Commit Graph

54 Commits

Author SHA1 Message Date
Eduardo Bart 2e75380218 Reimplement text edit scrolling in C++
* And update some corelib APIs
2013-01-16 14:20:17 -02:00
Jeffrey a1f5a88fe7 Minor Edits to UIMiniWindow
Allow for a double click on the Top Bar of a UIMiniWindow to function
the same as pessing the minimize/maximize button.
2013-01-07 23:09:00 -06:00
BeniS 3fa5993177 Changed scrollbar style, and some other changes:
* Changed the scrollbar style to look a bit nicer.
* Fixed a typo in the EventDispatcher class.
* Added PlayerStates to player.lua.
* Minor tweak to console tab spacing.
* Add unbinding key 'Ctrl+Shift+D' in the options.
2013-01-05 20:57:31 +13:00
BeniS fc55c6b524 Interface edits, additions, and fixes:
* Added a new module for exiting the client (client_exit).
* Added tab spacing to the UITabBar class.
* Added tab popup menus for things like channel tabs.
* Impelemented channel tab popup menus (still need to be finished).
* Fixed UITabBar tab draging (will now change after dragged half way over the
  next tab, not 2 pixels).
* Fixes to the client_options module.
* Edited some UI settings.
* Changed game_cooldown and game_spelllist menu button icons.
* Fixed some typos.
2013-01-03 21:24:07 +13:00
BeniS 1782de7336 Game control precision edits and many other fixes:
* Updated the walking(mouse/keys) control to be a lot more responsive/smooth!
* Updated creature diagonal steps to animate faster (due to demand).
* Added a warning popup for boost walker option in cipsoft servers.
* Added KeyUp event controls in the g_keyboard class.
* Fixed an issue with the minimap not reconfiguring.
* Fixed a bug with creature lights drawing properly.
* Fixed refreshContainer method.
* Some layout edits.
* Some minor typo fixes.

TODO:
* Add walk event stack.
* Test new walking edits extensively.
* Finish pending state feature.
2012-12-30 06:41:14 +13:00
BeniS 8961f4dfd4 Some fixes and design tweaks:
* Fixed the game_viplist module to work with the latest vip protocols.
* Fixed a referencing error in the game_cooldown module
* Started editing the design of the popupmenu (needs more work).
2012-12-29 05:15:57 +13:00
Samuel f48fb4343f Moveable Tabbars, Stretch/Shrink Fix
Added key 'moveable' to tabbars
(tabbars are ordered with margins now, not with anchors to the previous
widget)

If stretching is forbidden by options the mapPanel will now update when
the window is resized
2012-10-10 22:20:32 +02:00
Henrique Santiago 18a0d7ab94 Fixes to horizontal scrollarea, improve charlist flexibility 2012-08-31 01:56:10 -03:00
Henrique Santiago fe6f6c2d20 Spinbox changes 2012-08-29 03:11:53 -03:00
Henrique Santiago 0c5479b031 Spinbox changes 2012-08-27 18:56:05 -03:00
BeniS b58f4aa465 Added new features to the options.
* Added 'enable smart walk' and 'show connection ping' options.
* Minor tidy ups.
2012-08-26 16:27:30 +12:00
Eduardo Bart 4bac36d3bc Implement new cool features
* Implement walk booster (dash) as an option in settings menu
* Dash is smarter (can pre-animate)
* Implement smart walking (walk in diagonal when holding two arrow keys)
* Implement ping meter for all protocols
* Ping meter uses uses real ping packet for 9.6 and walk for others
2012-08-25 16:11:54 -03:00
BeniS 0763b266d5 Some more UI updates and fixes.
* Added UICreatureButton class for handling/replacing "battle buttons" (can now be used in other modules).
* Added the ability to use items on creatures via the battle window.
* Some minor cosmetics.
2012-08-26 04:05:33 +12:00
Henrique Santiago f97fa65d37 Many UI fixes. 2012-08-24 05:18:15 -03:00
Henrique Santiago a306027cec Fixed skins path 2012-08-23 04:17:38 -03:00
Henrique Santiago ac8d6891ca Polish interface, pt translations 2012-08-20 18:58:43 -03:00
Eduardo Bart 8222e85abd Fix terminus font space width 2012-08-18 18:48:39 -03:00
Henrique Santiago ab7400c51d Progress on issues #60, #24, #21 2012-08-18 02:04:15 -03:00
Eduardo Bart 0bb991e14e Fix auto chase override 2012-08-18 00:30:40 -03:00
Eduardo Bart fdea7f3d66 Basic changes to support multiple charsets in the future 2012-08-17 19:45:56 -03:00
BeniS c4c29be272 Added new market buttons: Close, Refresh Offers, and Reset Market.
* New refresh offers function.
* Fixed Market.reset function.
2012-08-15 23:56:29 +12:00
Eduardo Bart d0b3c04853 Fix text cursor in win32 2012-08-14 16:27:44 -03:00
Henrique Santiago abb6f59568 Rework to UIMessageBox 2012-08-12 20:27:41 -03:00
Henrique Santiago 8753f82fd0 Change cursor on textedit, remove possibility to close EnterGame window 2012-08-10 16:32:21 -03:00
BeniS bd61a89675 Some fixes with layouts, NPC trade window, and market. 2012-08-07 11:13:33 +12:00
Henrique Santiago 7b1aba1fa5 Flexible entergame window, changes to logout window 2012-08-06 18:47:58 -03:00
Henrique Santiago e6bd3907e1 Background label hide function, Skins fix and combobox hide, messagebox changes, show entergame when reload 2012-08-06 16:15:20 -03:00
Henrique Santiago 9cb4cb9a58 Fixes to combobox rounded 2012-08-06 11:55:47 -03:00
Henrique Santiago 217291b486 EnterGame with unique server option, ComboboxRounded 2012-08-06 11:39:27 -03:00
Henrique Santiago 0f980ec18b Internal change to entergame, fix image-offset-y mistake, change the way default font is set in skins. 2012-08-05 18:43:45 -03:00
Henrique Santiago e78edad4c6 Widget text upper case option, change gimp plugin mode to executable 2012-08-05 15:26:08 -03:00
Henrique Santiago 14085a525b Changes to Combobox 2012-08-05 12:54:31 -03:00
Eduardo Bart d85dd3e20f Normalize source code
Add .gitattributes
Remove trailing whitespaces
2012-07-28 02:07:57 -03:00
BeniS 5419eece66 Some minor fixes
* UISpinBox bug with minimum/maximum
* Some fixes to UITable
* Fixed force exit bug.
* Added new next/previous ui buttons.
2012-07-26 22:22:53 +12:00
BeniS bacb324f9e Work on the Market Interface (feel free to test it out so far, can't purchase items through the UI yet), More on UITable (needs work on headers still).
* Tables can now have headers (the layouts will require some more work before read to be used formally).
* Finished Market offers display, Item details display, and Item statistics display.
* Added getSelectedWidget to UIRadioGroup class.

