Commit Graph

76 Commits

Author SHA1 Message Date
Eduardo Bart 32c5f4285b Closes #210
* And minor adjustments
2013-01-25 17:26:51 -02:00
Eduardo Bart a144174c41 Use push/pop mechanism for cursors 2013-01-25 11:47:51 -02:00
Eduardo Bart 3a47c4f2e1 Remake cursors, closes #219 and #237 2013-01-25 11:19:40 -02:00
Eduardo Bart a8fbd6cdfc Improve game map view modes 2013-01-24 17:15:07 -02:00
Eduardo Bart 5b65088426 Improve tab navigation and scrolling
* Fix with use with over creatures when you are over force use objects
* Fix textedit wrapping
2013-01-24 15:46:02 -02:00
Henrique Santiago bc55cbbbd1 Pt translations, some helper functions 2013-01-24 14:01:28 -02:00
BeniS a2ddb472f5 Fixed up movement controls again and fixed a typo.
* You can change direction while already moving
(There could be a better way for walking control, but this works fine for now)
2013-01-23 20:31:28 +13:00
BeniS 01e48fbcc8 More work towards autowalking (needs more work).
* Added tile minimap color override.
* Changed zoom in and out of minimap from inverted control.
2013-01-23 01:02:25 +13:00
Eduardo Bart befe480ec3 Fixes #232 2013-01-21 20:04:52 -02:00
Eduardo Bart 71cccac3da Many changes
* IMPORTANT: dat/spr should now be placed in /data/things/
* Rename game_tibiafiles to game_things
* Make battle list algorithm much faster
* Split UITabBar into UITabBar and UIMoveableTabBar
* Fix other minor issues
2013-01-21 19:41:03 -02:00
Eduardo Bart ae731ddefc Rework minimap rendering 2013-01-20 21:17:56 -02:00
BeniS 8c6d5a0f5c Finalizing auto walk enhancements, closes #63, also other fixes:
* Can now auto walk up to 1000 steps!
* Re-added sexy topmenu buttons :)
* Tooltip for logout/edit will now change
* Changed xxStackpos to xxStackPos
2013-01-21 05:09:14 +13:00
Eduardo Bart 28b5fc1d5a Refactor modules, closes #223
* All modules are sandboxed now
* All images,sounds,fonts,translations and styles were moved to "data" folder
* Reorganize image files folders
* Remove unmaintained modules: client_particles, client_shaders
* Implement new automatic way to load styles and fonts
* Add hide/show offline option in VipList
* Add invite/exclude to/from private channel in players menus
* Many other minor changes
2013-01-18 20:46:36 -02:00
Eduardo Bart 20d9176d10 Fixes #172 2013-01-18 16:49:41 -02:00
Henrique Santiago ddaff8a46a Remove exit module, logout no longer at miniwindow side, always visible 2013-01-18 05:53:41 +00:00
BeniS 1500c1d2f2 Few minor fixes here and there:
* Fixed miniwindow cancelling (sorry Summ! :D)
* Fixed pathFind to check floor change tiles
* Fixed buying/selling stackable items in pv < 860
* Added force walk to the first step of auto walking for open tibia
2013-01-18 18:27:29 +13:00
Jeffrey c6ab6bc484 Ignore/Unignore options in right click menus
Added both Ignore and Unignore options in the right click menu for the
Game Window (which also added it for the Battle list), and in the right
click menu for the console (chat window).
2013-01-09 21:20:26 -06:00
Eduardo Bart cce2976156 Many enhancements in client API
* Fix issues in item use
* Stack animated texts values
* Add utility functions for changing creature color and jumping
* Add some new extended functionality
* Improve map shader API
2013-01-09 17:29:58 -02:00
BeniS 8d07f8eaf6 New sexy 'move stackable item' window! 2013-01-09 06:59:03 +13:00
BeniS a1a8d28f5c Auto walker update must be done from C++ not lua due to bot protection.
* Moved the auto walk checker to the source.
* Implemented a temporary fix for findPath method (will now choose other tiles over null tiles).
2013-01-09 04:32:37 +13:00
BeniS 702fce0be8 Fixed #169 Thanks Quintinon and #170! Also some other fixes:
* Fixed calling local in an if statement where it is not required (lol).
* Fixed an issue with the auto walk checker.
2013-01-08 15:55:41 +13:00
BeniS bb139955dc More fixes and edits!
* Fixed a bug with client_exit module button appearing on full reload.
* Fixed the battle window to work properly now (left click: attack, right click: menu).
* Added auto walk checker for more accurate aut walking:
  - It will always find the path now, except in rare occasions gets stuck running back and forward
  - Re-calculates path every 10 steps and also when you hit an object that cancels your step.
  - Right now this is just a temporary method.
  - Cancels the checker when you move or press escape (has to be done client-side).
* Added a new setting to UIComboBox class 'mouse-scroll' to enable/disable mouse wheel scrolling.
* Added support for no ping in cooldowns.
* Added missing PlayerStates (hungry and bleeding).
2013-01-08 06:17:01 +13:00
BeniS fddbafebd3 Fixed #165, Fine tune fixes!
* Fixed an issue with the cooldown timing.
* Fixed issue with 'right click' using items under players.
* Some changes to the minimap control (ctrl + mouse wheel to
  change floors and tweaked the zoom/move speeds).
* Fixed some bugs in the trade module.
* Added new Spells table for spell related functions
  (Also added getSpellByName and getSpellByWords).
* Fixed an issue with follow/attack cancelling (wasn't calling
  onFollowChanged for updates in battle, etc).
2013-01-07 04:04:49 +13:00
BeniS 644241badb Fixed issue #160 and an issue with entergame module. 2013-01-01 05:34:15 +13:00
BeniS abf0ee4303 More walk control optimization and fixes:
* Finished off the walking control optimization! (Should be smooth controlling now).
* Fixed issue #151
* Fixed an issue with the character list.
* Fixed a bug in the g_keyboard.isKeySetPressed function.
2012-12-30 19:14:49 +13:00
BeniS 1782de7336 Game control precision edits and many other fixes:
* Updated the walking(mouse/keys) control to be a lot more responsive/smooth!
* Updated creature diagonal steps to animate faster (due to demand).
* Added a warning popup for boost walker option in cipsoft servers.
* Added KeyUp event controls in the g_keyboard class.
* Fixed an issue with the minimap not reconfiguring.
* Fixed a bug with creature lights drawing properly.
* Fixed refreshContainer method.
* Some layout edits.
* Some minor typo fixes.

