Commit Graph

275 Commits

Author SHA1 Message Date
Eduardo Bart 95e0a41b55 remove debug message, minor battle fix 2012-03-30 07:06:33 -03:00
Eduardo Bart fa3d60a00a minor fixes 2012-03-30 06:51:34 -03:00
Eduardo Bart 959d9a87b0 fix focus bug, change battle events 2012-03-29 19:47:12 -03:00
Eduardo Bart a475384b73 ui fixes
* fix viplist
* fix skills update
* fix mouse grabber
* minimize send interval
* add api to get world name
2012-03-29 16:25:04 -03:00
Eduardo Bart 58d9426be8 small changes
* show protocol version on background
* make 860 the default protocol
* avoid more crashes on mapview
* activa crash handler by default
2012-03-28 16:32:18 -03:00
Eduardo Bart a4cef0d390 fix possible mapview crash 2012-03-28 16:09:45 -03:00
Eduardo Bart de0008caf1 ui and graphics changes
* implement draw clipping using opengl stencil buffers
* allow to create Widgets by style name with g_ui.createWidgetByStyle
* styles can now have children widgets
* make proper use of the isNotPathable in pathfinding
* add scrollbar skin
2012-03-24 12:22:40 -03:00
Eduardo Bart 3aacd9d43c console fixes 2012-03-23 19:02:58 -03:00
Eduardo Bart fe86dc8050 real autowalking
* smart autowalking using A* path finding algorithm
2012-03-23 17:36:58 -03:00
Eduardo Bart 8bc63e25df simplistic autowalk
* add simple and stupid autowalk algorithm
* fix issue in classic control
2012-03-23 11:48:00 -03:00
Eduardo Bart 239f58296e restore inventory and healthbar
* make inventory/healthbar work again allowing reload
* changes in top menu toggle buttons
* all modules are now reloadable by default
* fix warning when using fade in
* remove some unused files
2012-03-23 10:48:05 -03:00
Eduardo Bart 28633a9e20 fixes
* dont use realtime mipmaps by default
* fix void rendering
* fix max Z rendering
2012-03-21 14:30:57 -03:00
Eduardo Bart 57adcb38bd rework windows crash handler
* use -Ofast -fomit-frame-pointer for release
* new windows crash handler that can generate backtraces reports
* fix crash after fatal errors
2012-03-21 12:31:34 -03:00
Eduardo Bart c7469e4454 graphics fixes
* zooming without real FBOs kinda works, but with lower quality
* hardware detection for glGenerateMipmaps
* possibility to disable bilinear filtering, mipmaps, framebuffers, and realtime mipmap generation in g_graphics
* otclient works well using 3D acceleration in VirtualBox again
* many fixes regarding FBOs fallback implementation
2012-03-21 09:41:43 -03:00
Eduardo Bart 5c35938a92 many graphics performance tweaks
* use hardware vertex buffers (video memory)
* cache text drawing with vertex buffers instead of framebuffers
* avoid recalculating texture transformation matrix
2012-03-20 16:10:04 -03:00
Eduardo Bart b4261a8c7b bunch of optimizations 2012-03-20 12:17:10 -03:00
Eduardo Bart f62f507813 just fixes
* clean map when relogging
* fix otclientrc.lua reloading
* fix game disconnection messagebox
* fix animated texture
2012-03-19 14:54:47 -03:00
Eduardo Bart 4bac617fd9 some protocol 870 support 2012-03-18 17:59:00 -03:00
Eduardo Bart c0611bfe2a restore some game functionallity
* i'm gradually restoring game functionality with the new modules design, though still a lot to do
* you can reload all scripts and modules using Ctrl+R shortcut while playing (finally! this is the reason of all this rework)
* a bunch of fixes, but new regression too :P
* fix performance issue that could lead freezes in the client in older machines
* completely new game module with new design
* fix crashs in map render
* remove uigame.cpp (now every game input is via lua)
* enable DEBUG macro by default, with it you are able to view any possible lua leak while running
2012-03-18 10:35:45 -03:00
Eduardo Bart b46d4c4d5f non relevant changes 2012-03-16 10:31:21 -03:00
Eduardo Bart e03bf33f58 BEAWARE all game functionality is disabled with this commit for a while
* rework client modules
* hide main window when loading
* remake top menu functions
* rework modules autoload
* improve path resolving for otml and lua
* move core_widgets to core_lib
* fix tooltip issues
* split some styles
* add bit32 lua library
* fix assert issues
* fix compilation on linux 32 systems
* rework gcc compile options
* renable and fix some warnings
* remove unused constants
* speedup sprite cache
* move UIGame to lua (not funcional yet)
* fix a lot of issues in x11 window
* fix crash handler
* add some warnings do uiwidget
and much more...
