20 02:52:57 -03:00
BeniS 6293a49f8f More on Market (far from done), Minor Fixes, Edited Outfits Module, Some Cosmetics.
* Started building the market UI.
* More work on the market functionality.
* Fixes to the market protocol. (Known issue: if I use safeSend method from Market (like so: MarketProtocol.send~) is thinks it is a bot).
* Fixes to the market offer class.
* Outfit window will no longer display the mount box if you are using protocol < 870.
* Added getFeature to playermount module.
* Added isMarketable and getMarketData to the lua binding.
* Added lua casts for MarketData.
* Fixed typo in the module manager.
* Added new 'light flat panel' for more variation (can change later) will require some graphics for market.
* Added new functions to table lib.
* Fixed some styling issues from previous commits.
2012-07-20 06:54:24 +12:00
Eduardo Bart e2921c6407 Optimize map view zoomout performance 2012-07-19 03:36:04 -03:00
Eduardo Bart cf9f57736f More multiprotocol progress 2012-07-18 03:04:57 -03:00
Eduardo Bart eb24d6776e Multi-protocol
Lots of chagnes to add multi protocol flexibility, not really
completed yet, still have to rework text messages opcodes and other stuff,
so this still a working in progress feature

* Rework dat reader, the dat reader can now
* dinamically detect dat version
* Split game into gamelib and game_interface
* Lots of other minor changes
2012-07-17 20:53:19 -03:00
BeniS 6fc11d2fa9 Forgot to make private functions local. 2012-07-18 11:31:32 +12:00
BeniS b7ac6ce6d5 Added Market/MarketProtocol module to begin the construction of the Market! Fixed some Minor Issues, and Some Cosmetics
* Added new protocol lib.
* Added missing Game Features to game/const.lua
* Added new Market module that will handle the market/market protocols too.
* Finished Market protocol and begun on the market structure (MarketOffer etc).
* Removed any traces of market protocol in the core (I think).
* Moved minimap images to /images.
* Removed old zoom images for minimap.
* Fixed a bug with randomize outfit.
2012-07-18 02:36:27 +12:00
BeniS 09425eba31 Fixed crash issue with outfit window with protocols <= 860 2012-07-17 02:39:08 +12:00
BeniS 92e3c2cbd6 Fixes to mounting, outfit randomizing, and added creature getSpeed to the lua binding. 2012-07-16 11:08:27 +12:00
BeniS 03ca792dbd * Missed in last commit. 2012-07-15 23:58:51 +12:00
BeniS 5520501673 Implemented the mount interface, Fixed some interface stuff, Some cosmetics, and Updated the outfits window
* Added new arrow buttons.
* Fixed the vertical separator.
* Added new game_playermount module to handle player mounting.
* Moved the battle icons to /images.
* Outfit window accommodates for mounts, loads addons more efficiently and keeps addons set on update, added new Outfit.randomize function that allows you to randomize your outfit colors, and set up a new layout.
2012-07-15 23:49:28 +12:00
Eduardo Bart e3298d561c Rework application class and framework
Make otclient's framework flexible enough to run console apps like
servers, so this mean is possible to build otclient versions without
graphical interface and use it's framework to code servers
2012-07-13 22:23:11 -03:00