Commit Graph

2351 Commits

Author SHA1 Message Date
BenDol 61059e66ec Started implementing ability to load custom config files (currently unstable).
Feel free to help out with this if you like :)
2014-04-01 05:43:31 +13:00
Eduardo Bart f4de000646 Merge pull request #504 from Shawak/master
Ability to get buffer from inputmessage
2014-03-22 18:38:40 -03:00
Shawak d20c263912 Ability to get buffer from inputmessage 2014-03-22 18:09:11 +01:00
Shawak 07e40afa3d Ability to get buffer from inputmessage 2014-03-22 18:07:13 +01:00
Shawak 8179915e06 Ability to get buffer from inputmessage 2014-03-22 18:05:32 +01:00
Sam 4f79a30689 Remove print from purse code 2014-03-13 00:13:39 +01:00
Sam a58a3e90c8 Implement purse slot (closes #208), add version 10.37 (could not find protocol changes) 2014-03-12 15:46:35 +01:00
Sam 8d8f32b081 Partial 10.36 support, also fix #499 2014-03-12 06:39:20 +01:00
Sam 9d866a3616 Merge pull request #501 from conde2/master
Fix protocol erros and try to fix walk delay
2014-03-11 21:56:07 +01:00
conde2 0fbba70003 Fix protocol erros and try to fix walk delay
Not implemented CreaturesType, just fixed the protocol error reported in
#493, also try to fix #499 and #461
2014-03-11 17:18:50 -03:00
Henrique Santiago 598a7edf6b Merge pull request #497 from Faith2531/patch-1
Update game.cpp
2014-03-03 12:04:09 -03:00
Sam b415b73b4a Fix creature marks. Thanks to @dalkon 2014-03-03 15:54:58 +01:00
Faith2531 b6d8ede854 Update game.cpp
changed max supported protocol to 10.35
2014-03-03 11:50:47 +01:00
Sam d64a682e74 Merge pull request #490 from conde2/master
Support for newer versions and light draw fix
2014-02-24 19:44:57 +01:00
conde2 d080432e14 Support for newer versions and light draw fix
Avoid drawing light under covered tiles.
2014-02-24 15:33:29 -03:00
Sam 8bd1293be7 Tiny topmenu fix 2014-02-22 02:21:09 +01:00
Sam ce411ec871 Merge pull request #484 from LordHepipud/patch-3
Fix Tile::getTopUseThing()
2014-02-18 16:34:21 +01:00
LordHepipud 82a5989f5c Fix Tile::getTopLookThing()
Fixing an issue which returned splash items instead of real usable items.
In case a blood splash is inside an open door, you are unable to close it. This patch will ignore splash items and return the real usable item correctly.

~~~~Lord Hepipud~~~~
2014-02-17 22:51:59 +01:00
Eduardo Bart bb514d3acb Optimize path finding upto 100x performance again 2014-02-16 13:58:26 -03:00
Ahmed Samy c96b717273 Fix library installation 2014-02-16 16:02:46 +02:00
Ahmed Samy d245b7fb29 Revert "Build framework dynamically by default"
This reverts commit edde71fc09.
2014-02-13 17:43:03 +02:00
Ahmed Samy edde71fc09 Build framework dynamically by default 2014-02-13 14:35:02 +02:00
Henrique Santiago b7b8fdfd0c Fix BinaryTree skip, small otb changes 2014-02-13 00:42:06 -02:00
Ahmed Samy 8dc831088e CMake: Optional static/shared linkage for the framework lib 2014-02-12 22:31:18 +02:00
Ahmed Samy c07d448aac CMake: Build framework independently from OTClient then link OTC against
it.

Now framework is built as a static library which should hopefully speed up
the build (in terms of compiling and linking).
2014-02-12 21:09:40 +02:00
Eduardo Bart 57a330e589 Fix path finding issue introduced by PR #470 2014-02-11 19:28:01 -02:00
Eduardo Bart 64437e4e1a Fix #476 2014-02-11 18:16:50 -02:00
Ahmed Samy 96f3bcb42b Merge https://github.com/shirayukikitsune/otclient
* https://github.com/shirayukikitsune/otclient:
  And do not delete curly brackets.
  Meh, spacing.
  Even more fixes
  Optimizations in Map::findPath
  More fixes in Map::findPath
  Fixes heap corruption in Map::findPath
2014-02-11 15:55:23 +02:00
Ahmed Samy c8b4566194 TextEdit: If cursor pos reaches end, move to start, and the opposite 2014-02-10 08:05:45 +02:00
Sam d30ff220f6 Fix market anchoring, closes #464 2014-02-06 14:04:22 +01:00
sakagushi f0fbd4790f And do not delete curly brackets. 2014-02-06 04:36:39 -02:00
sakagushi cb1f28a3a3 Meh, spacing. 2014-02-06 04:34:54 -02:00
sakagushi cc1e3c534e Even more fixes
Forgot to clean the garbage generated in the last commit.
2014-02-06 04:34:04 -02:00
sakagushi f4f79f47bd Optimizations in Map::findPath 2014-02-06 03:57:17 -02:00
sakagushi ff617c3fab More fixes in Map::findPath
Fixed the styling, std::unique and removed the priority_queue comment
2014-02-06 03:36:19 -02:00
sakagushi 43524a9127 Fixes heap corruption in Map::findPath 2014-02-06 02:08:10 -02:00
Sam 48ff67dc06 Fix useWith issue 2014-01-25 22:14:01 +01:00
Sam 8bd154b604 Merge pull request #452 from conde2/master
Temporary fix for async
2014-01-24 10:26:28 -08:00
conde2 9da018fdff Temporary fix for async
This should be fixed in server side, until that we just don't need to
use.
2014-01-24 00:19:08 -02:00
Sam 4f4788c1c3 Fix WritableDate to correct version (at least I hope so), fixes #446 2014-01-21 23:13:07 +01:00
Sam d0d8c9a081 Bind adjustments, some fixes 2014-01-21 22:12:50 +01:00
Henrique Santiago f3b5adbf40 Merge pull request #447 from conde2/master
Fix compilation under MSVC, bind some fucntions
2014-01-21 13:01:56 -08:00
Sam 38c9b6b0b2 Luacasts for Light 2014-01-21 22:01:11 +01:00
conde2 79be0eca73 Fix compilation under MSVC, bind some fucntions 2014-01-21 18:33:22 -02:00
Sam 9bd02ca8ba Added method to export a ThingType as png :exportImage(fileName) 2014-01-21 12:11:19 +01:00
Sam f12ecd8404 Implemented a function to save .dat file 2014-01-21 11:10:02 +01:00
Sam 53803b2218 Implemented a function to save .spr file 2014-01-20 23:51:15 +01:00
Sam 67c2453c82 savePNG method for Image 2014-01-20 23:04:49 +01:00
Sam 455000c02d Fix save_png definition / New UISprite function 2014-01-20 22:48:50 +01:00
Sam a2684cce7c Update gamelib 2014-01-20 22:27:20 +01:00