2011-08-28 15:17:58 +02:00
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/*
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2012-01-02 17:58:37 +01:00
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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2011-08-28 15:17:58 +02:00
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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2011-08-15 16:11:24 +02:00
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#include "game.h"
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2011-08-15 23:02:52 +02:00
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#include "localplayer.h"
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2011-12-30 19:14:50 +01:00
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#include "map.h"
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#include "tile.h"
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2011-11-10 06:29:25 +01:00
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#include <framework/core/eventdispatcher.h>
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2012-01-05 13:48:10 +01:00
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#include <framework/ui/uimanager.h>
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2012-01-08 19:29:41 +01:00
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#include <otclient/luascript/luavaluecasts.h>
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#include <otclient/core/statictext.h>
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#include <otclient/net/protocolgame.h>
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2011-08-15 16:11:24 +02:00
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Game g_game;
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2011-08-26 20:00:22 +02:00
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void Game::loginWorld(const std::string& account, const std::string& password, const std::string& worldHost, int worldPort, const std::string& characterName)
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2011-08-16 02:30:31 +02:00
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{
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2012-01-07 06:10:02 +01:00
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m_online = false;
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m_dead = false;
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2012-01-09 06:23:39 +01:00
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m_walkFeedback = true;
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2012-01-12 00:10:44 +01:00
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m_selectedThing = nullptr;
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2012-01-09 07:46:44 +01:00
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m_walkPing = 0;
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2011-08-16 02:30:31 +02:00
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m_protocolGame = ProtocolGamePtr(new ProtocolGame);
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2011-08-26 20:00:22 +02:00
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m_protocolGame->login(account, password, worldHost, (uint16)worldPort, characterName);
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2011-08-16 02:30:31 +02:00
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}
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2011-08-29 20:38:01 +02:00
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void Game::cancelLogin()
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2011-08-30 01:20:30 +02:00
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{
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processLogout();
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}
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void Game::logout(bool force)
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2011-08-29 20:38:01 +02:00
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{
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2011-12-03 22:41:37 +01:00
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if(!m_protocolGame || !m_online)
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return;
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2011-08-30 01:20:30 +02:00
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2011-12-03 22:41:37 +01:00
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m_protocolGame->sendLogout();
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if(force)
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processLogout();
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2011-08-29 20:38:01 +02:00
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}
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2011-08-30 01:20:30 +02:00
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void Game::processLoginError(const std::string& error)
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2011-08-16 02:30:31 +02:00
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{
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2011-08-30 01:20:30 +02:00
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g_lua.callGlobalField("Game", "onLoginError", error);
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2011-08-29 20:38:01 +02:00
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}
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void Game::processConnectionError(const boost::system::error_code& error)
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{
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// connection errors only have meaning if we still have a protocol
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if(m_protocolGame) {
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2011-08-29 21:35:58 +02:00
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if(error != asio::error::eof)
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g_lua.callGlobalField("Game", "onConnectionError", error.message());
