Commit Graph

47 Commits

Author SHA1 Message Date
Eduardo Bart 2e43a77d64 change mouse press behaviour 2012-04-07 00:37:29 -03:00
Eduardo Bart 79b4136a8d ... 2012-04-04 17:32:43 -03:00
Eduardo Bart b5a4d31fa7 more graphics optimizations
* avoid buffers clears
* use scisors testing instead of stencil testing for clipping
* remove stencil buffers
2012-04-04 17:18:24 -03:00
Eduardo Bart 33458a3e39 modules changes
* speedup widget destruction checks
* rework outfit module using grid layout and the new design
* fixes in console, terminal, textmessage modules
2012-03-22 18:47:52 -03:00
Eduardo Bart 159eb98df2 introduce startup options
* startup options with -help and -version
* many startup options for graphics
2012-03-22 13:10:12 -03:00
Eduardo Bart c7469e4454 graphics fixes
* zooming without real FBOs kinda works, but with lower quality
* hardware detection for glGenerateMipmaps
* possibility to disable bilinear filtering, mipmaps, framebuffers, and realtime mipmap generation in g_graphics
* otclient works well using 3D acceleration in VirtualBox again
* many fixes regarding FBOs fallback implementation
2012-03-21 09:41:43 -03:00
Eduardo Bart 5c35938a92 many graphics performance tweaks
* use hardware vertex buffers (video memory)
* cache text drawing with vertex buffers instead of framebuffers
* avoid recalculating texture transformation matrix
2012-03-20 16:10:04 -03:00
Eduardo Bart 27b83fa722 some optimizations and compilation changes
* speedup render of widget images on low end devices using mipmaps
* changes in CMakeLists.txt to allow usage of distcc and crosscompiling
2012-02-20 11:10:54 -02:00
Eduardo Bart 619f751371 fixes in uicreature rendering 2012-02-07 23:33:08 -02:00
Eduardo Bart 3277c050c5 fix in OpenGL ES code 2012-02-03 12:02:59 -02:00
Eduardo Bart edeee80631 speedup sprite loading 2012-02-02 12:07:02 -02:00
Eduardo Bart 437f515e7c fix outfit problems 2012-01-30 04:27:21 -02:00
Eduardo Bart 9db7bd2602 rework map rendering 2012-01-29 22:00:12 -02:00
Eduardo Bart 4276bd680d allow use of mipmaps in framebuffers 2012-01-28 16:29:03 -02:00
Eduardo Bart bb768f43c0 improvments for shaders 2012-01-11 21:01:20 -02:00
Eduardo Bart a1374baee1 major UIWidget rewrite with new features 2012-01-10 20:13:40 -02:00
Eduardo Bart 9104305f37 update copyright notice 2012-01-02 14:59:24 -02:00
Eduardo Bart 3abbf5255e introduce matrix class and use it 2011-12-24 21:14:12 -02:00
Eduardo Bart 1339e18202 ... 2011-12-15 16:42:56 -02:00
Eduardo Bart 1a3dcb215e use vertex buffers 2011-12-07 16:49:20 -02:00
Eduardo Bart 203d5768cb fix compile issues on n900 2011-12-06 22:45:38 -02:00
Eduardo Bart 7eead50806 use GLSL shaders 2011-12-06 22:31:55 -02:00
Eduardo Bart f548825faf too many changes to list, many regressions were made, master will be UNSTABLE for a few days 2011-12-03 19:52:56 -02:00
Eduardo Bart 4afbe43e6f changes to prepare revgraphics 2011-12-01 17:38:46 -02:00
Eduardo Bart 9ca1637677 fix bug running in virtualbox 2011-11-26 01:35:54 -02:00
Eduardo Bart 18c122c71e add glext.h, remove GLU dependency 2011-11-22 22:21:33 -02:00
Eduardo Bart ae6cd41819 remove unused allocator 2011-10-31 11:24:57 -02:00
Eduardo Bart e35a2e4c79 fix some graphics issues on Windows virtualbox 2011-10-30 21:13:22 -02:00
Eduardo Bart 4c5d1d0ca5 make work on Windows again 2011-10-30 18:11:43 -02:00
Eduardo Bart 05edcc218d add some typedefs 2011-08-28 13:31:01 -03:00
Eduardo Bart f7eac377e7 restore copyright notice 2011-08-28 10:17:58 -03:00
Eduardo Bart 38529ea837 lua console and some changes 2011-08-20 17:30:41 -03:00
Eduardo Bart 2e1a96c2df rework on dat and spr loader 2011-08-15 16:15:49 -03:00
Eduardo Bart d8cc37afdb reorganize sources 2011-08-15 11:06:15 -03:00
Eduardo Bart afc197f2dc rework on graphics.cpp, implement some GFX with lua 2011-08-14 14:45:25 -03:00
Eduardo Bart 55862b07ad merge total remake 2011-08-13 23:10:27 -03:00
Henrique 651315d4cd map draw working with lil bugs 2011-08-11 02:52:30 -03:00
Eduardo Bart ab7394f357 add a new folder structure redesign organized by packages 2011-07-17 08:52:20 -03:00
Eduardo Bart 8ef1b28546 many changes and refactoring 2011-07-13 18:12:36 -03:00
Eduardo Bart 2d3add1b36 fix texture bug 2011-05-16 20:21:41 -03:00
Eduardo Bart b3940b487d use memset instead of bzero 2011-05-16 16:01:34 -03:00
Eduardo Bart e81e0f1c24 fix gl bug, textures sizes must be a power of 2 2011-05-16 15:30:05 -03:00
Eduardo Bart ca38f53e15 OpenGL in prerequesites 2011-05-15 13:39:14 -03:00
Eduardo Bart 42eae9afd8 animated texture 2011-05-12 20:24:57 -03:00
Eduardo Bart c0fce81238 ahn? 2011-04-17 16:14:24 -03:00
Eduardo Bart 992e0a8a6b ui loader and some refactoring 2011-04-10 17:40:44 -03:00
Eduardo Bart 1f78f93096 refactoring paths and includes 2011-04-10 12:37:15 -03:00