2011-08-24 05:58:23 +02:00
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#include "creature.h"
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2011-08-15 21:15:49 +02:00
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#include "datmanager.h"
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2011-08-26 07:07:23 +02:00
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#include "localplayer.h"
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#include "map.h"
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#include <framework/platform/platform.h>
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2011-08-15 16:11:24 +02:00
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#include <framework/graphics/graphics.h>
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2011-08-21 05:21:35 +02:00
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#include <framework/graphics/fontmanager.h>
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2011-08-15 16:11:24 +02:00
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2011-08-15 23:02:52 +02:00
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Creature::Creature() : Thing(THING_CREATURE)
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2011-08-15 16:11:24 +02:00
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{
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2011-08-15 23:02:52 +02:00
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m_healthPercent = 0;
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m_direction = DIRECTION_SOUTH;
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2011-08-26 07:07:23 +02:00
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m_animation = 0;
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m_walking = false;
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m_walkOffsetX = 0;
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m_walkOffsetY = 0;
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m_lastTicks = g_platform.getTicks();
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2011-08-15 16:11:24 +02:00
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}
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void Creature::draw(int x, int y)
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{
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2011-08-26 07:07:23 +02:00
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//dump << (int)m_speed;
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// gspeed = 100
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// pspeed = 234
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// (recorded) 400 - 866 = 466
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// (calc by ot eq) 1000 * 100 / 234 = 427
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// gspeed = 150
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// pspeed = 234
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// (recorded) 934 - 1597 = 663
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// (calc by ot eq) 1000 * 150 / 234 = 641
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// gspeed = 100
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// pspeed = 110
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// (recorded) 900 - 1833 = 933
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// (calc by ot eq) 1000 * 100 / 110 = 909
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// 1000 * groundSpeed / playerSpeed
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2011-08-26 17:44:29 +02:00
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// TODO 1: FIX RENDER STEP 2
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// TODO 2: FIX SHAKY EFFECT
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// TODO 3: ADD ANIMATION
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2011-08-26 17:48:23 +02:00
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// TODO 4: ADD DIAGONAL WALKING
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2011-08-15 16:11:24 +02:00
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2011-08-19 14:26:26 +02:00
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const ThingAttributes& attributes = getAttributes();
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2011-08-26 07:07:23 +02:00
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// we must walk 32 pixels in m_speed miliseconds
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if(m_walking && attributes.animcount > 1) {
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2011-08-26 17:44:29 +02:00
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double offset = (32.0 / m_walkTime) * (g_platform.getTicks() - m_lastTicks);
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2011-08-26 07:07:23 +02:00
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if(m_direction == DIRECTION_NORTH)
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2011-08-26 17:44:29 +02:00
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m_walkOffsetY = std::max(m_walkOffsetY - offset, 0.0);
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2011-08-26 07:07:23 +02:00
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else if(m_direction == DIRECTION_EAST)
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2011-08-26 17:44:29 +02:00
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m_walkOffsetX = std::min(m_walkOffsetX + offset, 0.0);
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2011-08-26 07:07:23 +02:00
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else if(m_direction == DIRECTION_SOUTH)
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2011-08-26 17:44:29 +02:00
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m_walkOffsetY = std::min(m_walkOffsetY + offset, 0.0);
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2011-08-26 07:07:23 +02:00
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else if(m_direction == DIRECTION_WEST)
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2011-08-26 17:44:29 +02:00
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m_walkOffsetX = std::max(m_walkOffsetX - offset, 0.0);
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2011-08-26 07:07:23 +02:00
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/*if(g_platform.getTicks() - m_lastTicks > m_speed / 4) {
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if(m_animation+1 == attributes.animcount)
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m_animation = 1;
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else
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m_animation++;
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m_lastTicks = g_platform.getTicks();
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}*/
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2011-08-26 17:44:29 +02:00
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if(((m_walkOffsetX == 0 && m_walkOffsetY == 0) && m_walkOffsetX != m_walkOffsetY) ||
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((m_walkOffsetX == 0 || m_walkOffsetY == 0) && m_walkOffsetX == m_walkOffsetY)) {
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m_walking = false;
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2011-08-26 17:44:29 +02:00
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m_walkOffsetX = 0;
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2011-08-26 07:07:23 +02:00
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m_walkOffsetY = 0;
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}
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//m_lastTicks = g_platform.getTicks();
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}
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m_lastTicks = g_platform.getTicks();
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x += m_walkOffsetX;
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y += m_walkOffsetY;
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2011-08-24 05:58:23 +02:00
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for(int ydiv = 0; ydiv < attributes.ydiv; ydiv++) {
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// continue if we dont have this addon.