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2011-08-29 20:38:01 +02:00
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2011-08-30 01:20:30 +02:00
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processLogout();
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2011-08-29 20:38:01 +02:00
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}
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2011-08-16 02:30:31 +02:00
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}
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2012-01-09 06:23:39 +01:00
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void Game::processLogin(const LocalPlayerPtr& localPlayer, int serverBeat)
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2011-08-15 23:02:52 +02:00
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{
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2011-08-29 16:14:21 +02:00
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m_localPlayer = localPlayer;
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2011-08-15 23:02:52 +02:00
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m_online = true;
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2012-01-09 06:23:39 +01:00
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m_serverBeat = serverBeat;
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// NOTE: the entire map description is not known yet
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g_lua.callGlobalField("Game", "onLogin", localPlayer);
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2011-08-15 23:02:52 +02:00
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}
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2011-08-29 16:14:21 +02:00
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void Game::processLogout()
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2011-08-15 23:02:52 +02:00
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{
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2011-08-30 01:20:30 +02:00
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if(m_online) {
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g_lua.callGlobalField("Game", "onLogout", m_localPlayer);
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m_localPlayer.reset();
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m_online = false;
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}
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2011-08-29 20:38:01 +02:00
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2011-08-16 05:27:46 +02:00
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if(m_protocolGame) {
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m_protocolGame->disconnect();
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m_protocolGame.reset();
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}
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2011-08-15 23:02:52 +02:00
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}
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2011-08-17 06:45:55 +02:00
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2012-01-07 06:10:02 +01:00
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void Game::processDeath()
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{
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m_dead = true;
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g_lua.callGlobalField("Game","onDeath");
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}
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2012-01-08 19:29:41 +01:00
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void Game::processCreatureSpeak(const std::string& name, int level, const std::string& type, const std::string& message, int channelId, const Position& creaturePos)
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{
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2012-01-08 21:11:50 +01:00
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if(creaturePos.isValid() && (type == "say" || type == "whisper" || type == "yell" || type == "monsterSay" || type == "monsterYell")) {
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2012-01-08 19:29:41 +01:00
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StaticTextPtr staticText = StaticTextPtr(new StaticText);
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staticText->addMessage(name, type, message);
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g_map.addThing(staticText, creaturePos);
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}
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g_lua.callGlobalField("Game", "onCreatureSpeak", name, level, type, message, channelId, creaturePos);
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}
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void Game::processTextMessage(const std::string& type, const std::string& message)
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2011-08-30 17:12:57 +02:00
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{
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2011-09-04 19:21:42 +02:00
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g_lua.callGlobalField("Game","onTextMessage", type, message);
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2011-08-30 17:12:57 +02:00
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}
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2012-01-12 20:25:58 +01:00
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void Game::processContainerAddItem(int containerId, const ItemPtr& item)
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{
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if(item)
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2012-01-13 01:31:39 +01:00
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item->setPos(Position(65535, containerId + 0x40, 0));
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2012-01-12 20:25:58 +01:00
