tibia-client/src/otclient/core/creature.cpp

244 lines
7.4 KiB
C++
Raw Normal View History

2011-08-28 15:17:58 +02:00
/*
* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
2011-08-24 05:58:23 +02:00
#include "creature.h"
2011-08-15 21:15:49 +02:00
#include "datmanager.h"
#include "localplayer.h"
#include "map.h"
#include <framework/platform/platform.h>
2011-08-15 16:11:24 +02:00
#include <framework/graphics/graphics.h>
#include <framework/graphics/fontmanager.h>
2011-08-15 16:11:24 +02:00
2011-08-15 23:02:52 +02:00
Creature::Creature() : Thing(THING_CREATURE)
2011-08-15 16:11:24 +02:00
{
2011-08-15 23:02:52 +02:00
m_healthPercent = 0;
m_direction = DIRECTION_SOUTH;
m_animation = 0;
m_walking = false;
m_walkOffsetX = 0;
m_walkOffsetY = 0;
m_lastTicks = g_platform.getTicks();
2011-08-15 16:11:24 +02:00
}
void Creature::draw(int x, int y)
{
//dump << (int)m_speed;
// gspeed = 100
// pspeed = 234
// (recorded) 400 - 866 = 466
// (calc by ot eq) 1000 * 100 / 234 = 427
// gspeed = 150
// pspeed = 234
// (recorded) 934 - 1597 = 663
// (calc by ot eq) 1000 * 150 / 234 = 641
// gspeed = 100
// pspeed = 110
// (recorded) 900 - 1833 = 933
// (calc by ot eq) 1000 * 100 / 110 = 909
// 1000 * groundSpeed / playerSpeed
// TODO 1: FIX RENDER STEP 2
// TODO 2: FIX SHAKY EFFECT
// TODO 3: ADD ANIMATION
2011-08-26 17:48:23 +02:00
// TODO 4: ADD DIAGONAL WALKING
2011-08-15 16:11:24 +02:00
2011-08-19 14:26:26 +02:00
const ThingAttributes& attributes = getAttributes();
// we must walk 32 pixels in m_speed miliseconds
if(m_walking && attributes.animcount > 1) {
double offset = (32.0 / m_walkTime) * (g_platform.getTicks() - m_lastTicks);
if(m_direction == DIRECTION_NORTH)
m_walkOffsetY = std::max(m_walkOffsetY - offset, 0.0);
else if(m_direction == DIRECTION_EAST)
m_walkOffsetX = std::min(m_walkOffsetX + offset, 0.0);
else if(m_direction == DIRECTION_SOUTH)
m_walkOffsetY = std::min(m_walkOffsetY + offset, 0.0);
else if(m_direction == DIRECTION_WEST)
m_walkOffsetX = std::max(m_walkOffsetX - offset, 0.0);
/*if(g_platform.getTicks() - m_lastTicks > m_speed / 4) {
if(m_animation+1 == attributes.animcount)
m_animation = 1;
else
m_animation++;
m_lastTicks = g_platform.getTicks();
}*/
if(((m_walkOffsetX == 0 && m_walkOffsetY == 0) && m_walkOffsetX != m_walkOffsetY) ||
((m_walkOffsetX == 0 || m_walkOffsetY == 0) && m_walkOffsetX == m_walkOffsetY)) {
m_walking = false;
m_walkOffsetX = 0;
m_walkOffsetY = 0;
}
//m_lastTicks = g_platform.getTicks();
}
m_lastTicks = g_platform.getTicks();
x += m_walkOffsetX;
y += m_walkOffsetY;
2011-08-24 05:58:23 +02:00
for(int ydiv = 0; ydiv < attributes.ydiv; ydiv++) {
// continue if we dont have this addon.
