BeniS
4453242bee
Adjusted chase modes to work correctly, added new option for auto chase override. Fixed NPC speak messages to appear in the correct position.
2012-07-08 02:09:50 +12:00
Henrique Santiago
6a85c31a77
Some particle stuff, far from done
2012-07-06 02:01:13 -03:00
Eduardo Bart
6f12261aef
Move otclientrc.lua to top dir
...
* Use markdown for README
2012-07-05 17:03:57 -03:00
Eduardo Bart
8cc14c2d2d
Save graphics options
2012-07-05 15:49:10 -03:00
Eduardo Bart
6bce0bd680
Imrove lua engine
...
* Allow bound C++ functions to return multiples values to lua with tuples
2012-07-05 09:38:48 -03:00
Henrique Santiago
0b98dca50f
Changes to autowalk position on different floors, move its functions to game interface
2012-07-05 02:40:31 -03:00
Henrique Santiago
df8dd52c25
Changes to npc trade module
2012-07-04 17:36:58 -03:00
Henrique Santiago
46e3fbe045
Resize background image to 1024, so it'll be loadeable in old hardware
2012-07-03 12:43:13 -03:00
AndreFaramir
0005119afe
improving minimap
2012-06-26 02:55:33 -03:00
Eduardo Bart
98a1b611bf
Refactor for documentation
2012-06-25 19:19:17 -03:00
Henrique Santiago
39403e612f
Fixes to miniwindows
2012-06-24 09:41:50 -03:00
Eduardo Bart
eec6114b2d
Optimize lua object push
...
* Optimize position hash
* Fix minimap reload
2012-06-24 08:20:39 -03:00
Eduardo Bart
fcd6d3cfe9
Minimap fixes
...
* Fix infinite loop while loading minimap
* Fix errors in FileStream class
* Remake OTCM map format
* Fixes in UIMap
2012-06-23 12:03:28 -03:00
Eduardo Bart
d39cf361ab
improve minimap
2012-06-22 02:26:22 -03:00
Eduardo Bart
aed779a2c8
doc and luabinder changes
2012-06-22 00:14:13 -03:00
Eduardo Bart
c5674d10ba
some refactoring
2012-06-21 20:58:18 -03:00
Henrique Santiago
a7c17cec2e
Save miniwindows states
2012-06-21 16:31:36 -03:00
Eduardo Bart
96c363d997
changes for otb compability
2012-06-21 14:54:20 -03:00
Henrique
857657d8a0
Fix popupmenu style, exitting on game
2012-06-20 04:10:12 -03:00
Henrique
db4ced65eb
Fix skin and locale at first run, adding new locale to combobox, exit function double call, enable sound option
2012-06-20 03:31:52 -03:00
Eduardo Bart
8761220deb
Refactoring and flexibility changes
...
* Split game module into game and game_interface
* Move core_lib to corelib
* Move miniwindow to corelib
* Introduce init.lua script for initializing the client, giving much more flexibility
* OTClient is no longer Application derived and is much simpler
2012-06-19 21:16:52 -03:00
Henrique Santiago
4bdcae2f8b
improvements to skins
2012-06-19 05:46:49 -03:00
Eduardo Bart
5a048eb7ea
Minor graphics fixes
2012-06-18 20:58:56 -03:00
Henrique Santiago
2d04d41f09
skins, not fully working
2012-06-18 04:47:35 -03:00
Eduardo Bart
4813b7eb4b
many changes
...
* Fixes in WIN32 platform
* Remove unused files
* Make StaticText work more like tibia
* Fix WIN32 compilation
* Fix regression in framebuffers that caused battle to disappear
* Shader fixes for DX9
* Add two new shaders: noise and heat
2012-06-15 21:46:36 -03:00
Eduardo Bart
83f86eac64
experimental map shaders
2012-06-14 15:26:55 -03:00
Eduardo Bart
8cef6463b3
improve miniwindow moving
2012-06-11 11:10:03 -03:00
Henrique Santiago
bae578a35a
fix little mistake
2012-06-11 05:25:04 -03:00
Henrique Santiago
c28aff1aa6
console ignore npc messages option
2012-06-11 05:17:52 -03:00
Henrique Santiago
e7334566a2
improve miniwindow moving
2012-06-11 02:38:08 -03:00
Eduardo Bart
29dadb849e
add EGL to win32
2012-06-10 15:52:08 -03:00
Henrique Santiago
db59c73ed2
changes to progressrect
2012-06-10 04:46:00 -03:00
Henrique Santiago
52333f5d28
progress rect
2012-06-10 03:09:37 -03:00
Henrique Santiago
ea70b85c8b
close private msg when relogin
2012-06-09 21:12:40 -03:00
Don Daniello
11767fe421
Polish translation update
...
charset changed to latin1
2012-06-09 23:44:47 +02:00
Don Daniello
d2bfe90303
Polish translation
...
Polish language file added
Still need UTF-8 support to work
2012-06-09 22:37:32 +02:00
Eduardo Bart
1a2e97bb5e
show private message on screen
...
* disable GL blending in some situations to speedup on older hardware
* fix wrap size in CachedText
2012-06-09 10:00:08 -03:00
Eduardo Bart
95cf7eb788
graphics optimizations/fixes/features
...
* cache text vertex for StaticText, AnimatedText and Creature names
* improved outfit rendering
* fully compatible with OpenGL 1.1
* enable mipmaping for game sprites again
* Ctrl+W hotkey clean game texts
2012-06-08 21:40:41 -03:00
Eduardo Bart
1a7f2a44fc
graphics fixes and improvements
2012-06-08 21:40:41 -03:00
Henrique Santiago
4f9ca15ef0
bind clock, fixes to waiting list
2012-06-08 17:58:24 -03:00
Henrique Santiago
587db0d89f
changes to uiitem
2012-06-08 00:02:06 -03:00
Eduardo Bart
066ffead08
more fixes
...
* add default key combos to Hotkeys
* impement moving countable items holding Ctrl or Shift
* fix messagebox incorrent size
* implement API in Keyboard to get modifiers key states
* minor UI layout fixes
* add Ctrl+L logout hotkey
2012-06-07 12:11:52 -03:00
Eduardo Bart
486837a61d
minor fixes
...
* change chase mode while walking and attacking
* avoid lua errors in frame counter when starting
2012-06-07 08:52:17 -03:00
Eduardo Bart
48d243a11d
disable vsync by default
2012-06-07 00:50:09 -03:00
AndreFaramir
362ab0e1c6
fix conditions on reload
2012-06-06 23:16:40 -03:00
Eduardo Bart
70ea0361b6
new useful function, cycleEvent
2012-06-06 17:14:53 -03:00
Henrique Santiago
86cade0aa9
waiting list, u16 effects feature, protocolsend uses clientversion
2012-06-05 20:46:36 -03:00
Henrique Santiago
3cb5216858
protocol login working
2012-06-05 18:27:37 -03:00
Henrique Santiago
6b9943447a
protocol login at lua
2012-06-05 16:16:57 -03:00
AndreFaramir
3f18ffa475
no more prints plx -.-'
2012-06-05 13:47:12 -03:00