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g_lua.callGlobalField("Game", "onContainerAddItem", containerId, item);
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}
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2011-11-10 06:29:25 +01:00
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void Game::processInventoryChange(int slot, const ItemPtr& item)
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{
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2012-01-03 21:41:00 +01:00
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if(item)
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2012-01-04 11:26:58 +01:00
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item->setPos(Position(65535, slot, 0));
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2012-01-03 21:41:00 +01:00
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2011-11-11 21:26:10 +01:00
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g_lua.callGlobalField("Game","onInventoryChange", slot, item);
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2011-11-10 06:29:25 +01:00
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}
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2012-01-09 06:23:39 +01:00
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void Game::processCreatureMove(const CreaturePtr& creature, const Position& oldPos, const Position& newPos)
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{
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/*
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// walk
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if(oldPos.isInRange(newPos, 1, 1, 0)) {
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Otc::Direction direction = oldPos.getDirectionFromPosition(newPos);
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creature->setDirection(direction);
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// teleport
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} else {
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// stop animation on teleport
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if(creature->isWalking())
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creature->cancelWalk();
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}
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*/
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2012-01-09 07:46:44 +01:00
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if(!m_walkFeedback && creature == m_localPlayer) {
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2012-01-14 06:54:20 +01:00
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updateWalkPing();
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2012-01-09 06:23:39 +01:00
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m_walkFeedback = true;
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}
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creature->walk(newPos);
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}
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2012-01-07 06:10:02 +01:00
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void Game::processAttackCancel()
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{
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2012-01-07 23:24:29 +01:00
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if(m_localPlayer->isAttacking())
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m_localPlayer->setAttackingCreature(nullptr);
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2012-01-07 06:10:02 +01:00
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}
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2012-01-09 06:23:39 +01:00
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void Game::processWalkCancel(Otc::Direction direction)
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{
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if(!m_walkFeedback) {
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2012-01-14 06:54:20 +01:00
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updateWalkPing();
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2012-01-09 06:23:39 +01:00
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m_walkFeedback = true;
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}
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m_localPlayer->cancelWalk(direction, true);
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}
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2011-08-28 18:02:26 +02:00
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void Game::walk(Otc::Direction direction)
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2011-08-17 06:45:55 +02:00
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{
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2012-01-07 23:24:29 +01:00
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if(m_localPlayer->isFollowing()) {
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cancelFollow();
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2011-11-03 17:26:17 +01:00
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return;
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2012-01-07 23:24:29 +01:00
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}
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2011-08-17 06:45:55 +02:00
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2012-01-07 23:24:29 +01:00
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if(!isOnline() || isDead() || !checkBotProtection() || !m_localPlayer->canWalk(direction))
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return;
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2012-01-05 15:24:38 +01:00
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2011-11-05 21:34:49 +01:00
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m_localPlayer->clientWalk(direction);
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2011-08-17 06:45:55 +02:00
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2012-01-09 06:23:39 +01:00