2012-02-20 00:28:13 -02:00
Eduardo Bart 1145eb7e42 fix creature draw bug 2012-02-09 05:52:52 -02:00
Eduardo Bart a8c9980a5c bind lua functions for questlog/npc trade/trade/channels/text edit/list edit/containers 2012-02-09 01:45:19 -02:00
Eduardo Bart 55fbb5f1a6 improvment in connect 2012-02-08 20:58:27 -02:00
Eduardo Bart 175f97b98f reaname and cleanup many stuff 2012-02-08 19:23:15 -02:00
AndreFaramir b56a7e3029 bind more needs for battle window 2012-02-08 11:05:31 -02:00
Eduardo Bart 9bff1aa6ea changes in creature drawing for battle list 2012-02-08 03:13:52 -02:00
Eduardo Bart a24fe38174 fix some issues with stackpos 2012-02-08 02:20:14 -02:00
Eduardo Bart 1013ae279b fix messagebox and rename some stuff 2012-02-08 00:11:57 -02:00
Eduardo Bart 09b3aa82df add onGameStart/onGameEnd/onLogin/onLogout events 2012-02-07 21:54:33 -02:00
Eduardo Bart ee1357a848 add combat controls 2012-02-07 21:06:52 -02:00
Eduardo Bart d6ade5a8e0 fix draw of uicreature 2012-02-07 05:59:20 -02:00
Eduardo Bart 0b220e2e88 pass item id to item shader 2012-02-07 05:04:22 -02:00
Eduardo Bart e9411aa244 some cleanup 2012-02-07 01:33:50 -02:00
Eduardo Bart 85a121822e allow useWith with inventory items 2012-02-07 01:02:06 -02:00
Eduardo Bart 53ead20de5 restore map clicking 2012-02-06 23:35:46 -02:00
Eduardo Bart a55e138002 some cleanup in modules, fixes in tooltip, uiwidget warnings, disable map saving for a while 2012-02-05 20:42:35 -02:00
Eduardo Bart d83804f2cb fiz win32 window positioning/moving issues 2012-02-03 22:43:51 -02:00
Eduardo Bart 444d3a4fcb fix possible draw bug 2012-02-03 11:21:28 -02:00
Eduardo Bart 05f649cdeb rework speak types 2012-02-02 22:25:18 -02:00
Eduardo Bart fa915e088c animate idle creatures 2012-02-02 21:23:51 -02:00
Eduardo Bart 30330d1d2e fix some elevation issues 2012-02-02 21:01:57 -02:00
Eduardo Bart 8c8749520d fix bookcase draw 2012-02-02 20:52:15 -02:00
Eduardo Bart 496efc44ce bind all channels/chat lua functions 2012-02-02 20:29:44 -02:00
Eduardo Bart a4546942d2 draw yells outside screen range 2012-02-02 19:28:53 -02:00
Eduardo Bart 82dc42dc26 restore drawing elevation for creature names 2012-02-02 19:20:34 -02:00
Eduardo Bart 3a83666b9f restore missiles 2012-02-02 18:54:49 -02:00
Eduardo Bart 614d34b382 fix corpses drawing 2012-02-02 18:10:14 -02:00
Eduardo Bart 2eec08d091 fix drawing of hangable objects 2012-02-02 14:55:42 -02:00
Eduardo Bart ef96215421 rename item count to countOrSubType, rework and improve things animation/drawing 2012-02-02 14:37:52 -02:00