Commit Graph

1064 Commits

Author SHA1 Message Date
Eduardo Bart cb1848d48d Fix error in start/stop music 2012-07-17 22:22:21 -03:00
Eduardo Bart eb24d6776e Multi-protocol
Lots of chagnes to add multi protocol flexibility, not really
completed yet, still have to rework text messages opcodes and other stuff,
so this still a working in progress feature

* Rework dat reader, the dat reader can now
* dinamically detect dat version
* Split game into gamelib and game_interface
* Lots of other minor changes
2012-07-17 20:53:19 -03:00
BeniS 6fc11d2fa9 Forgot to make private functions local. 2012-07-18 11:31:32 +12:00
niczkx 28825a3298 lalala 2012-07-18 00:03:46 +02:00
niczkx 02f89dd8be fixes 2012-07-17 16:12:29 -03:00
BeniS b7ac6ce6d5 Added Market/MarketProtocol module to begin the construction of the Market! Fixed some Minor Issues, and Some Cosmetics
* Added new protocol lib.
* Added missing Game Features to game/const.lua
* Added new Market module that will handle the market/market protocols too.
* Finished Market protocol and begun on the market structure (MarketOffer etc).
* Removed any traces of market protocol in the core (I think).
* Moved minimap images to /images.
* Removed old zoom images for minimap.
* Fixed a bug with randomize outfit.
2012-07-18 02:36:27 +12:00
niczkx 12d30f7355 monsters 2012-07-17 12:00:22 +03:00
Eduardo Bart c131d29b5f Fix some issues with the current working directory 2012-07-16 21:30:15 -03:00
Eduardo Bart bc81c9c8bf Packages system with .otpkg files
When otclient initializes it tries to find all .otpkg files inside the
current search paths (./ ./modules ./addons) and then add them
to the front of current search paths. This way .otpkg can contains
many modules/addons and modifications in a single file that otclient
can recognize.

otpkg files can be compressed files supported by PhysFS, which
are ZIP (.zip) and LZMA (.7z).
2012-07-16 16:35:14 -03:00
BeniS 09425eba31 Fixed crash issue with outfit window with protocols <= 860 2012-07-17 02:39:08 +12:00
BeniS 92e3c2cbd6 Fixes to mounting, outfit randomizing, and added creature getSpeed to the lua binding. 2012-07-16 11:08:27 +12:00
Eduardo Bart f47a947bf3 Fixes for last commits 2012-07-15 11:29:05 -03:00
Eduardo Bart 7a08fed689 Optimize overall memory usage
* Fixes in otbm loader
* Rework BinaryTree
2012-07-15 10:30:39 -03:00
BeniS 03ca792dbd * Missed in last commit. 2012-07-15 23:58:51 +12:00
BeniS 81e6cf210e Merge remote-tracking branch 'origin/master' 2012-07-15 23:50:36 +12:00
BeniS 5520501673 Implemented the mount interface, Fixed some interface stuff, Some cosmetics, and Updated the outfits window
* Added new arrow buttons.
* Fixed the vertical separator.
* Added new game_playermount module to handle player mounting.
* Moved the battle icons to /images.
* Outfit window accommodates for mounts, loads addons more efficiently and keeps addons set on update, added new Outfit.randomize function that allows you to randomize your outfit colors, and set up a new layout.
2012-07-15 23:49:28 +12:00
niczkx 3db6217b7c trolol 2012-07-15 20:54:44 +03:00
Eduardo Bart 1b0c527ad6 Fix Thing::getTopThing 2012-07-15 03:17:31 -03:00
Eduardo Bart 98c4240446 Changes for the mapeditor 2012-07-15 03:17:31 -03:00
niczkx 7ffb760368 trolo 2012-07-15 21:12:03 +03:00
Eduardo Bart ec5106e7ce Fix skin texture caching 2012-07-14 18:30:00 -03:00
Eduardo Bart 36e5a5a92f Remove if spaces 2012-07-14 14:29:42 -03:00
Eduardo Bart 70115e391d Merge fallen changes 2012-07-14 14:22:18 -03:00
niczkx 5e0f18ab5b missing files 2012-07-14 16:34:24 -07:00
niczkx 992cbf9d1d mapeditor changes 2012-07-14 16:20:38 -07:00
Eduardo Bart e3298d561c Rework application class and framework
Make otclient's framework flexible enough to run console apps like
servers, so this mean is possible to build otclient versions without
graphical interface and use it's framework to code servers
2012-07-13 22:23:11 -03:00
Eduardo Bart 29ab28065b Fix alt tab issue on win32 2012-07-13 00:56:56 -03:00
Eduardo Bart c0c2411854 Improve minimap 2012-07-12 16:16:23 -03:00
BeniS 8850528091 Updated Top Menu, Health Info, Combat Controls, Console (Channels), Game Toggle Buttons, Minimap Layout, Game Interface Prompts, and Creature Draw Info.
* Added new left and right game button panels.
* Relocated main game toggle buttons to the right side of the screen to make it easier to toggle miniwindows.
* Added table.empty(t) function to table lib.
* Renamed module game_healthbar to game_healthinfo.
* Combat controls now save per character (e.g. Fight mode, chase mode, safe fight mode)
* Last channels open now save per character.
* Fixed typo in containers.lua.
* Added logout prompting window message when you logout via the logout button.
* Added exit promting window message when you attempt to exit the client.
* Repositioned some minimap buttons.
* Fixed so when creatures health percent is < 1 it will not draw the creature information.