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// ping calculation restarts when the local players try to walk one tile
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2012-01-09 07:46:44 +01:00
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m_walkPingTimer.restart();
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2012-01-09 06:23:39 +01:00
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2011-08-17 06:45:55 +02:00
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switch(direction) {
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2011-08-28 18:02:26 +02:00
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case Otc::North:
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2011-08-17 06:45:55 +02:00
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m_protocolGame->sendWalkNorth();
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break;
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2011-08-28 18:02:26 +02:00
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case Otc::East:
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2011-08-17 06:45:55 +02:00
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m_protocolGame->sendWalkEast();
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break;
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2011-08-28 18:02:26 +02:00
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case Otc::South:
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2011-08-17 06:45:55 +02:00
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m_protocolGame->sendWalkSouth();
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break;
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2011-08-28 18:02:26 +02:00
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case Otc::West:
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2011-08-17 06:45:55 +02:00
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m_protocolGame->sendWalkWest();
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break;
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2011-08-29 07:54:28 +02:00
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case Otc::NorthEast:
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m_protocolGame->sendWalkNorthEast();
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break;
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case Otc::SouthEast:
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m_protocolGame->sendWalkSouthEast();
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break;
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case Otc::SouthWest:
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m_protocolGame->sendWalkSouthWest();
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break;
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case Otc::NorthWest:
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m_protocolGame->sendWalkNorthWest();
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break;
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2011-08-17 06:45:55 +02:00
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}
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2012-01-09 06:23:39 +01:00
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m_walkFeedback = false;
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2011-08-17 06:45:55 +02:00
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}
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2011-08-28 18:02:26 +02:00
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void Game::turn(Otc::Direction direction)
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2011-08-17 06:45:55 +02:00
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{
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if(!m_online)
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return;
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switch(direction) {
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2011-08-28 18:02:26 +02:00
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case Otc::North:
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2011-08-17 06:45:55 +02:00
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m_protocolGame->sendTurnNorth();
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break;
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2011-08-28 18:02:26 +02:00
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case Otc::East:
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2011-08-17 06:45:55 +02:00
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m_protocolGame->sendTurnEast();
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break;
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2011-08-28 18:02:26 +02:00
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case Otc::South:
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2011-08-17 06:45:55 +02:00
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m_protocolGame->sendTurnSouth();
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break;
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2011-08-28 18:02:26 +02:00
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case Otc::West:
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2011-08-17 06:45:55 +02:00
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m_protocolGame->sendTurnWest();
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break;
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}
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}
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2011-11-03 17:26:17 +01:00
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2012-01-03 21:41:00 +01:00
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void Game::look(const ThingPtr& thing)
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2011-12-30 19:14:50 +01:00
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{
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2012-01-06 20:25:27 +01:00
