* Dat now loads (new animations aren't yet functional).
* Fixed the way we reference client versions.
TODO: Write new animation functionality & find out protocol changes.
This can recursively find files in a directory that's not in physfs search
path, this is needed for mapeditor needs, esp the file browser.
We do not want to limit users to the application run directory
so we have to use this.
This function uses boost filesystem.
Prototype:
g_resources.getDirectoryFiles(directory STRING, filenameOnly BOOL,
recursive BOOL)
filenameOnly is there if we want to just get the filenames in the
directory.
recursive if we want to loop directories in the directory.
* It's now possible to add custom data in the login packet
* Add utility funciton to generate RSA keys
* Make the protocol able to use RSA keys with 2048 bits or more
* There was an error in the encryption used to save passwords,
now it's really harder to decrypt the password from the config file
* Other minor changes
* Set textedit's cursor position to the end of text in some situations
* Send hotkey messages to the current channel instead of default channel
* Allow to overwrite sprites using otml and pngs
* Fix issues in item use
* Stack animated texts values
* Add utility functions for changing creature color and jumping
* Add some new extended functionality
* Improve map shader API
* Changed the scrollbar style to look a bit nicer.
* Fixed a typo in the EventDispatcher class.
* Added PlayerStates to player.lua.
* Minor tweak to console tab spacing.
* Add unbinding key 'Ctrl+Shift+D' in the options.