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if(ydiv > 0 && !(m_outfit.addons & (1 << (ydiv-1))))
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continue;
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// draw white item
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internalDraw(x, y, 0, m_direction, ydiv, 0, m_animation);
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2011-08-24 05:58:23 +02:00
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// draw mask if exists
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if(attributes.blendframes > 1) {
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g_graphics.bindBlendFunc(BLEND_COLORIZING);
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2011-08-19 14:26:26 +02:00
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2011-08-24 05:58:23 +02:00
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for(int mask = 0; mask < 4; ++mask) {
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int outfitColorId = 0;
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if(mask == SpriteMaskYellow)
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outfitColorId = m_outfit.head;
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else if(mask == SpriteMaskRed)
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outfitColorId = m_outfit.body;
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else if(mask == SpriteMaskGreen)
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outfitColorId = m_outfit.legs;
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else if(mask == SpriteMaskBlue)
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outfitColorId = m_outfit.feet;
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g_graphics.bindColor(OutfitColors[outfitColorId]);
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internalDraw(x, y, 1, m_direction, ydiv, 0, m_animation, (SpriteMask)mask);
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2011-08-24 05:58:23 +02:00
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}
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g_graphics.bindBlendFunc(BLEND_NORMAL);
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g_graphics.bindColor(Color::white);
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}
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2011-08-19 14:26:26 +02:00
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}
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2011-08-21 05:21:35 +02:00
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}
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2011-08-19 15:23:35 +02:00
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2011-08-21 21:09:23 +02:00
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void Creature::drawInformation(int x, int y, bool useGray)
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{
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Color fillColor = Color(96, 96, 96);
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if(!useGray) {
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// health bar according to yatc
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fillColor = Color::black;
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if(m_healthPercent > 92) {
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fillColor.setGreen(188);
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}
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else if(m_healthPercent > 60) {
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fillColor.setRed(80);
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fillColor.setGreen(161);
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fillColor.setBlue(80);
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}
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else if(m_healthPercent > 30) {
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fillColor.setRed(161);
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fillColor.setGreen(161);
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}
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else if(m_healthPercent > 8) {
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fillColor.setRed(160);
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fillColor.setGreen(39);
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fillColor.setBlue(39);
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}
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else if(m_healthPercent > 3) {
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fillColor.setRed(160);
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}
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else {
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fillColor.setRed(79);
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2011-08-21 21:09:23 +02:00
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}
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2011-08-19 15:23:35 +02:00
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}
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2011-08-22 03:01:59 +02:00
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Rect backgroundRect = Rect(x-(14.5), y, 27, 4);
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2011-08-21 21:09:23 +02:00
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Rect healthRect = backgroundRect.expanded(-1);
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healthRect.setWidth((m_healthPercent/100.0)*25);
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2011-08-20 22:30:41 +02:00
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g_graphics.bindColor(Color::black);
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2011-08-21 21:09:23 +02:00
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g_graphics.drawFilledRect(backgroundRect);
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2011-08-20 22:30:41 +02:00
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2011-08-21 21:09:23 +02:00
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g_graphics.bindColor(fillColor);
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g_graphics.drawFilledRect(healthRect);
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2011-08-20 22:30:41 +02:00
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// restore white color
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g_graphics.bindColor(Color::white);
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2011-08-21 05:21:35 +02:00
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// name
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2011-08-21 21:09:23 +02:00
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FontPtr font = g_fonts.getFont("tibia-12px-rounded");
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2011-08-22 03:12:37 +02:00
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font->renderText(m_name, Rect(x-100, y-15, 200, 15), AlignTopCenter, fillColor);
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2011-08-15 16:11:24 +02:00
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}
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2011-08-15 23:02:52 +02:00
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2011-08-26 07:07:23 +02:00
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void Creature::walk(const Position& position)
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{
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2011-08-26 17:44:29 +02:00
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// set walking state
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2011-08-26 07:07:23 +02:00
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m_walking = true;
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m_walkOffsetX = 0;
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m_walkOffsetY = 0;
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2011-08-26 17:44:29 +02:00
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m_walkingFromPosition = m_position;
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// update map tiles
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g_map.removeThingByPtr(asThing());
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m_position = position;
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g_map.addThing(asThing());
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2011-08-26 07:07:23 +02:00
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2011-08-26 17:44:29 +02:00
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// set new direction
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if(m_walkingFromPosition + Position(0, -1, 0) == m_position) {
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2011-08-26 07:07:23 +02:00
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m_direction = DIRECTION_NORTH;
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2011-08-26 17:44:29 +02:00
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m_walkOffsetY = 32;
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}
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else if(m_walkingFromPosition + Position(1, 0, 0) == m_position) {
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2011-08-26 07:07:23 +02:00
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m_direction = DIRECTION_EAST;
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2011-08-26 17:44:29 +02:00
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m_walkOffsetX = -32;
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}
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else if(m_walkingFromPosition + Position(0, 1, 0) == m_position) {
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2011-08-26 07:07:23 +02:00
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m_direction = DIRECTION_SOUTH;
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2011-08-26 17:44:29 +02:00
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m_walkOffsetY = -32;
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}
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else if(m_walkingFromPosition + Position(-1, 0, 0) == m_position) {
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2011-08-26 07:07:23 +02:00
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m_direction = DIRECTION_WEST;
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2011-08-26 17:44:29 +02:00
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m_walkOffsetX = 32;
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}
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2011-08-26 07:07:23 +02:00
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else { // Teleport
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2011-08-26 17:44:29 +02:00
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// we teleported, dont walk or change direction
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2011-08-26 07:07:23 +02:00
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m_walking = false;
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}
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2011-08-26 17:44:29 +02:00
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// get walk speed
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int groundSpeed = 0;
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ThingPtr ground = g_map.getThing(m_position, 0);
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if(ground)
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groundSpeed = ground->getAttributes().speed;
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m_walkTime = 1000.0 * (float)groundSpeed / m_speed;
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m_walkTime = m_walkTime == 0 ? 1000 : m_walkTime;
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2011-08-26 07:07:23 +02:00
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}
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2011-08-15 23:02:52 +02:00
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const ThingAttributes& Creature::getAttributes()
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{
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return g_dat.getCreatureAttributes(m_outfit.type);
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}
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