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if(!m_online || !thing || !checkBotProtection())
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2012-01-04 14:02:35 +01:00
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return;
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int stackpos = getThingStackpos(thing);
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if(stackpos != -1)
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m_protocolGame->sendLookAt(thing->getPos(), thing->getId(), stackpos);
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2012-01-03 01:10:39 +01:00
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}
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2012-01-13 01:31:39 +01:00
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void Game::open(const ThingPtr& thing, int containerId)
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{
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if(!m_online || !thing || !checkBotProtection())
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return;
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int stackpos = getThingStackpos(thing);
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if(stackpos != -1)
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m_protocolGame->sendUseItem(thing->getPos(), thing->getId(), stackpos, containerId);
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}
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2012-01-03 23:27:31 +01:00
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void Game::use(const ThingPtr& thing)
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2012-01-04 14:02:35 +01:00
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{
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2012-01-06 20:25:27 +01:00
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if(!m_online || !thing || !checkBotProtection())
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2012-01-04 14:02:35 +01:00
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return;
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int stackpos = getThingStackpos(thing);
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if(stackpos != -1)
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2012-01-13 01:31:39 +01:00
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m_protocolGame->sendUseItem(thing->getPos(), thing->getId(), stackpos, 0);
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2012-01-04 14:02:35 +01:00
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}
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2012-01-12 00:10:44 +01:00
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void Game::useWith(const ThingPtr& fromThing, const ThingPtr& toThing)
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{
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if(!m_online || !fromThing || !toThing || !checkBotProtection())
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return;
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int fromStackpos = getThingStackpos(fromThing), toStackpos = getThingStackpos(toThing);
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if(fromStackpos != -1 && toStackpos != -1)
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m_protocolGame->sendUseItemEx(fromThing->getPos(), fromThing->getId(), fromStackpos, toThing->getPos(), toThing->getId(), toStackpos);
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}
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2012-01-14 06:54:20 +01:00
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void Game::useHotkey(int itemId, const ThingPtr& toThing)
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{
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if(!m_online || !toThing || !checkBotProtection())
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return;
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m_protocolGame->sendUseItemEx(Position(0xFFFF, 0, 0), itemId, 0, toThing->getPos(), toThing->getId(), getThingStackpos(toThing));
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}
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2012-01-04 14:02:35 +01:00
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void Game::attack(const CreaturePtr& creature)
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{
|
2012-01-06 20:25:27 +01:00
|
|
|
if(!m_online || !creature || !checkBotProtection())
|
2012-01-04 14:02:35 +01:00
|
|
|
return;
|
|
|
|
|
2012-01-07 23:24:29 +01:00
|
|
|
if(m_localPlayer->isFollowing())
|
|
|
|
cancelFollow();
|
2012-01-05 15:24:38 +01:00
|
|
|
|
2012-01-07 23:24:29 +01:00
|
|
|
m_localPlayer->setAttackingCreature(creature);
|
2012-01-04 14:02:35 +01:00
|
|
|
m_protocolGame->sendAttack(creature->getId());
|
|
|
|
}
|
|
|
|
|
2012-01-05 15:24:38 +01:00
|
|
|
void Game::cancelAttack()
|
|
|
|
{
|
2012-01-07 23:24:29 +01:00
|
|
|
m_localPlayer->setAttackingCreature(nullptr);
|
|
|
|
m_protocolGame->sendAttack(0);
|
2012-01-05 15:24:38 +01:00
|
|
|
}
|
|
|
|
|
2012-01-04 14:02:35 +01:00
|
|
|
void Game::follow(const CreaturePtr& creature)
|
|
|
|
{
|
2012-01-06 20:25:27 +01:00
|
|
|
if(!m_online || !creature || !checkBotProtection())
|
2012-01-04 14:02:35 +01:00
|
|
|
return;
|
|
|
|
|
2012-01-07 23:24:29 +01:00
|
|
|
if(m_localPlayer->isAttacking())
|
|
|
|
cancelAttack();
|
2012-01-05 15:24:38 +01:00
|
|
|
|
2012-01-07 23:24:29 +01:00
|
|
|
m_localPlayer->setFollowingCreature(creature);
|
2012-01-04 14:02:35 +01:00
|
|
|
m_protocolGame->sendFollow(creature->getId());
|
|
|
|
}
|
|
|
|
|
2012-01-05 15:24:38 +01:00
|
|
|
void Game::cancelFollow()
|
|
|
|
{
|
2012-01-07 23:24:29 +01:00
|
|
|
m_localPlayer->setFollowingCreature(nullptr);
|
|
|
|
m_protocolGame->sendFollow(0);
|
2012-01-05 15:24:38 +01:00
|
|
|
}
|
|
|
|
|
2012-01-04 14:02:35 +01:00
|
|
|
void Game::rotate(const ThingPtr& thing)
|
|
|
|
{
|
2012-01-06 20:25:27 +01:00
|
|
|
if(!m_online || !thing || !checkBotProtection())
|
2012-01-04 14:02:35 +01:00
