243bd3a930 
								
							 
						 
						
							
							
								
								fix rendering of quotes  
							
							
							
						 
						
							2012-04-26 00:34:32 -03:00  
				
					
						
							
							
								 
						
							
								9aa12acc22 
								
							 
						 
						
							
							
								
								performance improvements  
							
							... 
							
							
							
							* no more freezes because of file IO from hard disk, now we cache sound/spr file buffers
* more opengl painter tweaks 
							
						 
						
							2012-04-24 18:05:46 -03:00  
				
					
						
							
							
								 
						
							
								ee664657fb 
								
							 
						 
						
							
							
								
								avoid some opengl redundant calls  
							
							
							
						 
						
							2012-04-24 13:37:46 -03:00  
				
					
						
							
							
								 
						
							
								70f14b5ac3 
								
							 
						 
						
							
							
								
								improve performance on linux by removing glFinish()  
							
							
							
						 
						
							2012-04-24 13:23:33 -03:00  
				
					
						
							
							
								 
						
							
								9cf40d7f53 
								
							 
						 
						
							
							
								
								fix repeated texture allocation bug  
							
							
							
						 
						
							2012-04-24 13:18:45 -03:00  
				
					
						
							
							
								 
						
							
								efd17361f8 
								
							 
						 
						
							
							
								
								non relevant drawing changes  
							
							
							
						 
						
							2012-04-24 09:21:48 -03:00  
				
					
						
							
							
								 
						
							
								dcb196d45a 
								
							 
						 
						
							
							
								
								minor opengl1 optimization  
							
							
							
						 
						
							2012-04-20 10:32:21 -03:00  
				
					
						
							
							
								 
						
							
								affcd03e06 
								
							 
						 
						
							
							
								
								don't use hardware buffers by default  
							
							
							
						 
						
							2012-04-20 10:18:33 -03:00  
				
					
						
							
							
								 
						
							
								d006e52c78 
								
							 
						 
						
							
							
								
								support for non power of two textures  
							
							
							
						 
						
							2012-04-20 09:07:47 -03:00  
				
					
						
							
							
								 
						
							
								f14706206a 
								
							 
						 
						
							
							
								
								continue implementing new graphics engine  
							
							... 
							
							
							
							* implement OpenGL ES 1.1 and OpenGL ES 2.0 support
* new framebuffer that can run on any opengl implementation
* fixes in outfit size rendering 
							
						 
						
							2012-04-20 07:16:03 -03:00  
				
					
						
							
							
								 
						
							
								58d76e255d 
								
							 
						 
						
							
							
								
								begin implementing OpenGL 1.0 engine  
							
							... 
							
							
							
							* option to pass -opengl1 or -opengl2 as argument
* note that with this commit there are a lot of graphics regressions and the master will remaing unstable for a while
* shaders disabled for a while 
							
						 
						
							2012-04-18 20:03:43 -03:00  
				
					
						
							
							
								 
						
							
								0b8d8b4595 
								
							 
						 
						
							
							
								
								enable ogl debug with ifdefs  
							
							
							
						 
						
							2012-04-12 16:56:05 -03:00  
				
					
						
							
							
								 
						
							
								879827bdbc 
								
							 
						 
						
							
							
								
								enable opengl debugging on x11  
							
							
							
						 
						
							2012-04-12 16:24:00 -03:00  
				
					
						
							
							
								 
						
							
								a46a16738c 
								
							 
						 
						
							
							
								
								performance improvement, lock free render  
							
							
							
						 
						
							2012-04-12 11:26:56 -03:00  
				
					
						
							
							
								 
						
							
								2017fb366e 
								
							 
						 
						
							
							
								
								some optimizations  
							
							
							
						 
						
							2012-04-09 09:36:40 -03:00  
				
					
						
							
							
								 
						
							
								92bd1aba54 
								
							 
						 
						
							
							
								
								optimize graphics performance  
							
							
							
						 
						
							2012-04-08 16:31:36 -03:00  
				
					
						
							
							
								 
						
							
								2e43a77d64 
								
							 
						 
						
							
							
								
								change mouse press behaviour  
							
							
							
						 
						
							2012-04-07 00:37:29 -03:00  
				
					
						
							
							
								 
						
							
								2835a66bab 
								
							 
						 
						
							
							
								
								experimental minimap  
							
							... 
							
							
							
							* a lot of rework in MapView
* new APIs for UIMap 
							
						 
						
							2012-04-06 20:15:52 -03:00  
				
					
						
							
							
								 
						
							
								4f15da695c 
								
							 
						 
						
							
							
								
								optimizations  
							
							
							
						 
						
							2012-04-05 16:08:46 -03:00  
				
					
						
							
							
								 
						
							
								49727c573f 
								
							 
						 
						
							
							
								
								platform fixes  
							
							... 
							
