Commit Graph

1792 Commits

Author SHA1 Message Date
zygzagZ 8486f6c867 Fixed talking with npc for 8.54 2017-01-12 15:40:13 +01:00
Joseph Bingham e5d28e00e2 Fixes inconsistent coding style 2016-11-08 12:54:31 -05:00
Joseph Bingham 9148d412e5 Replace tabs with spaces (again) 2016-11-08 00:00:21 -05:00
Joseph Bingham 5a5adc4ed6 Replace tabs with spaces 2016-11-07 23:58:42 -05:00
Joseph Bingham 344146ba2d 10.96, 10.97, 10.98, 10.99 support
Adds basic support for the latest client version
2016-11-07 23:52:42 -05:00
Eduardo Bart a6a50fa162 Merge pull request #744 from ranisalt/copyright-year
Update copyright year for 2016
2016-07-10 11:10:43 -03:00
Ranieri Althoff 551f30d32f
Replace deprecated c++11 test with cmake script 2016-07-09 22:51:32 -03:00
Ranieri Althoff 2f1f62a916
Update copyright year for 2016 2016-07-09 22:11:34 -03:00
Sam 1ec3b65a3a 10.94, 10.95 support 2016-07-03 00:50:08 +02:00
Sam 1c09c3770b Protocol 10.93 2016-05-23 02:48:32 +02:00
Nailson d1b26781d3 Fix 'getTopMultiUseThing' returning border items. 2016-04-11 09:42:37 -03:00
Sam 7a8e605704 Minimal 10.91 support 2016-03-03 08:44:26 +01:00
Sam 2b7e2a45ea Fix 7.4 walking over items with elevation 2016-01-25 22:19:39 +01:00
Sam 408b3c5125 Fix npc message mode 2016-01-20 02:44:13 +01:00
TheSumm 90deb067a6 Added missing message types 2015-12-22 13:06:36 +01:00
TheSumm 37f563d3d5 Replaced some tabs with spaces 2015-12-11 01:51:55 +01:00
TheSumm 80184a1249 Initial 10.90 support
Basic support, I did not check for further protocol changes yet.
2015-12-08 18:25:18 +01:00
Konrad Kuśnierz ec9dafcfdf Fix #696 2015-12-05 16:23:09 +01:00
Nailson 2f3540c996 Small optimization. 2015-11-30 19:49:21 -03:00
TheSumm 0d8791e1a7 Protocol updates up to 10.82 2015-10-24 17:46:53 +02:00
Nailson d41fe195f4 Add 'GameKeepUnawareTiles' feature.
Remove tiles that we are not aware anymore by default.
2015-10-06 00:37:50 -03:00
Nailson f1fdbd56e9 Add a flag for idle animation game feature. 2015-08-26 19:49:43 -03:00
Ranieri Althoff 058b926a94 Replace deprecated function 2015-07-24 20:52:31 -03:00
Konrad Kuśnierz 4591a37844 My bad, wrong function name. 2015-07-19 10:33:55 +02:00
Konrad Kuśnierz 8abefb1505 Fix #601, fix #599 2015-07-19 10:27:06 +02:00
BenDol 07a2995285 Fix NPC static text and missing SpeakType. 2015-07-19 06:03:19 +12:00
kenfal 47272519b5 Fix missing loop counter 2015-07-10 21:41:53 -03:00
Nailson 5ef55307f5 Fix #664 2015-07-05 13:05:12 -03:00
Konrad Kuśnierz b9848f360c Check for Otc::GameAttackSeq feature 2015-06-21 12:44:19 +02:00
Eduardo Bart 0c1540e531 Improve multiline text selection, closes #507 2015-06-03 10:51:39 -03:00
Konrad Kuśnierz 6893a5e98a Optimize UITextEdit rendering 2015-06-03 14:56:43 +02:00
Konrad Kuśnierz f35c939fc3 Start working on multi-line selection for console
Unfortunately UITextEdit is really bad in terms of performance. It
cannot be used as overlying widget (just like in terminal). On the other
hand we could optimize it by rewriting (unfortunately) the whole widget.

There still is a lot of things to do, but for now it is possible to
select several lines of text and copy it using CTRL + C. In order to
make text copyable in context menu it will be required to override
onMousePress (return true).
2015-06-02 19:16:41 +02:00
Ranieri Althoff 944b220c90 Use native optimizations instead of hardcoded defaults 2015-05-25 00:59:39 -03:00
Konrad Kuśnierz c3c2ac80e7 Fix drawing creatures in UICreature
I will leave this ugly hack for the time being, but I do encourage to change it later on. The whole "resize" boolean makes no sense since the outfit is resized by the destination rectangle anyway. I believe we should give it a try with a real size of the object defined in dat by the user for creatures bigger than 32x32.

Please keep in mind that we did cut bigger creatures to 48x48 (2*Otc::TILE_PIXELS*0.75f) before as well, so nothing really changed besides ability to properly draw bigger creatures than 64x64 on battlelist.
2015-05-12 23:44:10 +02:00
Konrad Kuśnierz 6bd0e37670 Correctly draw creatures bigger than 64x64
Battlelist icon
2015-05-12 10:16:14 +02:00
Konrad Kuśnierz 11990815a6 Correctly load corrupted otmm file, should fix #606 2015-05-10 22:31:10 +02:00
Konrad Kuśnierz 53dbbd2ba3 Decrease RAM usage by at least 200MB
This was quite ridiculous.

TILESTATE_LAST = 1 << 24

Basically we were creating 2^24 Color structures within the array, each
of them has 4 floats (16 bytes) resulting in about 256 MB of extra
wasted memory.
2015-05-09 20:27:04 +02:00
TheSumm ab5bed456b Fix warning 2015-04-19 13:54:55 +02:00
TheSumm fcd481ee15 Added missing message mode 2015-03-09 23:26:39 +01:00
TheSumm 83dc129f03 Protocol 10.76, fixed death window & death packet 2015-03-07 06:10:10 +01:00
Gabriel Pedro 04b516a1a0 Update copyright for 2015 2015-03-04 10:36:51 -04:00
TheSumm f51a160bde Remove unintentionally added files 2015-02-15 03:27:32 +01:00
TheSumm cbf70c1d63 Enable protocol 10.75 2015-02-15 03:25:43 +01:00
Nailson 74af47f4d6 Added support for enhanced animations for items.
Thanks to @conde2, @BenDol
2015-02-13 08:19:45 -03:00
TheSumm 4c4e0b9d07 Fix error showing after relogging with containers being open 2015-02-12 14:48:56 +01:00
TheSumm 71931b961a Full protocol 10.74 support (session key), entergame style fixes 2015-01-27 23:44:37 +01:00
BenDol 900ebbd985 Fixes #181 and fixes #551 2015-01-27 22:11:52 +13:00
TheSumm 8542f8bfd4 Protocol 10.73 support 2015-01-20 11:07:38 +01:00
TheSumm fc76ca4523 Updated advernturer blessing inventory style to be more robust 2015-01-19 01:52:49 +01:00
TheSumm 63f95317a2 Fixed baseSpeed not being parsed (10.59+) 2015-01-19 01:08:18 +01:00