|
|
|
return;
|
|
|
|
|
|
|
|
int stackpos = getThingStackpos(thing);
|
|
|
|
if(stackpos != -1)
|
|
|
|
m_protocolGame->sendRotateItem(thing->getPos(), thing->getId(), stackpos);
|
|
|
|
}
|
|
|
|
|
|
|
|
int Game::getThingStackpos(const ThingPtr& thing)
|
2012-01-03 23:27:31 +01:00
|
|
|
{
|
|
|
|
// thing is at map
|
2012-01-04 11:26:58 +01:00
|
|
|
if(thing->getPos().x != 65535) {
|
|
|
|
TilePtr tile = g_map.getTile(thing->getPos());
|
2012-01-04 14:02:35 +01:00
|
|
|
return tile->getThingStackpos(thing);
|
2012-01-03 23:27:31 +01:00
|
|
|
}
|
2012-01-04 14:02:35 +01:00
|
|
|
|
|
|
|
// thing is at container or inventory
|
|
|
|
return 0;
|
2012-01-03 23:27:31 +01:00
|
|
|
}
|
|
|
|
|
2012-01-07 22:10:06 +01:00
|
|
|
void Game::talk(const std::string& message)
|
|
|
|
{
|
2012-01-14 02:37:15 +01:00
|
|
|
talkChannel("say", 0, message);
|
2012-01-07 22:10:06 +01:00
|
|
|
}
|
|
|
|
|
2012-01-14 02:37:15 +01:00
|
|
|
void Game::talkChannel(const std::string& speakTypeDesc, int channelId, const std::string& message)
|
2011-11-03 17:26:17 +01:00
|
|
|
{
|
2012-01-06 20:25:27 +01:00
|
|
|
if(!m_online || !checkBotProtection())
|
2011-11-03 17:26:17 +01:00
|
|
|
return;
|
2012-01-14 02:37:15 +01:00
|
|
|
m_protocolGame->sendTalk(speakTypeDesc, channelId, "", message);
|
2011-11-03 17:26:17 +01:00
|
|
|
}
|
|
|
|
|
2012-01-14 02:37:15 +01:00
|
|
|
void Game::talkPrivate(const std::string& speakTypeDesc, const std::string& receiver, const std::string& message)
|
2011-11-03 17:26:17 +01:00
|
|
|
{
|
2012-01-06 20:25:27 +01:00
|
|
|
if(!m_online || !checkBotProtection())
|
2011-11-03 17:26:17 +01:00
|
|
|
return;
|
2012-01-14 02:37:15 +01:00
|
|
|
m_protocolGame->sendTalk(speakTypeDesc, 0, receiver, message);
|
2011-11-03 17:26:17 +01:00
|
|
|
}
|
2011-11-14 23:32:55 +01:00
|
|
|
|
2012-01-14 06:54:20 +01:00
|
|
|
void Game::requestChannels()
|
2012-01-05 13:48:10 +01:00
|
|
|
{
|
2012-01-06 20:25:27 +01:00
|
|
|
if(!m_online || !checkBotProtection())
|
2012-01-05 13:48:10 +01:00
|
|
|
return;
|
2012-01-14 06:54:20 +01:00
|
|
|
m_protocolGame->sendGetChannels();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Game::joinChannel(int channelId)
|
|
|
|
{
|
|
|
|
if(!m_online || !checkBotProtection())
|
|
|
|
return;
|
|
|
|
m_protocolGame->sendJoinChannel(channelId);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Game::leaveChannel(int channelId)
|
|
|
|
{
|
|
|
|
if(!m_online || !checkBotProtection())
|
|
|
|
return;
|
|
|
|
m_protocolGame->sendLeaveChannel(channelId);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Game::closeNpcChannel()
|
|
|
|
{
|
|
|
|
if(!m_online || !checkBotProtection())
|
|
|
|
return;
|
|
|
|
m_protocolGame->sendCloseNpcChannel();
|
|
|
|
}
|
|
|
|
|
2012-01-05 13:48:10 +01:00
|
|
|
|
2012-01-14 06:54:20 +01:00
|
|
|
void Game::partyInvite(int creatureId)
|
|
|
|
{
|
|
|
|
if(!m_online || !checkBotProtection())
|
|
|
|
return;
|
2012-01-05 13:48:10 +01:00
|
|
|
m_protocolGame->sendInviteToParty(creatureId);
|
|
|
|
}
|
|
|
|
|
2012-01-11 00:38:32 +01:00
|
|
|
void Game::partyJoin(int creatureId)
|
|
|
|
{
|
|
|
|
if(!m_online || !checkBotProtection())
|
|
|
|
return;
|
|
|
|
m_protocolGame->sendJoinParty(creatureId);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Game::partyRevokeInvitation(int creatureId)
|
|
|
|
{
|
|
|
|
if(!m_online || !checkBotProtection())
|
|
|
|
return;
|
|
|
|
m_protocolGame->sendRevokeInvitation(creatureId);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void Game::partyPassLeadership(int creatureId)
|
|
|
|
{
|
|
|
|
if(!m_online || !checkBotProtection())
|
|
|
|
return;
|
|
|
|
m_protocolGame->sendPassLeadership(creatureId);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Game::partyLeave()
|
|
|
|
{
|
|
|
|
if(!m_online || !checkBotProtection())
|
|
|
|
return;
|
|
|
|
m_protocolGame->sendLeaveParty();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Game::partyShareExperience(bool active)
|
|
|
|
{
|
|
|
|
if(!m_online || !checkBotProtection())
|
|
|
|
return;
|
|
|
|
m_protocolGame->sendShareExperience(active, 0);
|
|
|
|
}
|
|
|
|
|
2012-01-14 02:37:15 +01:00
|
|
|
void Game::requestOutfit()
|
2011-11-14 23:32:55 +01:00
|
|
|
{
|
2012-01-06 20:25:27 +01:00
|
|
|
if(!m_online || !checkBotProtection())
|
2012-01-04 15:30:28 +01:00
|
|
|
return;
|
2011-11-14 23:32:55 +01:00
|
|
|
m_protocolGame->sendGetOutfit();
|
|
|
|
}
|
2011-11-16 18:33:43 +01:00
|
|
|
|
|
|
|
void Game::setOutfit(const Outfit& outfit)
|
|
|
|
{
|
2012-01-06 20:25:27 +01:00
|
|
|
if(!m_online || !checkBotProtection())
|
2012-01-04 15:30:28 +01:00
|
|
|
return;
|
2011-11-16 18:33:43 +01:00
|
|
|
m_protocolGame->sendSetOutfit(outfit);
|
|
|
|
}
|
2012-01-04 15:30:28 +01:00
|
|
|
|
|
|
|
void Game::addVip(const std::string& name)
|
|
|
|
{
|
2012-01-06 20:25:27 +01:00
|
|
|
if(!m_online || name.empty() || !checkBotProtection())
|
2012-01-04 15:30:28 +01:00
|
|
|
return;
|
|
|
|
m_protocolGame->sendAddVip(name);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Game::removeVip(int playerId)
|
|
|
|
{
|
2012-01-06 20:25:27 +01:00
|
|
|
if(!m_online || !checkBotProtection())
|
2012-01-04 15:30:28 +01:00
|
|
|
return;
|
|
|
|
m_protocolGame->sendRemoveVip(playerId);
|
|
|
|
}
|
2012-01-06 20:25:27 +01:00
|
|
|
|
|
|
|
bool Game::checkBotProtection()
|
|
|
|
{
|
2012-01-08 16:42:23 +01:00
|
|
|
#ifndef NO_BOT_PROTECTION
|
2012-01-06 20:25:27 +01:00
|
|
|
if(g_lua.isInCppCallback() && !g_ui.isOnInputEvent()) {
|
2012-01-07 02:48:16 +01:00
|
|
|
logError("caught a lua call to a bot protected game function, the call was canceled");
|
2012-01-06 20:25:27 +01:00
|
|
|
return false;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
return true;
|
|
|
|
}
|
2012-01-09 06:23:39 +01:00
|
|
|
|
2012-01-14 06:54:20 +01:00
|
|
|
void Game::updateWalkPing()
|
2012-01-09 06:23:39 +01:00
|
|
|
{
|
2012-01-09 07:46:44 +01:00
|
|
|
m_walkPing = m_walkPingTimer.ticksElapsed();
|
|
|
|
g_lua.callGlobalField("Game", "onWalkPingUpdate", m_walkPing);
|
2012-01-09 06:23:39 +01:00
|
|
|
}
|