							
							
							* fix black cursor on win32
* fix front buffer refresh on some x11 platforms
* fix outfit framebuffer glitch
* display entergame by default
* change some icons 
							
						 
						
							2012-04-05 09:18:25 -03:00  
				
					
						
							
							
								 
						
							
								16acfebe3b 
								
							 
						 
						
							
							
								
								move clipping to painter  
							
							
							
						 
						
							2012-04-04 19:46:49 -03:00  
				
					
						
							
							
								 
						
							
								79b4136a8d 
								
							 
						 
						
							
							
								
								...  
							
							
							
						 
						
							2012-04-04 17:32:43 -03:00  
				
					
						
							
							
								 
						
							
								b5a4d31fa7 
								
							 
						 
						
							
							
								
								more graphics optimizations  
							
							... 
							
							
							
							* avoid buffers clears
* use scisors testing instead of stencil testing for clipping
* remove stencil buffers 
							
						 
						
							2012-04-04 17:18:24 -03:00  
				
					
						
							
							
								 
						
							
								034fce9147 
								
							 
						 
						
							
							
								
								improve clipping performance  
							
							
							
						 
						
							2012-04-04 12:19:17 -03:00  
				
					
						
							
							
								 
						
							
								11ad1f5c5b 
								
							 
						 
						
							
							
								
								performance improvements  
							
							
							
						 
						
							2012-04-04 09:56:22 -03:00  
				
					
						
							
							
								 
						
							
								c250bfcf42 
								
							 
						 
						
							
							
								
								fix issue  
							
							
							
						 
						
							2012-04-03 23:54:56 -03:00  
				
					
						
							
							
								 
						
							
								dd875fc925 
								
							 
						 
						
							
							
								
								support for GL_EXT_framebuffer_object  
							
							
							
						 
						
							2012-04-03 23:41:12 -03:00  
				
					
						
							
							
								 
						
							
								cb890e8cb1 
								
							 
						 
						
							
							
								
								prevent some protocol crashs  
							
							
							
						 
						
							2012-04-03 19:24:15 -03:00  
				
					
						
							
							
								 
						
							
								c33741d324 
								
							 
						 
						
							
							
								
								display unsupported extensions  
							
							
							
						 
						
							2012-04-03 17:12:05 -03:00  
				
					
						
							
							
								 
						
							
								0ddaa234af 
								
							 
						 
						
							
							
								
								rework on UILineEdit  
							
							... 
							
							
							
							* allow multiline text editing
* rename UILineEdit to UITextEdit 
							
						 
						
							2012-03-31 10:43:01 -03:00  
				
					
						
							
							
								 
						
							
								c13a5b5dab 
								
							 
						 
						
							
							
								
								fix crash and focus bug  
							
							
							
						 
						
							2012-03-30 04:40:13 -03:00  
				
					
						
							
							
								 
						
							
								4743763d48 
								
							 
						 
						
							
							
								
								remvoe blur, fix scroll issue on win32  
							
							
							
						 
						
							2012-03-28 15:10:59 -03:00  
				
					
						
							
							
								 
						
							
								8c2a84b6be 
								
							 
						 
						
							
							
								
								motion blur for fun  
							
							
							
						 
						
							2012-03-28 14:34:07 -03:00  
				
					
						
							
							
								 
						
							
								56d6cc2cc0 
								
							 
						 
						
							
							
								
								testing bloom and motion blur  
							
							
							
						 
						
							2012-03-28 14:18:21 -03:00  
				
					
						
							
							
								 
						
							
								8d14d9bc99 
								
							 
						 
						
							
							
								
								restore old modules  
							
							... 
							
							
							
							* partially restore vip, battle, healthbar, skills and inventory modules
* more fixes on UIWidgets
* implement UIMiniWindow close/minimize functionality
* allow drag and drop miniwindows beteween game panels 
							
						 
						
							2012-03-28 11:10:21 -03:00  
				
					
						
							
							
								 
						
							
								8ea154016b 
								
							 
						 
						
							
							
								
								fix and changes  
							
							... 
							
							
							
							* win32 compilation fix
* add buttons to miniwindow
* dispatcher events fixes
* ui fixes 
							
						 
						
							2012-03-27 15:14:40 -03:00  
				
					
						
							
							
								 
						
							
								de0008caf1 
								
							 
						 
						
							
							
								
								ui and graphics changes  
							
							... 
							