if(ydiv > 0 && !(m_outfit.addons & (1 << (ydiv-1))))
continue;
// draw white item
internalDraw(x, y, 0, m_direction, ydiv, 0, m_animation);
2011-08-24 05:58:23 +02:00
// draw mask if exists
if(attributes.blendframes > 1) {
g_graphics.bindBlendFunc(BLEND_COLORIZING);
2011-08-19 14:26:26 +02:00
2011-08-24 05:58:23 +02:00
for(int mask = 0; mask < 4; ++mask) {
int outfitColorId = 0;
if(mask == SpriteMaskYellow)
outfitColorId = m_outfit.head;
else if(mask == SpriteMaskRed)
outfitColorId = m_outfit.body;
else if(mask == SpriteMaskGreen)
outfitColorId = m_outfit.legs;
else if(mask == SpriteMaskBlue)
outfitColorId = m_outfit.feet;
g_graphics.bindColor(OutfitColors[outfitColorId]);
internalDraw(x, y, 1, m_direction, ydiv, 0, m_animation, (SpriteMask)mask);
2011-08-24 05:58:23 +02:00
}
g_graphics.bindBlendFunc(BLEND_NORMAL);
g_graphics.bindColor(Color::white);
}
2011-08-19 14:26:26 +02:00
}
}
2011-08-19 15:23:35 +02:00
void Creature::drawInformation(int x, int y, bool useGray)
{
Color fillColor = Color(96, 96, 96);
if(!useGray) {
// health bar according to yatc
fillColor = Color::black;
if(m_healthPercent > 92) {
fillColor.setGreen(188);
}
else if(m_healthPercent > 60) {
fillColor.setRed(80);
fillColor.setGreen(161);
fillColor.setBlue(80);
}
else if(m_healthPercent > 30) {
fillColor.setRed(161);
fillColor.setGreen(161);
}
else if(m_healthPercent > 8) {
fillColor.setRed(160);
fillColor.setGreen(39);
fillColor.setBlue(39);
}
else if(m_healthPercent > 3) {
fillColor.setRed(160);
}
else {
fillColor.setRed(79);
}
2011-08-19 15:23:35 +02:00
}
2011-08-22 03:01:59 +02:00
Rect backgroundRect = Rect(x-(14.5), y, 27, 4);
Rect healthRect = backgroundRect.expanded(-1);
healthRect.setWidth((m_healthPercent/100.0)*25);
2011-08-20 22:30:41 +02:00
g_graphics.bindColor(Color::black);
g_graphics.drawFilledRect(backgroundRect);
2011-08-20 22:30:41 +02:00
g_graphics.bindColor(fillColor);
g_graphics.drawFilledRect(healthRect);
2011-08-20 22:30:41 +02:00
// restore white color
g_graphics.bindColor(Color::white);
// name
FontPtr font = g_fonts.getFont("tibia-12px-rounded");
2011-08-22 03:12:37 +02:00
font->renderText(m_name, Rect(x-100, y-15, 200, 15), AlignTopCenter, fillColor);
2011-08-15 16:11:24 +02:00
}
2011-08-15 23:02:52 +02:00
void Creature::walk(const Position& position)
{
// set walking state
m_walking = true;
m_walkOffsetX = 0;
m_walkOffsetY = 0;
m_walkingFromPosition = m_position;
// update map tiles
g_map.removeThingByPtr(asThing());
m_position = position;
g_map.addThing(asThing());
// set new direction
if(m_walkingFromPosition + Position(0, -1, 0) == m_position) {
m_direction = DIRECTION_NORTH;
m_walkOffsetY = 32;
}
else if(m_walkingFromPosition + Position(1, 0, 0) == m_position) {
m_direction = DIRECTION_EAST;
m_walkOffsetX = -32;
}
else if(m_walkingFromPosition + Position(0, 1, 0) == m_position) {
m_direction = DIRECTION_SOUTH;
m_walkOffsetY = -32;
}
else if(m_walkingFromPosition + Position(-1, 0, 0) == m_position) {
m_direction = DIRECTION_WEST;
m_walkOffsetX = 32;
}
else { // Teleport
// we teleported, dont walk or change direction
m_walking = false;
}
// get walk speed
int groundSpeed = 0;
ThingPtr ground = g_map.getThing(m_position, 0);
if(ground)
groundSpeed = ground->getAttributes().speed;
m_walkTime = 1000.0 * (float)groundSpeed / m_speed;
m_walkTime = m_walkTime == 0 ? 1000 : m_walkTime;
}
2011-08-15 23:02:52 +02:00
const ThingAttributes& Creature::getAttributes()
{
return g_dat.getCreatureAttributes(m_outfit.type);
}