Eduardo Bart
5c35938a92
many graphics performance tweaks
...
* use hardware vertex buffers (video memory)
* cache text drawing with vertex buffers instead of framebuffers
* avoid recalculating texture transformation matrix
2012-03-20 16:10:04 -03:00
Eduardo Bart
b4261a8c7b
bunch of optimizations
2012-03-20 12:17:10 -03:00
Eduardo Bart
3cd31bcd1e
rework Color to optimize render
2012-03-19 18:56:07 -03:00
Eduardo Bart
f62f507813
just fixes
...
* clean map when relogging
* fix otclientrc.lua reloading
* fix game disconnection messagebox
* fix animated texture
2012-03-19 14:54:47 -03:00
Eduardo Bart
4bac617fd9
some protocol 870 support
2012-03-18 17:59:00 -03:00
Eduardo Bart
c0611bfe2a
restore some game functionallity
...
* i'm gradually restoring game functionality with the new modules design, though still a lot to do
* you can reload all scripts and modules using Ctrl+R shortcut while playing (finally! this is the reason of all this rework)
* a bunch of fixes, but new regression too :P
* fix performance issue that could lead freezes in the client in older machines
* completely new game module with new design
* fix crashs in map render
* remove uigame.cpp (now every game input is via lua)
* enable DEBUG macro by default, with it you are able to view any possible lua leak while running
2012-03-18 10:35:45 -03:00
Eduardo Bart
26629cf77c
woops!
2012-03-16 10:35:27 -03:00
Eduardo Bart
a24212d4de
back to otclient dev, with new background!
...
* show otclient version in background
* disable about module (don't really need it)
* new function for formating strings like sprintf, Fw::formatString
* new nice background (taken from RPG maker XV)
* update contact information in README
* fix text rendering issues with opacity
2012-03-16 10:31:21 -03:00
Eduardo Bart
b46d4c4d5f
non relevant changes
2012-03-16 10:31:21 -03:00
Eduardo Bart
27b83fa722
some optimizations and compilation changes
...
* speedup render of widget images on low end devices using mipmaps
* changes in CMakeLists.txt to allow usage of distcc and crosscompiling
2012-02-20 11:10:54 -02:00
Eduardo Bart
ba24e7ce39
fix compile issue
2012-02-20 00:40:01 -02:00
Eduardo Bart
e03bf33f58
BEAWARE all game functionality is disabled with this commit for a while
...
* rework client modules
* hide main window when loading
* remake top menu functions
* rework modules autoload
* improve path resolving for otml and lua
* move core_widgets to core_lib
* fix tooltip issues
* split some styles
* add bit32 lua library
* fix assert issues
* fix compilation on linux 32 systems
* rework gcc compile options
* renable and fix some warnings
* remove unused constants
* speedup sprite cache
* move UIGame to lua (not funcional yet)
* fix a lot of issues in x11 window
* fix crash handler
* add some warnings do uiwidget
and much more...
2012-02-20 00:28:13 -02:00
Eduardo Bart
96358b317d
drag fixes
2012-02-09 16:38:50 -02:00
Eduardo Bart
1145eb7e42
fix creature draw bug
2012-02-09 05:52:52 -02:00
AndreFaramir
d0a5f27fcf
improving battle window and fixes
2012-02-09 05:26:52 -02:00
Eduardo Bart
c707f990bf
fix popupmenu, fix mouserelease events, fix connect
2012-02-09 04:42:07 -02:00
AndreFaramir
8545d15304
implementing battle window, need some improvements but its working
2012-02-09 03:28:38 -02:00
Eduardo Bart
a8c9980a5c
bind lua functions for questlog/npc trade/trade/channels/text edit/list edit/containers
2012-02-09 01:45:19 -02:00
Eduardo Bart
55fbb5f1a6
improvment in connect
2012-02-08 20:58:27 -02:00
Eduardo Bart
175f97b98f
reaname and cleanup many stuff
2012-02-08 19:23:15 -02:00
Eduardo Bart
d4ce3c5354
fix issue on onMouseRelease
2012-02-08 18:46:25 -02:00
Eduardo Bart
f056131ae1
fix possible crash when reading border style, fix onLogin event
2012-02-08 11:44:06 -02:00
AndreFaramir
b56a7e3029
bind more needs for battle window
2012-02-08 11:05:31 -02:00
AndreFaramir
aff8c7717e
fixes and preparations for battle window
2012-02-08 06:12:46 -02:00
Eduardo Bart
9bff1aa6ea
changes in creature drawing for battle list
2012-02-08 03:13:52 -02:00
Eduardo Bart
a24fe38174
fix some issues with stackpos
2012-02-08 02:20:14 -02:00
Eduardo Bart
1013ae279b
fix messagebox and rename some stuff
2012-02-08 00:11:57 -02:00
Eduardo Bart
619f751371
fixes in uicreature rendering
2012-02-07 23:33:08 -02:00
Eduardo Bart
09b3aa82df
add onGameStart/onGameEnd/onLogin/onLogout events
2012-02-07 21:54:33 -02:00
Eduardo Bart
ee1357a848
add combat controls
2012-02-07 21:06:52 -02:00
Eduardo Bart
e51789378a
make hover, dragging, press and mouse release work in a proper way
2012-02-07 17:21:53 -02:00
Eduardo Bart
d6ade5a8e0
fix draw of uicreature
2012-02-07 05:59:20 -02:00
Eduardo Bart
0b220e2e88
pass item id to item shader
2012-02-07 05:04:22 -02:00
AndreFaramir
ff8cc88ec8
more fixes
2012-02-07 04:57:37 -02:00
Eduardo Bart
7b34d9336a
fix effects
2012-02-07 04:44:48 -02:00
Eduardo Bart
e2203799dc
clean table fields on widget destruction
2012-02-07 04:33:20 -02:00
AndreFaramir
458cdcc23e
optimizations and fixes
2012-02-07 03:52:48 -02:00
Eduardo Bart
37f3f904c7
some fixes in MainWindow move
2012-02-07 02:55:20 -02:00
Eduardo Bart
876c521d43
add andrefaramir to authors section in README
2012-02-07 01:57:45 -02:00
Eduardo Bart
e9411aa244
some cleanup
2012-02-07 01:33:50 -02:00
AndreFaramir
7ed81799b4
added hotkey manager
2012-02-07 01:32:15 -02:00
Eduardo Bart
85a121822e
allow useWith with inventory items
2012-02-07 01:02:06 -02:00
Eduardo Bart
71c706157a
drag fixes
2012-02-07 00:06:48 -02:00
Eduardo Bart
53ead20de5
restore map clicking
2012-02-06 23:35:46 -02:00
Eduardo Bart
46df3c7dbe
some window moving
2012-02-06 22:41:53 -02:00
Eduardo Bart
08a88e3842
restore client_tibiafiles
2012-02-06 18:10:51 -02:00
Eduardo Bart
b2d1e6bd89
remove submodule
2012-02-06 18:10:04 -02:00
Eduardo Bart
88301c329a
a lot of changes in modules
2012-02-06 17:19:47 -02:00
Eduardo Bart
add8505a5b
implement auto repeat configuration for key press events, to give more flexibility
2012-02-06 10:53:28 -02:00
Eduardo Bart
f97104f12e
replace require with dofile, rename Hotkeys to Keyboard
2012-02-06 02:39:52 -02:00