							
							
							* implement draw clipping using opengl stencil buffers
* allow to create Widgets by style name with g_ui.createWidgetByStyle
* styles can now have children widgets
* make proper use of the isNotPathable in pathfinding
* add scrollbar skin 
							
						 
						
							2012-03-24 12:22:40 -03:00  
				
					
						
							
							
								 
						
							
								33458a3e39 
								
							 
						 
						
							
							
								
								modules changes  
							
							... 
							
							
							
							* speedup widget destruction checks
* rework outfit module using grid layout and the new design
* fixes in console, terminal, textmessage modules 
							
						 
						
							2012-03-22 18:47:52 -03:00  
				
					
						
							
							
								 
						
							
								159eb98df2 
								
							 
						 
						
							
							
								
								introduce startup options  
							
							... 
							
							
							
							* startup options with -help and -version
* many startup options for graphics 
							
						 
						
							2012-03-22 13:10:12 -03:00  
				
					
						
							
							
								 
						
							
								3ad97c9eab 
								
							 
						 
						
							
							
								
								crash handler, logger and oengles changes  
							
							... 
							
							
							
							* save log messages to otclient.txt
* fixes in FrameBuffer and HardwareBuffer to work with OpenGLES
* possibility to get compilation information from lua (compiler version, build date, build revision, build type)
* make crash handler more informatave
* handle assert crash signals (SIGABRT) 
							
						 
						
							2012-03-22 09:57:43 -03:00  
				
					
						
							
							
								 
						
							
								28633a9e20 
								
							 
						 
						
							
							
								
								fixes  
							
							... 
							
							
							
							* dont use realtime mipmaps by default
* fix void rendering
* fix max Z rendering 
							
						 
						
							2012-03-21 14:30:57 -03:00  
				
					
						
							
							
								 
						
							
								57adcb38bd 
								
							 
						 
						
							
							
								
								rework windows crash handler  
							
							... 
							
							
							
							* use -Ofast -fomit-frame-pointer for release
* new windows crash handler that can generate backtraces reports
* fix crash after fatal errors 
							
						 
						
							2012-03-21 12:31:34 -03:00  
				
					
						
							
							
								 
						
							
								c7469e4454 
								
							 
						 
						
							
							
								
								graphics fixes  
							
							... 
							
							
							
							* zooming without real FBOs kinda works, but with lower quality
* hardware detection for glGenerateMipmaps
* possibility to disable bilinear filtering, mipmaps, framebuffers, and realtime mipmap generation in g_graphics
* otclient works well using 3D acceleration in VirtualBox again
* many fixes regarding FBOs fallback implementation 
							
						 
						
							2012-03-21 09:41:43 -03:00  
				
					
						
							
							
								 
						
							
								01d5fad315 
								
							 
						 
						
							
							
								
								support for OpenGL 2.0  
							
							... 
							
							
							
							* use OpenGL 2.0 auxiliary buffers when FBO is not supported, thus this means that OpenGL 3 is not a requirement anymore, so otclient might work in older video cards
* map zooming will never work well with Opengl 2.0 because of glCopyTexSubImage2D limitation 
							
						 
						
							2012-03-20 19:26:07 -03:00  
				
					
						
							
							
								 
						
							
								5c35938a92 
								
							 
						 
						
							
							
								
								many graphics performance tweaks  
							
							... 
							
							
							
							* use hardware vertex buffers (video memory)
* cache text drawing with vertex buffers instead of framebuffers
* avoid recalculating texture transformation matrix 
							
						 
						
							2012-03-20 16:10:04 -03:00  
				
					
						
							
							
								 
						
							
								b4261a8c7b 
								
							 
						 
						
							
							
								
								bunch of optimizations  
							
							
							
						 
						
							2012-03-20 12:17:10 -03:00  
				
					
						
							
							
								 
						
							
								3cd31bcd1e 
								
							 
						 
						
							
							
								
								rework Color to optimize render  
							
							
							
						 
						
							2012-03-19 18:56:07 -03:00  
				
					
						
							
							
								 
						
							
								f62f507813 
								
							 
						 
						
							
							
								
								just fixes  
							
							... 
							
							
							
							* clean map when relogging
* fix otclientrc.lua reloading
* fix game disconnection messagebox
* fix animated texture 
							
						 
						
							2012-03-19 14:54:47 -03:00  
				
					
						
							
							
								 
						
							
								b46d4c4d5f 
								
							 
						 
						
							
							
								
								non relevant changes  
							
							
							
						 
						
							2012-03-16 10:31:21 -03:00  
				
					
						
							
							
								 
						
							
								27b83fa722 
								
							 
						 
						
							
							
								
								some optimizations and compilation changes  
							
							... 
							
							
							
							* speedup render of widget images on low end devices using mipmaps
* changes in CMakeLists.txt to allow usage of distcc and crosscompiling 
							
						 
						
							2012-02-20 11:10:54 -02:00