Market TODO:
* Create buy/sell offer.
* Purchase sale offer or accept purchase offer.
* More item filtering features (weapons, types, depot only, vocation, etc).
* Item searching feature.
* View your offers (history/current).
* UI touch ups and optimizations.
2012-07-23 02:02:01 +12:00
BeniS 76c7bf45bd More on UITable and the Market. 2012-07-22 05:17:03 +12:00
BeniS 9c8134c8a6 Some performance fixes, added UITable widget for easy tables (needs more work still), Worked on Market order displaying. 2012-07-22 00:15:29 +12:00
BeniS 483487ab09 More work on Market functionality and UI
* Now loads all market items.
* Can filter market items.
* Will load market offers on items.
* Edited some UI images.
2012-07-21 06:20:06 +12:00
BeniS 6293a49f8f More on Market (far from done), Minor Fixes, Edited Outfits Module, Some Cosmetics.
* Started building the market UI.
* More work on the market functionality.
* Fixes to the market protocol. (Known issue: if I use safeSend method from Market (like so: MarketProtocol.send~) is thinks it is a bot).
* Fixes to the market offer class.
* Outfit window will no longer display the mount box if you are using protocol < 870.
* Added getFeature to playermount module.
* Added isMarketable and getMarketData to the lua binding.
* Added lua casts for MarketData.
* Fixed typo in the module manager.
* Added new 'light flat panel' for more variation (can change later) will require some graphics for market.
* Added new functions to table lib.
* Fixed some styling issues from previous commits.
2012-07-20 06:54:24 +12:00
Eduardo Bart bc81c9c8bf Packages system with .otpkg files
When otclient initializes it tries to find all .otpkg files inside the
current search paths (./ ./modules ./addons) and then add them
to the front of current search paths. This way .otpkg can contains
many modules/addons and modifications in a single file that otclient
can recognize.

otpkg files can be compressed files supported by PhysFS, which
are ZIP (.zip) and LZMA (.7z).
2012-07-16 16:35:14 -03:00
BeniS 5520501673 Implemented the mount interface, Fixed some interface stuff, Some cosmetics, and Updated the outfits window
* Added new arrow buttons.
* Fixed the vertical separator.
* Added new game_playermount module to handle player mounting.
* Moved the battle icons to /images.
* Outfit window accommodates for mounts, loads addons more efficiently and keeps addons set on update, added new Outfit.randomize function that allows you to randomize your outfit colors, and set up a new layout.
2012-07-15 23:49:28 +12:00
Eduardo Bart ec5106e7ce Fix skin texture caching 2012-07-14 18:30:00 -03:00
Eduardo Bart e8abf56b28 Change inventory items order
Update miniwindow buttons image
2012-07-12 22:04:16 -03:00
Eduardo Bart ebc88b8354 Tweak modules interface
Minimize miniwindows space usage
Implement easier minimap navigation
Redesign inventory, minimap and healthinfo layout
2012-07-12 20:40:55 -03:00
Henrique Santiago 6a85c31a77 Some particle stuff, far from done 2012-07-06 02:01:13 -03:00
Eduardo Bart 98a1b611bf Refactor for documentation 2012-06-25 19:19:17 -03:00
Eduardo Bart d39cf361ab improve minimap 2012-06-22 02:26:22 -03:00
Henrique Santiago a7c17cec2e Save miniwindows states 2012-06-21 16:31:36 -03:00
Henrique 857657d8a0 Fix popupmenu style, exitting on game 2012-06-20 04:10:12 -03:00
Henrique db4ced65eb Fix skin and locale at first run, adding new locale to combobox, exit function double call, enable sound option 2012-06-20 03:31:52 -03:00