BenDol
9f7aafac0b
Fix a crash issue when attempting to draw invalid item.
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This can happen when using UIItem as interfaces etc.
2014-07-11 16:19:30 +12:00
djayk1
8fccc1eb63
Little fix
2014-06-29 11:25:01 -03:00
djayk1
10438c21ff
Update game.cpp
2014-06-23 12:20:12 -03:00
djayk1
ec99d35cee
Update game.cpp
2014-06-23 12:19:12 -03:00
djayk1
85fe5867f3
Update protocolgameparse.cpp
2014-06-23 12:07:38 -03:00
djayk1
1a77473e13
Update const.h
2014-06-23 12:05:35 -03:00
djayk1
cc483fba5a
Update game.cpp
2014-06-23 12:04:30 -03:00
djayk1
94686d3fe8
Update protocolgameparse.cpp
2014-06-23 11:39:43 -03:00
djayk1
468ac9cbd2
Update game.cpp
2014-06-23 11:38:15 -03:00
BenDol
2df51622ba
Some improvements to some things.
2014-06-02 10:04:56 +12:00
BenDol
0ad45d6826
Added 2 global functions for Position & g_map.getTiles().
2014-05-31 15:47:18 +12:00
Nail
25fb3113fa
Fix calculate patterns.
2014-04-20 23:58:26 -03:00
BenDol
24acf8855f
Now possible to create effects and missiles via lua.
2014-04-20 13:26:05 +12:00
BenDol
65d556ef4e
Fixed issue with isAttacking and isFollowing on older protocols.
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Some protocols don't send a cancel attack/follow packet to the client when a creature dies.
2014-04-20 04:36:52 +12:00
Nail
8dec9cd835
Fix alpha at color key.
2014-04-04 16:28:56 -03:00
Nail
41b2f9b911
Per-pixel transparency.
2014-04-04 12:58:12 -03:00
BenDol
166eb7614f
Fix accidental cmake changes.
2014-04-02 03:04:10 +13:00
BenDol
547b18db9a
Update copyright for 2014
2014-04-01 18:36:42 +13:00
Sam
a58a3e90c8
Implement purse slot ( closes #208 ), add version 10.37 (could not find protocol changes)
2014-03-12 15:46:35 +01:00
Sam
8d8f32b081
Partial 10.36 support, also fix #499
2014-03-12 06:39:20 +01:00
Sam
9d866a3616
Merge pull request #501 from conde2/master
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Fix protocol erros and try to fix walk delay
2014-03-11 21:56:07 +01:00
conde2
0fbba70003
Fix protocol erros and try to fix walk delay
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Not implemented CreaturesType, just fixed the protocol error reported in
#493 , also try to fix #499 and #461
2014-03-11 17:18:50 -03:00
Henrique Santiago
598a7edf6b
Merge pull request #497 from Faith2531/patch-1
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Update game.cpp
2014-03-03 12:04:09 -03:00
Sam
b415b73b4a
Fix creature marks. Thanks to @dalkon
2014-03-03 15:54:58 +01:00
Faith2531
b6d8ede854
Update game.cpp
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changed max supported protocol to 10.35
2014-03-03 11:50:47 +01:00
conde2
d080432e14
Support for newer versions and light draw fix
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Avoid drawing light under covered tiles.
2014-02-24 15:33:29 -03:00
LordHepipud
82a5989f5c
Fix Tile::getTopLookThing()
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Fixing an issue which returned splash items instead of real usable items.
In case a blood splash is inside an open door, you are unable to close it. This patch will ignore splash items and return the real usable item correctly.
~~~~Lord Hepipud~~~~
2014-02-17 22:51:59 +01:00
Eduardo Bart
bb514d3acb
Optimize path finding upto 100x performance again
2014-02-16 13:58:26 -03:00
Henrique Santiago
b7b8fdfd0c
Fix BinaryTree skip, small otb changes
2014-02-13 00:42:06 -02:00
Eduardo Bart
57a330e589
Fix path finding issue introduced by PR #470
2014-02-11 19:28:01 -02:00
sakagushi
f0fbd4790f
And do not delete curly brackets.
2014-02-06 04:36:39 -02:00
sakagushi
cb1f28a3a3
Meh, spacing.
2014-02-06 04:34:54 -02:00
sakagushi
cc1e3c534e
Even more fixes
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Forgot to clean the garbage generated in the last commit.
2014-02-06 04:34:04 -02:00
sakagushi
f4f79f47bd
Optimizations in Map::findPath
2014-02-06 03:57:17 -02:00
sakagushi
ff617c3fab
More fixes in Map::findPath
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Fixed the styling, std::unique and removed the priority_queue comment
2014-02-06 03:36:19 -02:00
sakagushi
43524a9127
Fixes heap corruption in Map::findPath
2014-02-06 02:08:10 -02:00
Sam
48ff67dc06
Fix useWith issue
2014-01-25 22:14:01 +01:00
Sam
8bd154b604
Merge pull request #452 from conde2/master
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Temporary fix for async
2014-01-24 10:26:28 -08:00
conde2
9da018fdff
Temporary fix for async
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This should be fixed in server side, until that we just don't need to
use.
2014-01-24 00:19:08 -02:00
Sam
4f4788c1c3
Fix WritableDate to correct version (at least I hope so), fixes #446
2014-01-21 23:13:07 +01:00
Sam
d0d8c9a081
Bind adjustments, some fixes
2014-01-21 22:12:50 +01:00
Henrique Santiago
f3b5adbf40
Merge pull request #447 from conde2/master
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Fix compilation under MSVC, bind some fucntions
2014-01-21 13:01:56 -08:00
Sam
38c9b6b0b2
Luacasts for Light
2014-01-21 22:01:11 +01:00
conde2
79be0eca73
Fix compilation under MSVC, bind some fucntions
2014-01-21 18:33:22 -02:00
Sam
9bd02ca8ba
Added method to export a ThingType as png :exportImage(fileName)
2014-01-21 12:11:19 +01:00
Sam
f12ecd8404
Implemented a function to save .dat file
2014-01-21 11:10:02 +01:00
Sam
53803b2218
Implemented a function to save .spr file
2014-01-20 23:51:15 +01:00
Sam
455000c02d
Fix save_png definition / New UISprite function
2014-01-20 22:48:50 +01:00
Sam
27ae54d7d6
Lua call for loading .spr, .dat, .otb
2014-01-18 18:38:13 +01:00
Sam
aec577a4b4
Merge pull request #442 from d33tah/master
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Get rid of trailing whitespace.
2014-01-18 08:11:03 -08:00