TODO:
* Add walk event stack.
* Test new walking edits extensively.
* Finish pending state feature.
2012-12-30 06:41:14 +13:00
BeniS 8961f4dfd4 Some fixes and design tweaks:
* Fixed the game_viplist module to work with the latest vip protocols.
* Fixed a referencing error in the game_cooldown module
* Started editing the design of the popupmenu (needs more work).
2012-12-29 05:15:57 +13:00
Samuel f48fb4343f Moveable Tabbars, Stretch/Shrink Fix
Added key 'moveable' to tabbars
(tabbars are ordered with margins now, not with anchors to the previous
widget)

If stretching is forbidden by options the mapPanel will now update when
the window is resized
2012-10-10 22:20:32 +02:00
Samuel 478e796dbd Option: Don't Stretch/Shrink Game Window
Sets gameMapPanel to size 480 x 352
Prevents resizing.
2012-10-10 01:25:50 +02:00
Samuel 286a0fea58 Update to cooldown panel
- Removed cooldowns from game interface
- Using UIProgressRect
2012-10-09 02:46:23 +02:00
Samuel af6a32263c Spell Cooldowns for 8.70+
- Moved SpelllistSettings to spells.lua
- Added cooldownbar for 8.70+
2012-10-08 21:32:25 +02:00
Eduardo Bart 526885f70d Fix issue #14 2012-10-05 15:17:10 -03:00
Eduardo Bart c2bbff5113 Fix issue #87 2012-09-05 16:53:48 -03:00
Henrique Santiago c9688551f3 Fixes to scrollbar 2012-09-01 20:16:17 -03:00
Henrique Santiago 23097980a3 Fix scrollbar slider move, outfit exact size, charlist focus 2012-08-31 20:33:51 -03:00
Eduardo Bart 9bd983ab51 Fix silly for 963 and improve walk 2012-08-29 12:41:04 -03:00
BeniS b58f4aa465 Added new features to the options.
* Added 'enable smart walk' and 'show connection ping' options.
* Minor tidy ups.
2012-08-26 16:27:30 +12:00
Eduardo Bart 4bac36d3bc Implement new cool features
* Implement walk booster (dash) as an option in settings menu
* Dash is smarter (can pre-animate)
* Implement smart walking (walk in diagonal when holding two arrow keys)
* Implement ping meter for all protocols
* Ping meter uses uses real ping packet for 9.6 and walk for others
2012-08-25 16:11:54 -03:00
BeniS 0763b266d5 Some more UI updates and fixes.
* Added UICreatureButton class for handling/replacing "battle buttons" (can now be used in other modules).
* Added the ability to use items on creatures via the battle window.
* Some minor cosmetics.
2012-08-26 04:05:33 +12:00
BeniS f93d79649f Some minor fixes.
* Mount options will no longer display in unsupported protocols.
* Fixed a bug with opening outfit window while its already open.
* Fixed base speed stat when using unsupported protocol.
2012-08-25 17:02:07 +12:00
Eduardo Bart cdea3cdfaf Incraese walk hotkey repeat delay, issue #80 2012-08-25 00:18:43 -03:00
Henrique Santiago beb04d8d8e Fix container bug, miniwindow pos, creature skulls outsite map bound 2012-08-24 19:59:46 -03:00
Eduardo Bart 64d607b59e Fix issue #77 and improve findPath 2012-08-21 23:10:56 -03:00
Henrique Santiago 8d89d1194a More fixes to miniwindow 2012-08-21 18:40:47 -03:00
Henrique Santiago d1d8b79edc Fix issue #73 2012-08-20 19:50:18 -03:00
BeniS 1d20cc9e4b Finalized the mount system and the recently new skills/stats.
* Added mount options to the thing menu.
* Reworked the mounting/dismounting.
* Fixed up some skill module bugs.
* Added alerts to stats like health, mana, capacity, and regeneration time (need to revise this one as it currently has no maximum).
2012-08-21 00:28:19 +12:00
Eduardo Bart 779f298055 Warn when no graphics is detected at startup
Add script for building otclient snaphots
2012-08-19 11:32:30 -03:00
Henrique Santiago 4d2bd54f6b Fixed #12 #28 #51 issues 2012-08-17 18:37:11 -03:00
Henrique Santiago abb6f59568 Rework to UIMessageBox 2012-08-12 20:27:41 -03:00
BeniS 96af3d3fcc Minor fix to forceExit function 2012-08-10 11:21:14 +12:00