Known Issues:
* If you move a container widget into the map rect if you move an item onto itself it will allow this to execute still dropping the item on the ground.
* The server is calling to open channels after onGameStart is executed causing it to focus the last tab opened. Fix: Don't save channels to the settings that are opened by the server.
2012-07-13 04:45:22 +12:00
Kamil 8f492f7e06 Fixed bug with adding Vip from console or map, who is already on viplist. 2012-07-12 13:21:51 +02:00
Henrique 9523b5cde5 Changes to last commit. Maybe add FW_LUA, FW_SOUND, etc definitions further 2012-07-12 00:55:18 -03:00
Henrique 962e9c7d16 Allow logger usage on console applications 2012-07-12 00:21:26 -03:00
kilouco aaf3351e87 Fixed so Shift-Tab functionality works properly. 2012-07-10 23:18:33 -03:00
Eduardo Bart d39ca7de10 Restore periodicalEvent function
* and typo fixes
2012-07-10 14:36:18 -03:00
Eduardo Bart 77648a2ffa Fix compilation using static libs on linux 2012-07-09 20:28:48 -03:00
Eduardo Bart e7691b873b Add error code to onError protocol event 2012-07-09 19:45:34 -03:00
Eduardo Bart a1644cad29 Minor g_app lua binding fix 2012-07-09 13:36:46 -03:00
Eduardo Bart f215b206b1 Fix issue #25 2012-07-09 10:38:03 -03:00
Eduardo Bart 31612036fb Fix issue #23 2012-07-09 10:30:41 -03:00
BeniS 902ce06e88 Fixed an issue with the battle list filter.
More work on the minimap, interface changes, fixed direction controls, fixed reseting, fixed some draw things (needs some more work to finish).
Fixed a bug in the battle list causing Battle.onFollow(creature) to execute when there was no follow.
2012-07-09 09:19:02 -03:00
otfallen c8d9833444 woops, added new type to gitignore aswellas commit changes to init.lua 2012-07-09 08:56:18 +02:00
otfallen 42971b10f8 backing up at OTBM loading, if someone can continue working on it until I'm available again, I would appreciate it much, here is current progress: http://pastebin.com/qEfC9ftv 2012-07-09 08:46:11 +02:00
Eduardo Bart 1e8491cdcd fix possible compile issue in Os X 2012-07-08 14:05:29 -03:00
Eduardo Bart 4ac3ec8344 Minor fixes for releasing otclient 2012-07-08 13:46:09 -03:00
BeniS 4453242bee Adjusted chase modes to work correctly, added new option for auto chase override. Fixed NPC speak messages to appear in the correct position. 2012-07-08 02:09:50 +12:00
Henrique Santiago 6a85c31a77 Some particle stuff, far from done 2012-07-06 02:01:13 -03:00
Eduardo Bart 8cc14c2d2d Save graphics options 2012-07-05 15:49:10 -03:00
Eduardo Bart 6bce0bd680 Imrove lua engine
* Allow bound C++ functions to return multiples values to lua with tuples
2012-07-05 09:38:48 -03:00
Henrique Santiago 0b98dca50f Changes to autowalk position on different floors, move its functions to game interface 2012-07-05 02:40:31 -03:00
Eduardo Bart 2c6b83b476 Fix issue #14, pre animate autowalks 2012-07-05 01:10:01 -03:00