Commit Graph

274 Commits

Author SHA1 Message Date
osmarjunior 3557879361 Fix bug when drawing mounts while walking 2014-08-22 08:36:55 -03:00
BenDol d3d3294277 Added missing premium trigger opcode. 2014-08-07 07:17:16 +12:00
BenDol ef7f94ac76 Some minor changes/additions. 2014-08-07 06:40:56 +12:00
BenDol 3343919c92 Added GameEnhancedAnimations to lua 2014-08-04 00:13:23 +12:00
BenDol 4eb7668922 Can now login to official tibia servers. 2014-08-03 23:46:07 +12:00
BenDol 1f272b7aba Added preview state packet. 2014-08-03 23:22:06 +12:00
BenDol d7429c201c Started 1050 implementation and fix ups:
* Dat now loads (new animations aren't yet functional).
* Fixed the way we reference client versions.

TODO: Write new animation functionality & find out protocol changes.
2014-08-03 10:02:28 +12:00
Sam fe585d27d8 Cleanup dat loading, fix version 8.6+ 2014-07-30 17:06:40 +02:00
Sam 153cf3e859 Container fix 2014-07-29 21:11:56 +02:00
Sam 6b46370d1a 7.4 .dat support, playing an actual server might not work yet 2014-07-29 21:11:17 +02:00
Sam 2a57a5f7d0 Browse field, locked & paginated container support 2014-07-15 23:27:44 +02:00
BenDol 9f7aafac0b Fix a crash issue when attempting to draw invalid item.
This can happen when using UIItem as interfaces etc.
2014-07-11 16:19:30 +12:00
djayk1 8fccc1eb63 Little fix 2014-06-29 11:25:01 -03:00
djayk1 10438c21ff Update game.cpp 2014-06-23 12:20:12 -03:00
djayk1 ec99d35cee Update game.cpp 2014-06-23 12:19:12 -03:00
djayk1 85fe5867f3 Update protocolgameparse.cpp 2014-06-23 12:07:38 -03:00
djayk1 1a77473e13 Update const.h 2014-06-23 12:05:35 -03:00
djayk1 cc483fba5a Update game.cpp 2014-06-23 12:04:30 -03:00
djayk1 94686d3fe8 Update protocolgameparse.cpp 2014-06-23 11:39:43 -03:00
djayk1 468ac9cbd2 Update game.cpp 2014-06-23 11:38:15 -03:00
BenDol 2df51622ba Some improvements to some things. 2014-06-02 10:04:56 +12:00
BenDol 0ad45d6826 Added 2 global functions for Position & g_map.getTiles(). 2014-05-31 15:47:18 +12:00
Nail 25fb3113fa Fix calculate patterns. 2014-04-20 23:58:26 -03:00
BenDol 24acf8855f Now possible to create effects and missiles via lua. 2014-04-20 13:26:05 +12:00
BenDol 65d556ef4e Fixed issue with isAttacking and isFollowing on older protocols.
Some protocols don't send a cancel attack/follow packet to the client when a creature dies.
2014-04-20 04:36:52 +12:00
Nail 8dec9cd835 Fix alpha at color key. 2014-04-04 16:28:56 -03:00
Nail 41b2f9b911 Per-pixel transparency. 2014-04-04 12:58:12 -03:00
BenDol 166eb7614f Fix accidental cmake changes. 2014-04-02 03:04:10 +13:00
BenDol 547b18db9a Update copyright for 2014 2014-04-01 18:36:42 +13:00
Sam a58a3e90c8 Implement purse slot (closes #208), add version 10.37 (could not find protocol changes) 2014-03-12 15:46:35 +01:00
Sam 8d8f32b081 Partial 10.36 support, also fix #499 2014-03-12 06:39:20 +01:00
Sam 9d866a3616 Merge pull request #501 from conde2/master
Fix protocol erros and try to fix walk delay
2014-03-11 21:56:07 +01:00
conde2 0fbba70003 Fix protocol erros and try to fix walk delay
Not implemented CreaturesType, just fixed the protocol error reported in
#493, also try to fix #499 and #461
2014-03-11 17:18:50 -03:00
Henrique Santiago 598a7edf6b Merge pull request #497 from Faith2531/patch-1
Update game.cpp
2014-03-03 12:04:09 -03:00
Sam b415b73b4a Fix creature marks. Thanks to @dalkon 2014-03-03 15:54:58 +01:00
Faith2531 b6d8ede854 Update game.cpp
changed max supported protocol to 10.35
2014-03-03 11:50:47 +01:00
conde2 d080432e14 Support for newer versions and light draw fix
Avoid drawing light under covered tiles.
2014-02-24 15:33:29 -03:00
LordHepipud 82a5989f5c Fix Tile::getTopLookThing()
Fixing an issue which returned splash items instead of real usable items.
In case a blood splash is inside an open door, you are unable to close it. This patch will ignore splash items and return the real usable item correctly.

~~~~Lord Hepipud~~~~
2014-02-17 22:51:59 +01:00
Eduardo Bart bb514d3acb Optimize path finding upto 100x performance again 2014-02-16 13:58:26 -03:00
Henrique Santiago b7b8fdfd0c Fix BinaryTree skip, small otb changes 2014-02-13 00:42:06 -02:00
Eduardo Bart 57a330e589 Fix path finding issue introduced by PR #470 2014-02-11 19:28:01 -02:00
sakagushi f0fbd4790f And do not delete curly brackets. 2014-02-06 04:36:39 -02:00
sakagushi cb1f28a3a3 Meh, spacing. 2014-02-06 04:34:54 -02:00
sakagushi cc1e3c534e Even more fixes
Forgot to clean the garbage generated in the last commit.
2014-02-06 04:34:04 -02:00
sakagushi f4f79f47bd Optimizations in Map::findPath 2014-02-06 03:57:17 -02:00
sakagushi ff617c3fab More fixes in Map::findPath
Fixed the styling, std::unique and removed the priority_queue comment
2014-02-06 03:36:19 -02:00
sakagushi 43524a9127 Fixes heap corruption in Map::findPath 2014-02-06 02:08:10 -02:00
Sam 48ff67dc06 Fix useWith issue 2014-01-25 22:14:01 +01:00
Sam 8bd154b604 Merge pull request #452 from conde2/master
Temporary fix for async
2014-01-24 10:26:28 -08:00
conde2 9da018fdff Temporary fix for async
This should be fixed in server side, until that we just don't need to
use.
2014-01-24 00:19:08 -02:00