sakagushi
cc1e3c534e
Even more fixes
...
Forgot to clean the garbage generated in the last commit.
2014-02-06 04:34:04 -02:00
sakagushi
f4f79f47bd
Optimizations in Map::findPath
2014-02-06 03:57:17 -02:00
sakagushi
ff617c3fab
More fixes in Map::findPath
...
Fixed the styling, std::unique and removed the priority_queue comment
2014-02-06 03:36:19 -02:00
sakagushi
43524a9127
Fixes heap corruption in Map::findPath
2014-02-06 02:08:10 -02:00
Sam
48ff67dc06
Fix useWith issue
2014-01-25 22:14:01 +01:00
Sam
8bd154b604
Merge pull request #452 from conde2/master
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Temporary fix for async
2014-01-24 10:26:28 -08:00
conde2
9da018fdff
Temporary fix for async
...
This should be fixed in server side, until that we just don't need to
use.
2014-01-24 00:19:08 -02:00
Sam
4f4788c1c3
Fix WritableDate to correct version (at least I hope so), fixes #446
2014-01-21 23:13:07 +01:00
Sam
d0d8c9a081
Bind adjustments, some fixes
2014-01-21 22:12:50 +01:00
Henrique Santiago
f3b5adbf40
Merge pull request #447 from conde2/master
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Fix compilation under MSVC, bind some fucntions
2014-01-21 13:01:56 -08:00
Sam
38c9b6b0b2
Luacasts for Light
2014-01-21 22:01:11 +01:00
conde2
79be0eca73
Fix compilation under MSVC, bind some fucntions
2014-01-21 18:33:22 -02:00
Sam
9bd02ca8ba
Added method to export a ThingType as png :exportImage(fileName)
2014-01-21 12:11:19 +01:00
Sam
f12ecd8404
Implemented a function to save .dat file
2014-01-21 11:10:02 +01:00
Sam
53803b2218
Implemented a function to save .spr file
2014-01-20 23:51:15 +01:00
Sam
67c2453c82
savePNG method for Image
2014-01-20 23:04:49 +01:00
Sam
455000c02d
Fix save_png definition / New UISprite function
2014-01-20 22:48:50 +01:00
Sam
a2684cce7c
Update gamelib
2014-01-20 22:27:20 +01:00
Sam
27ae54d7d6
Lua call for loading .spr, .dat, .otb
2014-01-18 18:38:13 +01:00
Sam
aec577a4b4
Merge pull request #442 from d33tah/master
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Get rid of trailing whitespace.
2014-01-18 08:11:03 -08:00
Ahmed Samy
6f467d5a1b
Sort town/house names
2014-01-18 17:57:42 +02:00
Jacek Wielemborek
e6c9e78935
Get rid of trailing whitespace.
...
Commit generated by command:
find -type f ! -path '*.git*' ! -path '*.png' ! -path '*.ico' ! -path \
'*.ogg' | xargs -I '{}' sed -i '{}' -e 's/\t*$//g' -e 's/ *$//g'
2014-01-18 15:09:26 +01:00
Sam
3750a85c5f
Fix for version 8.40
2014-01-17 22:41:58 +01:00
Sam
03de13d618
Duplicate lua function removed
2014-01-16 22:11:42 +01:00
Eduardo Bart
1588bc4cae
Merge pull request #436 from diath/patch-tabs
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Make tab navigation more intuitive
2014-01-15 05:48:07 -08:00
Kamil Chojnowski
b718ae0423
Update tabs navigation to take offscreen tabs into account
2014-01-15 04:56:42 +01:00
Eduardo Bart
a8f540cf29
Merge pull request #437 from diath/patch-hotkeys
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Update hotkeys behavior
2014-01-14 18:16:54 -08:00
Kamil Chojnowski
e6a1fabdd3
Update hotkeys behavior
2014-01-15 02:54:50 +01:00
Kamil Chojnowski
291960d159
Make tab navigation more intuitive
2014-01-15 02:32:02 +01:00
Sam
20b68c6a42
Vip functionality, closes #83
2014-01-14 23:15:01 +01:00
Ahmed Samy
e4ba805e00
deleteSpawn()
2014-01-14 11:04:48 +02:00
Ahmed Samy
93be0f975f
getCreatures / getSpawns
2014-01-14 01:47:43 +02:00
Sam
cbfeef39bc
Effects now use x and y pattern, fixes #433
2014-01-13 16:03:42 +01:00
Sam
d7dfa2220e
GMAction fix
2014-01-08 17:25:05 +01:00
Eduardo Bart
59c3e4467a
Update v0.6.5 download link in README
2014-01-06 19:16:50 -02:00
Eduardo Bart
117833addc
Update to version 0.6.5
2014-01-06 19:02:45 -02:00
Ahmed Samy
edf17a44ca
Code cleanup
2014-01-06 14:35:57 +02:00
Sam
6db2458c1d
Adding 10.31 to version list
2014-01-01 15:47:51 +01:00
Ahmed Samy
2556bfcbf2
Tab -> space
2013-12-30 18:13:49 +02:00
Ahmed Samy
9bdce800d8
Bind Container item code to lua
2013-12-30 18:10:45 +02:00
Ahmed Samy
9adab5f9bf
Item serialization: Write description & text
2013-12-27 12:59:50 +02:00
Ahmed Samy
a6f998d406
Fix typo & bind ItemType::isWritable
2013-12-27 11:32:19 +02:00
Ahmed Samy
ab21558c47
Do not test for TILESTATE_NONE
...
This flag is ALWAYS set, cause it's always 0 i put there by mistake.
It causes an issue by simplying drawing everything dark, cause of
the opacity...
2013-12-27 05:10:00 +02:00
Sam
17c4d59b15
Enabling versions 7.8 to 8.0
2013-12-26 23:20:34 +01:00
Sam
d53f4dfa1e
Merge pull request #419 from dominique120/master
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Spanish translation improvement.
2013-12-26 13:46:08 -08:00
Sam
da959aca28
Support for protocol 7.7/7.72 / Tiny fix
2013-12-26 21:31:55 +01:00
Sam
91c182d93d
Tiny typo fix :)
2013-12-26 19:39:40 +01:00
dominique120@live.com
6ecd49abe1
Fix recommended by @Bahamuntxd
2013-12-26 12:17:57 -05:00
Ahmed Samy
6745bff132
Introduce g_resources.getDirectoryFiles
...
This can recursively find files in a directory that's not in physfs search
path, this is needed for mapeditor needs, esp the file browser.
We do not want to limit users to the application run directory
so we have to use this.
This function uses boost filesystem.
Prototype:
g_resources.getDirectoryFiles(directory STRING, filenameOnly BOOL,
recursive BOOL)
filenameOnly is there if we want to just get the filenames in the
directory.
recursive if we want to loop directories in the directory.
2013-12-25 21:32:49 +02:00
Sam
27db78567b
Fix writables in 7.6, fixes #416
2013-12-25 15:11:12 +01:00